############################################################################ # # Copyright (C) 1999, Microsoft Corporation. # # All rights reserved. # ############################################################################ WMIAUTOPRECOMP=XMLProx.h WMIUNICODE=1 !include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn TARGETNAME=XMLTransportClientHelper TARGETPATH=obj TARGETTYPE=LIBRARY # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple paths with single # semicolons. Relative path specifications are okay. INCLUDES=$(INCLUDES); \ $(WMIIDL_INC); \ $(STDLIBRARY_INC); \ $(WMI2XML_INC); \ $(WMIXMLIDL_INC); \ $(WMIXMLSTIDL_INC); \ $(WMIXMLCLIENT_INC);\ $(FRAMEWORK_THRD_INC); \ $(FRAMEWORK_EXPT_INC);\ $(FRAMEWORK_MFC_INC);\ $(WMIXMLIDL_SRC);\ # The developer defines the SOURCES macro. It contains a list of all the # source files for this component. Specify each source file on a separate # line using the line-continuation character. This minimizes merge # conflicts if two developers are adding source files to the same component. SOURCES= \ nodefact.cpp \ Utils.cpp \ HTTPConnectionAgent.cpp \ XMLClientPacket.cpp \ GetClassPacket.cpp \ GetInstancePacket.cpp \ DeleteClassPacket.cpp \ DeleteInstancePacket.cpp \ Enumerate.cpp \ EnumerateClassNamesPacket.cpp \ EnumerateInstanceNamesPacket.cpp \ ExecQueryPacket.cpp \ PutClassPacket.cpp \ ModifyClassPacket.cpp \ PutInstancePacket.cpp \ ModifyInstancePacket.cpp \ ExecuteClassMethodPacket.cpp \ ExecuteInstanceMethodPacket.cpp \ XMLClientPacketFactory.cpp \ MyStream.cpp \ MyPendingStream.cpp \ UrlParser.cpp \ MapXMLtoWMI.cpp # Next, specify options for the compiler using C_DEFINES. C_DEFINES=$(C_DEFINES) /D_WIN32_DCOM /DOPTIMIZE MSC_OPTIMIZATION=/Odi USE_MSVCRT=1