// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__F8FF7774_4BD5_11D1_AFD1_00C04FC31FEE__INCLUDED_) #define AFX_STDAFX_H__F8FF7774_4BD5_11D1_AFD1_00C04FC31FEE__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include <nt.h> #include <ntrtl.h> #include <nturtl.h> #include <windows.h> #include <assert.h> #include <stdio.h> #include <string.h> #include <ctype.h> #ifdef STRICT #undef STRICT #endif #include <mspbase.h> #include <winsock2.h> #include <sdpblb.h> #include <streams.h> // for amvideo stuff #include <mmreg.h> // for WAVEFORMATEX #include "confmsp.h" #include <tapivid.h> #include <tapiaud.h> #include <tapirtp.h> #ifdef MSPLOG #define ENTER_FUNCTION(s) \ static const CHAR * const __fxName = s #else #define ENTER_FUNCTION(s) #endif #ifdef DBG // checked build #ifndef _DEBUG // DEBUG_CRT is not enabled. #undef _ASSERT #undef _ASSERTE #define _ASSERT(expr) do { if (!(expr)) DebugBreak(); } while (0) #define _ASSERTE(expr) do { if (!(expr)) DebugBreak(); } while (0) #endif #endif #include "confterm.h" #include "confaudt.h" #include "confvidt.h" #include "confaddr.h" #include "confpart.h" #include "qcinner.h" #include "qcobj.h" #include "confcall.h" #include "confstrm.h" #include "confaud.h" #include "confvid.h" #include "confutil.h" //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__F8FF7774_4BD5_11D1_AFD1_00C04FC31FEE__INCLUDED)