// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__4682C811_B2FF_11D0_95A8_00A0C92B77A9__INCLUDED_) #define AFX_STDAFX_H__4682C811_B2FF_11D0_95A8_00A0C92B77A9__INCLUDED_ #if _MSC_VER >= 1020 //#pragma once #endif // _MSC_VER >= 1020 #ifndef DECLSPEC_UUID #if _MSC_VER >= 1100 #define DECLSPEC_UUID(x) __declspec(uuid(x)) #else #define DECLSPEC_UUID(x) #endif #endif #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_APARTMENT_THREADED #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__4682C811_B2FF_11D0_95A8_00A0C92B77A9__INCLUDED)