// Studio.h : main header file for the STUDIO application // #if !defined(AFX_STUDIO_H__32AA4D17_9F38_11D1_850E_00C04FD7BB08__INCLUDED_) #define AFX_STUDIO_H__32AA4D17_9F38_11D1_850E_00C04FD7BB08__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CStudioApp: // See Studio.cpp for the implementation of this class // class CStudioApp : public CWinApp { public: CStudioApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CStudioApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation COleTemplateServer m_server; // Server object for document creation //{{AFX_MSG(CStudioApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STUDIO_H__32AA4D17_9F38_11D1_850E_00C04FD7BB08__INCLUDED_)