!IF 0 Copyright (c) 1989 Microsoft Corporation Module Name: sources. Abstract: This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built. Author: Steve Wood (stevewo) 12-Apr-1989 Revision History: !ENDIF TARGETNAME=brfhndlr TARGETPATH=obj TARGETTYPE= DYNLINK DLLDEF= SyncHndl.def DLLBASE= 0x51780000 DLLENTRY= DllMain # # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple directory paths with single # semicolons. Relative path specifications are okay. # INCLUDES=.;..\..\types\idl;..\..\handler;..\rover\FILESYNC\SYNCUI\INC\briefcasep.h # # The SOURCES variable is defined by the developer. It is a list of all the # source files for this component. Each source file should be on a separate # line using the line continuation character. This will minimize merge # conflicts if two developers adding source files to the same component. # SOURCES=\ Handler.rc \ Handler.cpp \ C_DEFINES= $(C_DEFINES) -DWIN32 -DWINDOWS -DUNICODE -D_UNICODE LINKLIBS=\ ..\..\handler\daytona\*\common.lib TARGETLIBS=\ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\ntdll.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\mapi32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\shell32.lib