// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #ifndef UNICODE #define UNICODE #endif #if !defined(AFX_STDAFX_H__47F9FE88_D2F9_11D0_8ECA_00C04FB6809F__INCLUDED_) #define AFX_STDAFX_H__47F9FE88_D2F9_11D0_8ECA_00C04FB6809F__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include <afxwin.h> // MFC core and standard components #include <afxext.h> // MFC extensions #include <afxdisp.h> // MFC OLE automation classes #ifndef _AFX_NO_AFXCMN_SUPPORT #include <afxcmn.h> // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #include "tapi3.h" //#include "tapi.h" #include <list> using namespace std; typedef list<ITTerminal *> TerminalPtrList; typedef struct { ITAddress * pAddress; TerminalPtrList * pTerminalPtrList; } AADATA; typedef list<AADATA *> DataPtrList; #endif // !defined(AFX_STDAFX_H__47F9FE88_D2F9_11D0_8ECA_00C04FB6809F__INCLUDED_)