// Copyright (c) 1997-2001 Microsoft Corporation, All Rights Reserved #if !defined(AFX_PROGRESSDLGTHREAD_H__C7E495F1_044D_11D1_964A_00C04FD9B15B__INCLUDED_) #define AFX_PROGRESSDLGTHREAD_H__C7E495F1_044D_11D1_964A_00C04FD9B15B__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // ProgressDlgThread.h : header file // class CProgressDlg; ///////////////////////////////////////////////////////////////////////////// // CProgressDlgThread thread class CProgressDlgThread : public CWinThread { DECLARE_DYNCREATE(CProgressDlgThread) protected: CProgressDlgThread(); // protected constructor used by dynamic creation CString m_csMessage; UINT m_uiTimer; // Attributes public: void SetMessage(CString &csMessage) {m_csMessage = csMessage;} // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CProgressDlgThread) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation protected: virtual ~CProgressDlgThread(); // Generated message map functions //{{AFX_MSG(CProgressDlgThread) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG public: afx_msg LRESULT CreateDialogWithDelay(WPARAM, LPARAM); protected: CProgressDlg *m_pcpdMessage; afx_msg LRESULT EndTheThread(WPARAM, LPARAM); DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_PROGRESSDLGTHREAD_H__C7E495F1_044D_11D1_964A_00C04FD9B15B__INCLUDED_)