//#include //#include "base64.h" #include "precomp.h" #define true 1 const char cToBase64[66] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/="; const Byte cFromBase64[257] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3e, 0xff, 0xff, 0xff, 0x3f, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3d }; const char cToUU[66] = { 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x0a }; const Byte cFromUU[257] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0a }; const char cToMSUU[66] = { 0x60, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50, 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5a, 0x5b, 0x5c, 0x5d, 0x5e, 0x5f, 0x3d }; const Byte cFromMSUU[257] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e, 0x2f, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x3d }; void WINAPI Base64_DecodeBytes( // base-64 decode a series of blocks const char *pSource, // the source (can be the same as the destination) char *pTerminate, // the source termination characters Byte *rDest, // the destination (can be the same as the source) SInt32 *rSize) // the number of source bytes { SixBit_DecodeBytes(pSource, pTerminate, cFromBase64, rDest, rSize); } void WINAPI UU_DecodeBytes( // uu decode a series of blocks const char *pSource, // the source (can be the same as the destination) char *pTerminate, // the source termination characters Byte *rDest, // the destination (can be the same as the source) SInt32 *rSize) // the number of source bytes { SixBit_DecodeBytes(pSource, pTerminate, cFromUU, rDest, rSize); } void WINAPI MSUU_DecodeBytes( // ms uu decode a series of blocks const char *pSource, // the source (can be the same as the destination) char *pTerminate, // the source termination characters Byte *rDest, // the destination (can be the same as the source) SInt32 *rSize) // the number of source bytes { SixBit_DecodeBytes(pSource, pTerminate, cFromMSUU, rDest, rSize); } void WINAPI SixBit_DecodeBytes( // six bit decode a series of blocks const char *pSource, // the source (can be the same as the destination) char * pUnused, // the source termination characters const Byte *pFromTable, // conversion table Byte *rDest, // the destination (can be the same as the source) SInt32 *rSize) // the number of source bytes { SInt32 vLength; char vRemainder[4]; SInt32 vRemainderSize; SInt32 vSize; // find the offset of the first termination char //vLength = String_FindAnyChar(pSource, pTerminate) - pSource; vLength = strlen(pSource); // decode vRemainderSize = 0; SixBit_DecodeStream( (Byte*)vRemainder, // pRemainter &vRemainderSize, // pRemainderSize pSource, vLength, true, // pTerminate pFromTable, rDest, &vSize); // if there is a remainder if (vRemainderSize) { while (vRemainderSize < (int)sizeof(vRemainder)) vRemainder[vRemainderSize++] = pFromTable[256]; SixBit_DecodeStream( NULL, // pRemainter NULL, // pRemainderSize vRemainder, vRemainderSize, true, // pTerminate pFromTable, &rDest[vSize], NULL); vSize += 3; } if (rSize) *rSize = vSize; #ifdef WIN32 pUnused; // just to get rid of a compiler warning in a cross platform way #else if (pUnused) ; #endif return; } void WINAPI Base64_DecodeStream( // base-64 decode a stream of bytes Byte *pRemainder, // the remainder from a previous decode (returns any new remainder) SInt32 *pRemainderSize, // the size of the remainder (returns new new remainder size) const char *pSource, // the source SInt32 pSourceSize, // the source size Boolean pTerminate, // meaningless (for Base64_EncodeStream() compatibility) Byte *rDest, // the destination SInt32 *rDestSize) // returns the destination size { SixBit_DecodeStream(pRemainder, pRemainderSize, pSource, pSourceSize, pTerminate, cFromBase64, rDest, rDestSize); return; } void WINAPI UU_DecodeStream( // uu decode a stream of bytes Byte *pRemainder, // the remainder from a previous decode (returns any new remainder) SInt32 *pRemainderSize, // the size of the remainder (returns new new remainder size) const char *pSource, // the source SInt32 pSourceSize, // the source size Boolean pTerminate, // meaningless (for Base64_EncodeStream() compatibility) Byte *rDest, // the destination SInt32 *rDestSize) // returns the destination size { SixBit_DecodeStream(pRemainder, pRemainderSize, pSource, pSourceSize, pTerminate, cFromUU, rDest, rDestSize); return; } void WINAPI MSUU_DecodeStream( // ms uu decode a stream of bytes Byte *pRemainder, // the remainder from a previous decode (returns any new remainder) SInt32 *pRemainderSize, // the size of the remainder (returns new new remainder size) const char *pSource, // the source SInt32 