/* ** Copyright 1992, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */ #include #include #include #include "shell.h" static void CallBack(GLenum errno) { return; } void CallQuadricCallback(void) { long i; Output("gluQuadricCallback\n"); for (i = 0; enum_QuadricCallBack[i].value != -1; i++) { Output("\t%s\n", enum_QuadricCallBack[i].name); gluQuadricCallback(quadObj, enum_QuadricCallBack[i].value, CallBack); ProbeEnum(); } Output("\n"); } void CallQuadricDrawStyle(void) { long i; Output("gluQuadricDrawStyle\n"); for (i = 0; enum_QuadricDraw[i].value != -1; i++) { Output("\t%s\n", enum_QuadricDraw[i].name); gluQuadricDrawStyle(quadObj, enum_QuadricDraw[i].value); ProbeEnum(); } Output("\n"); } void CallQuadricNormals(void) { long i; Output("gluQuadricNormals\n"); for (i = 0; enum_QuadricNormal[i].value != -1; i++) { Output("\t%s\n", enum_QuadricNormal[i].name); gluQuadricNormals(quadObj, enum_QuadricNormal[i].value); ProbeEnum(); } Output("\n"); } void CallQuadricOrientation(void) { long i; Output("gluQuadricOrientation\n"); for (i = 0; enum_QuadricOrientation[i].value != -1; i++) { Output("\t%s\n", enum_QuadricOrientation[i].name); gluQuadricOrientation(quadObj, enum_QuadricOrientation[i].value); ProbeEnum(); } Output("\n"); } void CallQuadricTexture(void) { Output("gluQuadricTexture\n"); Output("\tGL_TRUE\n"); gluQuadricTexture(quadObj, GL_TRUE); Output("\tGL_FALSE\n"); gluQuadricTexture(quadObj, GL_FALSE); Output("\n"); }