############################################################################ # # Copyright (c) 1999-2001 Microsoft Corporation, All Rights Reserved # # All rights reserved. # ############################################################################ WMIUNICODE=1 WMIPRECOMP=1 !include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn TARGETNAME=Container TARGETPATH=obj TARGETTYPE=PROGRAM UMENTRY=wmain UMTYPE=console # The TARGETLIBS macro specifies additional libraries to link against your target # image. Each library path specification should contain an asterisk (*) # where the machine-specific subdirectory name should go. TARGETLIBS= \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\msvcirt.lib \ $(SDK_LIB_PATH)\msvcrt.lib \ $(SDK_LIB_PATH)\msvcprt.lib \ $(SDK_LIB_PATH)\vccomsup.lib # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple paths with single # semicolons. Relative path specifications are okay. INCLUDES=$(INCLUDES); \ d:\nt\public\sdk\inc\crt; \ $(CONTAINER_INC);\ $(CONTAINER_SRC) # The developer defines the SOURCES macro. It contains a list of all the # source files for this component. Specify each source file on a separate # line using the line-continuation character. This minimizes merge # conflicts if two developers are adding source files to the same component. SOURCES= \ Main.cpp \ Globals.cpp # Add the following to add DB verbose logging: '/DREP_VERBOSE_LOGGING' C_DEFINES=$(C_DEFINES) /D_WIN32_DCOM USE_MSVCRT=1 USE_NATIVE_EH=1 USE_RTTI=1