/*========================================================================== * * Copyright (C) 1998-2000 Microsoft Corporation. All Rights Reserved. * * File: CommandData.h * Content: Declaration of class representing a command * * * History: * Date By Reason * ==== == ====== * 04/07/99 jtk Derived from SPData.h ***************************************************************************/ #ifndef __COMMAND_DATA_H__ #define __COMMAND_DATA_H__ #undef DPF_SUBCOMP #define DPF_SUBCOMP DN_SUBCOMP_MODEM //********************************************************************** // Constant definitions //********************************************************************** typedef enum { COMMAND_STATE_UNKNOWN, // unknown state COMMAND_STATE_PENDING, // command waiting to be processed COMMAND_STATE_INPROGRESS, // command is executing COMMAND_STATE_INPROGRESS_CANNOT_CANCEL, // command is executing, can't be cancelled COMMAND_STATE_CANCELLING, // command is already being cancelled } COMMAND_STATE; typedef enum { COMMAND_TYPE_UNKNOWN, // unknown command COMMAND_TYPE_CONNECT, // connect command COMMAND_TYPE_LISTEN, // listen command COMMAND_TYPE_ENUM_QUERY, // enum command COMMAND_TYPE_SEND, // data send command (enum, enum query, send) } COMMAND_TYPE; #define NULL_DESCRIPTOR 0 //********************************************************************** // Macro definitions //********************************************************************** //********************************************************************** // Structure definitions //********************************************************************** // // forward class and structure references // class CEndpoint; //********************************************************************** // Variable definitions //********************************************************************** //********************************************************************** // Function prototypes //********************************************************************** //********************************************************************** // Class definitions //********************************************************************** // // class for command data // class CCommandData : public CLockedPoolItem { public: CCommandData(); ~CCommandData(); void Lock( void ) { DNEnterCriticalSection( &m_Lock ); } void Unlock( void ) { DNLeaveCriticalSection( &m_Lock ); } DWORD GetDescriptor( void ){ return m_dwDescriptor; } void SetDescriptor( void ) { m_dwDescriptor = m_dwNextDescriptor; m_dwNextDescriptor++; if ( m_dwNextDescriptor == NULL_DESCRIPTOR ) { m_dwNextDescriptor++; } SetState( COMMAND_STATE_UNKNOWN ); } COMMAND_STATE GetState( void ) { return m_State; } #undef DPF_MODNAME #define DPF_MODNAME "CCommandData::SetState" void SetState( const COMMAND_STATE State ) { DNASSERT( ( ( m_State == COMMAND_STATE_UNKNOWN ) || ( State == COMMAND_STATE_UNKNOWN ) ) || ( ( m_State == COMMAND_STATE_PENDING ) && ( State == COMMAND_STATE_INPROGRESS ) ) || ( ( m_State == COMMAND_STATE_PENDING ) && ( State == COMMAND_STATE_INPROGRESS_CANNOT_CANCEL ) ) || ( ( m_State == COMMAND_STATE_PENDING ) && ( State == COMMAND_STATE_CANCELLING ) ) || ( ( m_State == COMMAND_STATE_INPROGRESS ) && ( State == COMMAND_STATE_CANCELLING ) ) ); m_State = State; } COMMAND_TYPE GetType( void ) { return m_Type; } #undef DPF_MODNAME #define DPF_MODNAME "CCommandData::SetType" void SetType( const COMMAND_TYPE Type ) { DNASSERT( ( m_Type == COMMAND_TYPE_UNKNOWN ) || ( Type == COMMAND_TYPE_UNKNOWN ) ); m_Type = Type; } CEndpoint *GetEndpoint( void ) { return m_pEndpoint; } #undef DPF_MODNAME #define DPF_MODNAME "CCommandData::SetEndpoint" void SetEndpoint( CEndpoint *const pEndpoint ) { DNASSERT( ( m_pEndpoint == NULL ) || ( pEndpoint == NULL ) ); m_pEndpoint = pEndpoint; } void *GetUserContext( void ){ return m_pUserContext; } #undef DPF_MODNAME #define DPF_MODNAME "CCommandData::SetUserContext" void SetUserContext( void *const pUserContext ) { DNASSERT( ( m_pUserContext == NULL ) || ( pUserContext == NULL ) ); m_pUserContext = pUserContext; } void AddToActiveCommandList( CBilink *const pLinkage ) { m_CommandListLinkage.InsertAfter( pLinkage ); } void RemoveFromActiveCommandList( void ) { m_CommandListLinkage.RemoveFromList(); } void Reset( void ); // // pool functions // BOOL PoolAllocFunction( void ); BOOL PoolInitFunction( void ); void PoolReleaseFunction( void ); void PoolDeallocFunction( void ); void ReturnSelfToPool( void ); #undef DPF_MODNAME #define DPF_MODNAME "CCommandData::SetOwningPool" void SetOwningPool( CLockedPool< CCommandData > *const pOwningPool ) { DEBUG_ONLY( DNASSERT( ( m_pOwningPool == NULL ) || ( pOwningPool == NULL ) ) ); m_pOwningPool = pOwningPool; } protected: private: DNCRITICAL_SECTION m_Lock; CBilink m_CommandListLinkage; volatile DWORD m_dwDescriptor; volatile DWORD m_dwNextDescriptor; volatile COMMAND_STATE m_State; COMMAND_TYPE m_Type; CEndpoint *m_pEndpoint; void *m_pUserContext; CLockedPool< CCommandData > *m_pOwningPool; // // prevent unwarranted copies // CCommandData( const CCommandData & ); CCommandData& operator=( const CCommandData & ); }; #undef DPF_MODNAME #endif // __COMMAND_DATA_H__