############################################################################ # # Copyright (c) 2000-2001 Microsoft Corporation, All Rights Reserved # # All rights reserved. # ############################################################################ WMIPRECOMP=1 !include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn TARGETNAME=snmpstup TARGETPATH=obj TARGETTYPE=DYNLINK # The TARGETLIBS macro specifies additional libraries to link against your target # image. Each library path specification should contain an asterisk (*) # where the machine-specific subdirectory name should go. TARGETLIBS= \ $(WMIIDL_LIB) \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\comctl32.lib # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple paths with single # semicolons. Relative path specifications are okay. INCLUDES=$(INCLUDES); \ # The developer defines the SOURCES macro. It contains a list of all the # source files for this component. Specify each source file on a separate # line using the line-continuation character. This minimizes merge # conflicts if two developers are adding source files to the same component. SOURCES= \ main.cpp \ comInit.cpp \ reg.cpp \ str.cpp \ main.rc \ # Next, specify options for the compiler using C_DEFINES. C_DEFINES=$(C_DEFINES) /D__WINNT_BUILD__ /D_WIN32_WINNT=0x0400 /D_WINDLL USER_C_FLAGS=/Ob2 /EHa DLLDEF=$(O)\SNMPStup.def USE_MSVCRT=1