# Microsoft Developer Studio Project File - Name="snmpmfc" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=snmpmfc - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "snmpmfc.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "snmpmfc.mak" CFG="snmpmfc - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "snmpmfc - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "snmpmfc - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe !IF "$(CFG)" == "snmpmfc - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "output" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /Gm /GR /GX /Zi /Od /I ".\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "UNICODE" /D "_UNICODE" /D "_MT" /D "_DLL" /FR /YX /FD /c # SUBTRACT CPP /X BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "snmpmfc - Win32 Profile" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "snmpmfc_" # PROP BASE Intermediate_Dir "snmpmfc_" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "output" # PROP Intermediate_Dir "Profile" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /Gm /GR /GX /Zi /Od /I ".\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "UNICODE" /D "_UNICODE" /D "_MT" /D "_DLL" /FR /YX /FD /c # SUBTRACT BASE CPP /X # ADD CPP /nologo /MD /W3 /Gm /GR /GX /Zi /Od /I ".\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "UNICODE" /D "_UNICODE" /D "_MT" /D "_DLL" /FR /YX /FD /Gh /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "snmpmfc - Win32 Release" # Name "snmpmfc - Win32 Profile" # Begin Source File SOURCE=.\ARRAY_O.CPP # End Source File # Begin Source File SOURCE=.\LIST_O.CPP # End Source File # Begin Source File SOURCE=.\MTCORE.CPP # End Source File # Begin Source File SOURCE=.\MTEX.CPP # End Source File # Begin Source File SOURCE=.\plex.cpp # End Source File # Begin Source File SOURCE=.\STRCORE.CPP # End Source File # Begin Source File SOURCE=.\STREX.CPP # End Source File # End Target # End Project