/************************************************************************** ** ** THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY ** KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR ** PURPOSE. ** ** Copyright (c) 2000-2001 Microsoft Corporation. All Rights Reserved. ** **************************************************************************/ // GFXProp.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f GFXPropps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include #include "GFXProp.h" #include "GFXProp_i.c" #include "GFXPropPages.h" #include "GFXProperty.h" // We need this for ATL to work. CComModule _Module; // This specifies the different CLSIDs that can be created with the IClassFactory // interface that ATL implements for us. The second parameter specifies the class // that would be created with that CLSID. BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_GFXPropPages, CGFXPropPages) OBJECT_ENTRY(CLSID_GFXProperty, CGFXProperty) END_OBJECT_MAP() ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_GFXPROPLib); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object but not the typelib. return _Module.RegisterServer(FALSE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(FALSE); }