// StudioView.h : interface of the CStudioView class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_STUDIOVIEW_H__32AA4D20_9F38_11D1_850E_00C04FD7BB08__INCLUDED_) #define AFX_STUDIOVIEW_H__32AA4D20_9F38_11D1_850E_00C04FD7BB08__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 class CStudioCntrItem; class CStudioView : public CView { protected: // create from serialization only CStudioView(); DECLARE_DYNCREATE(CStudioView) // Attributes public: CStudioDoc* GetDocument(); // m_pSelection holds the selection to the current CStudioCntrItem. // For many applications, such a member variable isn't adequate to // represent a selection, such as a multiple selection or a selection // of objects that are not CStudioCntrItem objects. This selection // mechanism is provided just to help you get started. // TODO: replace this selection mechanism with one appropriate to your app. CStudioCntrItem* m_pSelection; // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CStudioView) public: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); protected: virtual void OnInitialUpdate(); // called first time after construct virtual BOOL IsSelected(const CObject* pDocItem) const;// Container support //}}AFX_VIRTUAL // Implementation public: virtual ~CStudioView(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CStudioView) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! afx_msg void OnDestroy(); afx_msg void OnSetFocus(CWnd* pOldWnd); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnInsertObject(); afx_msg void OnCancelEditCntr(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #ifndef _DEBUG // debug version in StudioView.cpp inline CStudioDoc* CStudioView::GetDocument() { return (CStudioDoc*)m_pDocument; } #endif ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STUDIOVIEW_H__32AA4D20_9F38_11D1_850E_00C04FD7BB08__INCLUDED_)