// disdraw.cpp : Defines the class behaviors for the application. // // //=--------------------------------------------------------------------------= // Copyright 1997-1999 Microsoft Corporation. All Rights Reserved. // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. //=--------------------------------------------------------------------------= #include "stdafx.h" #include "disdraw.h" #include "drawdlg.h" #include "logindlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #define MAX_USERNAME_LEN 32 ///////////////////////////////////////////////////////////////////////////// // CDisdrawApp BEGIN_MESSAGE_MAP(CDisdrawApp, CWinApp) //{{AFX_MSG_MAP(CDisdrawApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDisdrawApp construction CDisdrawApp::CDisdrawApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CDisdrawApp object CDisdrawApp theApp; ///////////////////////////////////////////////////////////////////////////// // CDisdrawApp initialization BOOL CDisdrawApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // // Prompt for the user's name // char mbsUserName[MAX_USERNAME_LEN]; DWORD dwNumBytes = MAX_USERNAME_LEN; GetUserName(mbsUserName, &dwNumBytes); CLoginDlg dlgLogin; dlgLogin.m_strLogin = mbsUserName; if (dlgLogin.DoModal() == IDCANCEL || dlgLogin.m_strLogin == "" ) { return FALSE; } dlgLogin.m_strLogin.MakeUpper(); CDisdrawDlg dlg; m_pMainWnd = &dlg; dlg.m_strLogin = dlgLogin.m_strLogin; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }