/* ** Copyright 1992, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */ #include #include #include #include "shell.h" void CallBeginCurve(void) { Output("gluBeginCurve\n"); gluBeginCurve(nurbObj); Output("\n"); } void CallBeginPolygon(void) { Output("gluBeginPolygon\n"); gluBeginPolygon(tessObj); Output("\n"); } void CallBeginSurface(void) { Output("gluBeginSurface\n"); gluBeginSurface(nurbObj); Output("\n"); } void CallBeginTrim(void) { Output("gluBeginTrim\n"); gluBeginTrim(nurbObj); Output("\n"); } void CallBuild1DMipmaps(void) { unsigned char buf[1000]; GLint component; long x, i, j, k; Output("gluBuild1DMipmaps\n"); for (i = 0; enum_TextureTarget[i].value != -1; i++) { for (j = 0; enum_PixelFormat[j].value != -1; j++) { for (k = 0; enum_PixelType[k].value != -1; k++) { if (enum_TextureTarget[i].value == GL_TEXTURE_2D) { continue; } if (enum_PixelFormat[j].value == GL_COLOR_INDEX) { continue; } else if (enum_PixelFormat[j].value == GL_STENCIL_INDEX) { continue; } else if (enum_PixelFormat[j].value == GL_DEPTH_COMPONENT) { continue; } if (enum_PixelType[k].value == GL_BITMAP) { continue; } Output("\t%s, %s, %s\n", enum_TextureTarget[i].name, enum_PixelFormat[j].name, enum_PixelType[k].name); switch (enum_PixelFormat[j].value) { case GL_RED: component = 1; break; case GL_GREEN: component = 1; break; case GL_BLUE: component = 1; break; case GL_ALPHA: component = 1; break; case GL_RGB: component = 3; break; case GL_RGBA: component = 4; break; case GL_LUMINANCE: component = 1; break; case GL_LUMINANCE_ALPHA: component = 2; break; } ZeroBuf(enum_PixelType[k].value, 100, buf); x = gluBuild1DMipmaps(enum_TextureTarget[i].value, component, 3, enum_PixelFormat[j].value, enum_PixelType[k].value, (void *)buf); ProbeEnum(); } } } Output("\n"); } void CallBuild2DMipmaps(void) { unsigned char buf[1000]; GLint component; long x, i, j, k; Output("gluBuild2DMipmaps\n"); for (i = 0; enum_TextureTarget[i].value != -1; i++) { for (j = 0; enum_PixelFormat[j].value != -1; j++) { for (k = 0; enum_PixelType[k].value != -1; k++) { if (enum_TextureTarget[i].value == GL_TEXTURE_1D) { continue; } if (enum_PixelFormat[j].value == GL_COLOR_INDEX) { continue; } else if (enum_PixelFormat[j].value == GL_STENCIL_INDEX) { continue; } else if (enum_PixelFormat[j].value == GL_DEPTH_COMPONENT) { continue; } if (enum_PixelType[k].value == GL_BITMAP) { continue; } Output("\t%s, %s, %s\n", enum_TextureTarget[i].name, enum_PixelFormat[j].name, enum_PixelType[k].name); switch (enum_PixelFormat[j].value) { case GL_RED: component = 1; break; case GL_GREEN: component = 1; break; case GL_BLUE: component = 1; break; case GL_ALPHA: component = 1; break; case GL_RGB: component = 3; break; case GL_RGBA: component = 4; break; case GL_LUMINANCE: component = 1; break; case GL_LUMINANCE_ALPHA: component = 2; break; } ZeroBuf(enum_PixelType[k].value, 100, buf); x = gluBuild2DMipmaps(enum_TextureTarget[i].value, component, 3, 3, enum_PixelFormat[j].value, enum_PixelType[k].value, (void *)buf); ProbeEnum(); } } } Output("\n"); }