pSourceSize, // the source size Boolean pTerminate, // meaningless (for Base64_EncodeStream() compatibility) Byte *rDest, // the destination SInt32 *rDestSize) // returns the destination size { SixBit_DecodeStream(pRemainder, pRemainderSize, pSource, pSourceSize, pTerminate, cFromMSUU, rDest, rDestSize); return; } void WINAPI SixBit_DecodeStream( // base-64 decode a stream of bytes Byte *pRemainder, // the remainder from a previous decode (returns any new remainder) SInt32 *pRemainderSize, // the size of the remainder (returns new new remainder size) const char *pSource, // the source SInt32 pSourceSize, // the source size Boolean bUnused, // meaningless (for Base64_EncodeStream() compatibility) const Byte *pFromTable, // conversion table Byte *rDest, // the destination SInt32 *rDestSize) // returns the destination size { Byte vTemp[4]; Byte *vRemainderBuffer; Byte *vRemainder; SInt32 vRemainderSize; SInt32 vPaddingSize = 0; const char *vSource; const char *vSourceMax; Byte *vDest; // init some handy variables { vRemainderBuffer = pRemainder ? pRemainder : vTemp; vRemainder = vRemainderBuffer; vRemainderSize = (pRemainderSize) ? *pRemainderSize : 0; vSource = pSource; vSourceMax = vSource + pSourceSize; vDest = rDest; } // convert the source while (true) { // copy data from the source to the remainder to create a full block while (vRemainderSize < 4) { Byte vSourceBits; do { // break on end of source if (vSource >= vSourceMax) goto jEndOfSource; // get some bits vSourceBits = pFromTable[(Byte) *vSource++]; } while (vSourceBits == 0xff); // if padding character if (vSourceBits == 0xfe) { vSourceBits = 0; vPaddingSize++; } // copy the bits to the remainder *vRemainder++ = vSourceBits; vRemainderSize++; } // squeeze the non-data bits from the block { vRemainder = vRemainderBuffer; vRemainderBuffer[0] = (vRemainderBuffer[0] << 2) | ((vRemainderBuffer[1] & 0x30) >> 4); vRemainderBuffer[1] = (vRemainderBuffer[1] << 4) | ((vRemainderBuffer[2] & 0x3c) >> 2); vRemainderBuffer[2] = (vRemainderBuffer[2] << 6) | (vRemainderBuffer[3] & 0x3f); } // copy the results into the destination buffer if (vPaddingSize == 0) { *vDest++ = *vRemainder++; *vDest++ = *vRemainder++; *vDest++ = *vRemainder++; } else // vPaddingSize > 0 { *vDest++ = *vRemainder++; if (vPaddingSize == 1) *vDest++ = *vRemainder++; break; } // reset for the next loop vRemainder = vRemainderBuffer; vRemainderSize = 0; } jEndOfSource: // return the results if (pRemainderSize) *pRemainderSize = (vRemainderSize % 4); if (rDestSize) *rDestSize = (long) (vDest - rDest); #ifdef WIN32 bUnused; // just to get rid of a compiler warning in a cross platform way #else if (bUnused) ; #endif return; } void WINAPI Base64_EncodeStream( // base-64 encode a stream of bytes Byte *pRemainder, // the remainder from a previous encode (returns any new remainder) SInt32 *pRemainderSize, // the size of the remainder (returns new new remainder size) const Byte *pSource, // the source SInt32 pSourceSize, // the source size Boolean pTerminate, // terminate the stream char *rDest, // the destination SInt32 *rDestSize) // the destination size { SixBit_EncodeStream(pRemainder, pRemainderSize, pSource, pSourceSize, pTerminate, cToBase64, rDest, rDestSize); return; } void WINAPI UU_EncodeStream( // uu encode a stream of bytes Byte *pRemainder, // the remainder from a previous encode (returns any new remainder) SInt32 *pRemainderSize, // the size of the remainder (returns new new remainder size) const Byte *pSource, // the source SInt32 pSourceSize, // the source size Boolean pTerminate, // terminate the stream char *rDest, // the destination SInt32 *rDestSize) // the destination size { SixBit_EncodeStream(pRemainder, pRemainderSize, pSource, pSourceSize, pTerminate, cToUU, rDest, rDestSize); return; } void WINAPI MSUU_EncodeStream( // ms uu encode a stream of bytes Byte *pRemainder, // the remainder from a previous encode (returns any new remainder) SInt32 *pRemainderSize, // the size of the remainder (returns new new remainder size) const Byte *pSource, // the source SInt32 pSourceSize, // the source size Boolean pTerminate, // terminate the stream char *rDest, // the destination SInt32 *rDestSize) // the destination size { SixBit_EncodeStream(pRemainder, pRemainderSize, pSource, pSourceSize, pTerminate, cToMSUU, rDest, rDestSize); return; } void WINAPI SixBit_EncodeStream( // base-64 encode a stream of bytes Byte *pRemainder, // the remainder from a previous encode (returns any new remainder) SInt32 *pRemainderSize, // the size of the remainder (returns new new remainder size) const Byte *pSource, // the