/*************************************************************************** * * Copyright (C) 1997-1999 Microsoft Corporation. All Rights Reserved. * * File: dnwsocki.h * Content: DirectPlay Winsock SP master internal header file. * History: * Date By Reason * ==== == ====== * 03/28/01 masonb Created. * ***************************************************************************/ #ifndef __DNWSOCKI_H__ #define __DNWSOCKI_H__ // // Public includes // #define INCL_WINSOCK_API_TYPEDEFS 1 #include #include #include #include #include #include #include // // DirectPlay public includes // #include "dplay8.h" #include "dpaddr.h" #include "dpsp8.h" // // DirectPlay private includes // #include "osind.h" #include "dndbg.h" #include "classbilink.h" #include "fpm.h" #include "dneterrors.h" #include "LockedCFPM.h" #include "PackBuff.h" #include "comutil.h" #include "creg.h" #include "ClassFPM.h" #include "LockedContextFixedPool.h" #include "LockedPool.h" #include "classhash.h" #include "ContextCFPM.h" #include "strutils.h" #include "createin.h" #include "threadlocalptrs.h" #include "dpnathlp.h" // // Wsock private includes // #undef DPF_SUBCOMP #define DPF_SUBCOMP DN_SUBCOMP_WSOCK #include "Locals.h" #include "MessageStructures.h" #include "AdapterEntry.h" #include "CMDData.h" #include "DebugUtils.h" #include "dwinsock.h" #include "HandleTable.h" #include "IOData.h" #include "JobQueue.h" #include "Pools.h" #include "SendQueue.h" #include "SPAddress.h" #include "SPData.h" #include "Utils.h" #include "WSockSP.h" #include "SocketPort.h" #include "ThreadPool.h" #include "Endpoint.h" #include "IPAddress.h" #include "IPXAddress.h" // provides us winsock1/2 support #define DWINSOCK_EXTERN #include "dwnsock1.inc" #include "dwnsock2.inc" #undef DWINSOCK_EXTERN #include "IPEndpt.h" #include "IPUI.h" #include "IPXEndpt.h" #include "Resource.h" #endif // __DNWSOCKI_H__