TARGETNAME=GLDD32
TARGETTYPE=LIBRARY
TARGETPATH=obj

GLINT_DRIVER_FLAGS=-DWNT_DDRAW=1 -DPXRX_DMA_BUFFER_CHECK=0

LIBPATH=$(TARGETPATH)\*

!IFNDEF MSC_WARNING_LEVEL
MSC_WARNING_LEVEL=/W3
!ENDIF

MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX $(GLINT_DRIVER_FLAGS)

INCLUDES=..\inc;$(BASEDIR)\multimedia\Published\dxg\obj$(BUILD_ALT_DIR)\i386;$(DDK_INC_PATH)
#INCLUDES=..\inc;$(DDK_INC_PATH)

#NTPROFILEINPUT=yes

USE_LIBCNTPR = 1

GDI_DRIVER_LIBS=$(SDK_LIB_PATH)\libcntpr.lib

C_DEFINES = $(GLINT_DRIVER_FLAGS)

!IF "$(DDKBUILDENV)" == "free"
X86_CPU_OPTIMIZATION= /G6 
!ENDIF

SOURCES=    dd.c           \
            ddblt.c        \
            ddbltfx.c      \
            dddownld.c     \
            ddenable.c     \
            ddover.c       \
            ddsurf.c       \
            ddvideo.c      \
            d3d.c          \
            d3dcntxt.c     \
            d3dbuff.c      \
            d3dprim.c      \
            d3ddp2op.c     \
            d3ddp2p3.c     \
            d3dsset.c      \
            d3dstrct.c	   \
            d3dsurf.c      \
            d3dstate.c     \
            d3dtxman.c	   \
            d3dtxt.c       \
            debug.c        \
            stateset.c     \
            linalloc.c

#PRECOMPILED_INCLUDE=glint.h
#PRECOMPILED_PCH=glint.pch
#PRECOMPILED_OBJ=glint.obj