#ifndef _SMP_HEAP_HPP_ #define _SMP_HEAP_HPP_ // Ruler // 1 2 3 4 5 6 7 8 //345678901234567890123456789012345678901234567890123456789012345678901234567890 /********************************************************************/ /* */ /* The standard layout. */ /* */ /* The standard layout for 'hpp' files for this code is as */ /* follows: */ /* */ /* 1. Include files. */ /* 2. Constants exported from the class. */ /* 3. Data structures exported from the class. */ /* 4. Forward references to other data structures. */ /* 5. Class specifications (including inline functions). */ /* 6. Additional large inline functions. */ /* */ /* Any portion that is not required is simply omitted. */ /* */ /********************************************************************/ #ifdef COMPLAIN_ABOUT_SMP_HEAP_LEAKS #include "DebugHeap.hpp" typedef DEBUG_HEAP SMP_HEAP_TYPE; #else #include "FastHeap.hpp" typedef FAST_HEAP SMP_HEAP_TYPE; #endif /********************************************************************/ /* */ /* Class forward references. */ /* */ /* We need to refer to the following classes before they are */ /* fully specified so here we list them as forward references. */ /* */ /********************************************************************/ class DLL; class LIST; class TLS; struct PRIVATE_HEAP; /********************************************************************/ /* */ /* A SMP heap. */ /* */ /* A SMP heap is optimized for SMP performance. Each thread */ /* is given its own private per thread heap but the standard */ /* Rockall API is maintained so it looks like a single heap. */ /* */ /********************************************************************/ class ROCKALL_DLL_LINKAGE SMP_HEAP : public SMP_HEAP_TYPE { // // Private data. // bool Active; bool DeleteOnExit; LIST *ActiveHeaps; DLL *DllEvents; LIST *FreeHeaps; PRIVATE_HEAP *HeapWalk; TLS *Tls; int ActiveLocks; int MaxFreeSpace; bool Recycle; bool SingleImage; bool ThreadSafe; public: // // Public functions. // SMP_HEAP ( int MaxFreeSpace = (2 * HalfMegabyte), bool Recycle = true, bool SingleImage = true, bool ThreadSafe = true, // // Special flags for this heap. // bool DeleteHeapOnExit = false ); // // Manipulate allocations. // // The first group of functions manipulate // single or small arrays of allocations. // virtual bool Delete ( void *Address, int Size = NoSize ); virtual bool Details ( void *Address, int *Space = NULL ); virtual bool KnownArea( void *Address ); virtual bool MultipleDelete ( int Actual, void *Array[], int Size = NoSize ); virtual bool MultipleNew ( int *Actual, void *Array[], int Requested, int Size, int *Space = NULL, bool Zero = false ); virtual void *New ( int Size, int *Space = NULL, bool Zero = false ); virtual void *Resize ( void *Address, int NewSize, int Move = -64, int *Space = NULL, bool NoDelete = false, bool Zero = false ); virtual bool Verify ( void *Address = NULL, int *Space = NULL ); // // Manipulate the heap. // // The second group of functions act upon a heap // as a whole. // virtual void DeleteAll( bool Recycle = true ); virtual void LockAll( void ); virtual bool Truncate( int MaxFreeSpace = 0 ); virtual void UnlockAll( void ); virtual bool Walk ( bool *Active, void **Address, int *Space ); ~SMP_HEAP( void ); protected: // // Protected inline functions. // // We would like to allow access to the internal // heap allocation function from classes that // inherit from the heap. The memory supplied by // this function survies all heap operations and // is cleaned up as poart of heap deletion. // virtual void *SpecialNew( int Size ); private: // // Static private functions. // PRIVATE_HEAP *GetPrivateHeap( void ); // // Disabled operations. // // All copy constructors and class assignment // operations are disabled. // SMP_HEAP( const SMP_HEAP & Copy ); void operator=( const SMP_HEAP & Copy ); public: static void ThreadDetach( void *Parameter,int Reason ); }; #endif