############################################################################ # # Copyright (C) 1999, Microsoft Corporation. # # All rights reserved. # ############################################################################ !include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn TARGETNAME=a51test TARGETPATH=obj TARGETTYPE=PROGRAM # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple paths with single # semicolons. Relative path specifications are okay. INCLUDES=$(INCLUDES); \ $(WBEMCOMN_INC); \ $(WBEMINT_INC); \ $(WMIREPOSITIDL_INC); \ $(COMLIB_INC); \ $(ESSCLI_INC); \ $(PROJECT_ROOT)\wmi\wbem\winmgmt\a51; \ $(WMIMSG_INC) # The developer defines the SOURCES macro. It contains a list of all the # source files for this component. Specify each source file on a separate # line using the line-continuation character. This minimizes merge # conflicts if two developers are adding source files to the same component. SOURCES= \ ..\stage.cpp \ ..\filecach.cpp \ main.cpp LINKLIBS= \ $(COMDLLSV_LIB) TARGETLIBS= \ $(WMIIDL_LIB) \ $(WBEMINT_LIB) \ $(WMIREPOSITIDL_LIB) \ $(WMIMSG_LIB) \ $(WBEMCOMN_DLL_LIB) \ $(ESSCLI_DLL_LIB) \ $(STDLIBRARY_LIB) \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\msvcprt.lib \ $(SDK_LIB_PATH)\msvcrt.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\user32.lib # Next, specify options for the compiler using C_DEFINES. C_DEFINES=$(C_DEFINES) /D__WINNT_BUILD__ USE_NATIVE_EH=1 USE_MSVCRT=1 DLLENTRY=_DllMainCRTStartup LINKER_STACKSIZE=/DEBUGTYPE:FIXUP UMTYPE=console UMENTRY=main DLLDEF=$(O)\eprov.def