// te-fill.h: template for the generic CTE_Fill class // To add a new texture effect: // (1) globally replace Fill with the effect name, // (2) add effect-specific data members and access methods (if required), // (3) implement the copy constructor, // (4) implement Dump(), // (5) implement Apply(), // (6) add effect-specific operations (if required). #ifndef TE_Fill_DEFINED #define TE_Fill_DEFINED #include ////////////////////////////////////////////////////////////////////////////// class CTE_Fill : public CTE_Texture { // Interface: public: CTE_Fill(); CTE_Fill(CTE_Fill const& te); CTE_Fill(CString const& name); virtual ~CTE_Fill(); // Data access methods void SetRGBA(BYTE const rgba[4]); void SetRGBA(BYTE r, BYTE g, BYTE b, BYTE a); void GetRGBA(BYTE rgba[4]) const; // Operations virtual void CreateParameters(void); virtual void Dump(void) const; void Generate ( CTE_Outline const& outline, // copy may be passed on CTE_Placement const& pl, CTE_Image& result ); // Private data members: private: BYTE m_RGBA[4]; }; #endif