source SInt32 pSourceSize, // the source size Boolean pTerminate, // terminate the stream const char *pToTable, // conversion table char *rDest, // the destination SInt32 *rDestSize) // the destination size { Byte *vRemainder; SInt32 vRemainderSize; const Byte *vSource; SInt32 vSourceSize; char *vDest; Byte vNewRemainder[3]; SInt32 vNewRemainderSize; // init some handy variables { vRemainder = pRemainder; vRemainderSize = (pRemainderSize) ? *pRemainderSize : 0; vSource = pSource; vSourceSize = pSourceSize; vDest = rDest; } // first clean up for any remainder from a previous encode if (vRemainderSize) { // copy data from the source to the remainder to create a full block for (; vRemainderSize < 3 && vSourceSize > 0; vRemainderSize++, vSourceSize--) *vRemainder++ = *vSource++; vDest += 4; } // save any remainder from the encoding we are about to do if (!pTerminate) { vNewRemainderSize = vSourceSize % 3; vSourceSize -= vNewRemainderSize; *(UInt32 *) vNewRemainder = *(UInt32 *) (vSource + vSourceSize); } else // !pTerminate vNewRemainderSize = 0; // if there are enough source bytes left to make full blocks if (vSourceSize > 0) SixBit_EncodeBytes(vSource, vSourceSize, pToTable, vDest, NULL); // if there is an old remainder to convert if (vRemainderSize) SixBit_EncodeBytes(pRemainder, 3, pToTable, vDest - 4, NULL); // save the new remainder if (pRemainder) for (*pRemainderSize = vNewRemainderSize--; vNewRemainderSize >= 0; vNewRemainderSize--) pRemainder[vNewRemainderSize] = vNewRemainder[vNewRemainderSize]; // return the number of bytes transferred if (rDestSize) *rDestSize = ((2 + (vRemainderSize + vSourceSize)) / 3) * 4; return; } void WINAPI Base64_EncodeBytes( // base-64 encode a series of blocks const Byte *pSource, // the source (can be the same as the destination) SInt32 pSourceSize, // the number of source bytes char *rDest, // the destination (can be the same as the source) SInt32 *rDestSize) // returns the dest size { SixBit_EncodeBytes(pSource, pSourceSize, cToBase64, rDest, rDestSize); return; } void WINAPI UU_EncodeBytes( // uu encode a series of blocks const Byte *pSource, // the source (can be the same as the destination) SInt32 pSourceSize, // the number of source bytes char *rDest, // the destination (can be the same as the source) SInt32 *rDestSize) // returns the dest size { SixBit_EncodeBytes(pSource, pSourceSize, cToUU, rDest, rDestSize); return; } void WINAPI MSUU_EncodeBytes( // ms uu encode a series of blocks const Byte *pSource, // the source (can be the same as the destination) SInt32 pSourceSize, // the number of source bytes char *rDest, // the destination (can be the same as the source) SInt32 *rDestSize) // returns the dest size { SixBit_EncodeBytes(pSource, pSourceSize, cToMSUU, rDest, rDestSize); return; } void WINAPI SixBit_EncodeBytes( // six bit encode a series of blocks const Byte *pSource, // the source (can be the same as the destination) SInt32 pSourceSize, // the number of source bytes const char *pToTable, // conversion table char *rDest, // the destination (can be the same as the source) SInt32 *rDestSize) // returns the dest size { SInt32 vPartBlockSize; SInt32 vWholeBlockSize; SInt32 vWholeBlockCount; char *vDest; SInt32 vDestSize; const Byte *vSource; Byte vTemp[4]; vDestSize = ((pSourceSize + 2) / 3) * 4; if (rDestSize) *rDestSize = vDestSize; // init some convenient variables { vPartBlockSize = pSourceSize % 3; vWholeBlockSize = pSourceSize - vPartBlockSize; vWholeBlockCount = vWholeBlockSize / 3; vSource = pSource + vWholeBlockSize; vDest = rDest + vWholeBlockCount * 4; } // do a partial block at the end first in case the source and dest are the same if (vPartBlockSize) { // make copy of the data with non-significant bytes nulled out { *(UInt32 *) vTemp = *(UInt32 *) vSource; vTemp[2] = 0; if (vPartBlockSize == 1) vTemp[1] = 0; } // encode it and replace non-significant bytes with padding SixBit_EncodeBytes(vTemp, 3, pToTable, vDest, NULL); vDest[3] = pToTable[64]; if (vPartBlockSize == 1) vDest[2] = pToTable[64]; } // now do the whole blocks (we start at the end in case the source and dest are the same) while (vSource > pSource) { // decrement the pointers vSource -= 3; vDest -= 4; // encode the block (put it into a temp buffer first in case we are encoding in place) vTemp[0] = pToTable[vSource[0] >> 2]; vTemp[1] = pToTable[((vSource[0] & 0x03) << 4) | (vSource[1] >> 4)]; vTemp[2] = pToTable[((vSource[1] & 0x0f) << 2) | ((vSource[2] & 0xc0) >> 6)]; vTemp[3] = pToTable[vSource[2] & 0x3f]; // copy the block into place *(UInt32 *) vDest = *(UInt32 *) vTemp; } return; }