/* ** Copyright 1992, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */ #include #include #include "shell.h" void ScissorInit(void *data) { *((void **)data) = (void *)0; } long ScissorUpdate(void *data) { return 1; } void ScissorSet(long enabled, void *data) { if (enabled) { glScissor(0, 0, BOXW/2, BOXH/2); glEnable(GL_SCISSOR_TEST); } else { glDisable(GL_SCISSOR_TEST); } Probe(); } void ScissorStatus(long enabled, void *data) { if (enabled) { Output("Scissor on.\n"); } else { Output("Scissor off.\n"); } }