/*========================================================================== * * Copyright (C) 1998-2000 Microsoft Corporation. All Rights Reserved. * * File: Endpoint.cpp * Content: Winsock endpoint base class * * * History: * Date By Reason * ==== == ====== * 01/20/99 jtk Created * 05/12/99 jtk Derived from modem endpoint class * 01/10/2000 rmt Updated to build with Millenium build process * 03/22/2000 jtk Updated with changes to interface names * 03/12/01 mjn Prevent enum responses from being indicated up after completion ***************************************************************************/ #include "dnwsocki.h" #undef DPF_SUBCOMP #define DPF_SUBCOMP DN_SUBCOMP_WSOCK //********************************************************************** // Constant definitions //********************************************************************** //********************************************************************** // Macro definitions //********************************************************************** //********************************************************************** // Structure definitions //********************************************************************** typedef struct _MULTIPLEXEDADAPTERASSOCIATION { CSPData * pSPData; // pointer to current SP interface for verification CBilink * pBilink; // pointer to list of endpoints for commands multiplexed over more than one adapter DWORD dwEndpointID; // identifier of endpoint referred to in bilink } MULTIPLEXEDADAPTERASSOCIATION, * PMULTIPLEXEDADAPTERASSOCIATION; // // It's possible (although not advised) that this structure would get // passed to a different platform, so we need to ensure that it always // looks the same. // #pragma pack(push, 1) typedef struct _PROXIEDRESPONSEORIGINALADDRESS { DWORD dwSocketPortID; // unique identifier for socketport originally sending packet DWORD dwOriginalTargetAddressV4; // the IPv4 address to which the packet was originally sent, in network byte order WORD wOriginalTargetPort; // the port to which the packet was originally sent, in network byte order } PROXIEDRESPONSEORIGINALADDRESS, * PPROXIEDRESPONSEORIGINALADDRESS; #pragma pack(pop) //********************************************************************** // Variable definitions //********************************************************************** //********************************************************************** // Function prototypes //********************************************************************** //********************************************************************** // Function definitions //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::CEndpoint - constructor // // Entry: Nothing // // Exit: Nothing // // Notes: Do not allocate anything in a constructor // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::CEndpoint" CEndpoint::CEndpoint(): m_State( ENDPOINT_STATE_UNINITIALIZED ), m_fConnectSignalled( FALSE ), m_EndpointType( ENDPOINT_TYPE_UNKNOWN ), m_pRemoteMachineAddress( NULL ), m_pSPData( NULL ), m_pSocketPort( NULL ), m_GatewayBindType( GATEWAY_BIND_TYPE_UNKNOWN ), m_pUserEndpointContext( NULL ), m_fListenStatusNeedsToBeIndicated( FALSE ), m_dwNumReceives( 0 ), m_Handle( INVALID_HANDLE_VALUE ), m_lCommandRefCount( 0 ), m_hActiveSettingsDialog( NULL ), m_hDisconnectIndicationHandle( INVALID_HANDLE_VALUE ), m_pCommandParameters( NULL ), m_pActiveCommandData( NULL ), m_dwThreadCount( 0 ), m_dwEndpointID( 0 ) { m_blMultiplex.Initialize(); DEBUG_ONLY( m_fInitialized = FALSE ); DEBUG_ONLY( m_fEndpointOpen = FALSE ); } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::~CEndpoint - destructor // // Entry: Nothing // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::~CEndpoint" CEndpoint::~CEndpoint() { DNASSERT( m_State == ENDPOINT_STATE_UNINITIALIZED ); DNASSERT( m_fConnectSignalled == FALSE ); DNASSERT( m_EndpointType == ENDPOINT_TYPE_UNKNOWN ); DNASSERT( m_pRemoteMachineAddress == NULL ); DNASSERT( m_pSPData == NULL ); DNASSERT( m_pSocketPort == NULL ); DNASSERT( m_GatewayBindType == GATEWAY_BIND_TYPE_UNKNOWN ); DNASSERT( m_pUserEndpointContext == NULL ); DNASSERT( GetActiveDialogHandle() == NULL ); DNASSERT( m_fListenStatusNeedsToBeIndicated == FALSE ); DNASSERT( m_blMultiplex.IsEmpty() ); DNASSERT( m_Handle == INVALID_HANDLE_VALUE ); DNASSERT( m_lCommandRefCount == 0 ); DNASSERT( GetDisconnectIndicationHandle() == INVALID_HANDLE_VALUE ); DNASSERT( GetCommandParameters() == NULL ); DNASSERT( m_pActiveCommandData == NULL ); DNASSERT( m_EnumKey.GetKey() == INVALID_ENUM_KEY ); DNASSERT( m_fEndpointOpen == FALSE ); DNASSERT( m_fInitialized == FALSE ); } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::Initialize - initialize an endpoint // // Entry: Nothing // // Exit: Error code // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::Initialize" HRESULT CEndpoint::Initialize( void ) { HRESULT hr; DNASSERT( m_pSPData == NULL ); DNASSERT( m_fInitialized == FALSE ); // // initialize // hr = DPN_OK; // // attempt to initialize the internal critical section // if ( DNInitializeCriticalSection( &m_Lock ) == FALSE ) { DPFX(DPFPREP, 0, "Problem initializing critical section for this endpoint!" ); hr = DPNERR_OUTOFMEMORY; goto Failure; } DebugSetCriticalSectionRecursionCount( &m_Lock, 0 ); Exit: return hr; Failure: goto Exit; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::Deinitilize - deinitialize an endpoint // // Entry: Nothing // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::Deinitialize" void CEndpoint::Deinitialize( void ) { DNDeleteCriticalSection( &m_Lock ); DNASSERT( m_pSPData == NULL ); } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::Open - open endpoint for use // // Entry: Type of endpoint // Pointer to address to of remote machine // Pointer to socket address of remote machine // // Exit: Nothing // // Note: Any call to Open() will require an associated call to Close(). // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::Open" HRESULT CEndpoint::Open( const ENDPOINT_TYPE EndpointType, IDirectPlay8Address *const pDP8Address, const CSocketAddress *const pSocketAddress ) { HRESULT hr; DPFX(DPFPREP, 6, "(0x%p) Parameters (%u, 0x%p, 0x%p)", this, EndpointType, pDP8Address, pSocketAddress); // DNASSERT( pSocketPort != NULL ); DNASSERT( ( pDP8Address != NULL ) || ( pSocketAddress != NULL ) || ( ( EndpointType == ENDPOINT_TYPE_LISTEN ) ) ); DNASSERT( m_fInitialized != FALSE ); DNASSERT( m_fEndpointOpen == FALSE ); // // initialize // hr = DPN_OK; DEBUG_ONLY( m_fEndpointOpen = TRUE ); // DNASSERT( m_pSocketPort == NULL ); // m_pSocketPort = pSocketPort; // pSocketPort->EndpointAddRef(); DNASSERT( m_EndpointType == ENDPOINT_TYPE_UNKNOWN ); m_EndpointType = EndpointType; // // determine the endpoint type so we know how to handle the input parameters // switch ( EndpointType ) { case ENDPOINT_TYPE_ENUM: { DNASSERT( pSocketAddress == NULL ); DNASSERT( pDP8Address != NULL ); DNASSERT( m_pRemoteMachineAddress != NULL ); // // Preset thread count // m_dwThreadCount = 0; hr = m_pRemoteMachineAddress->SocketAddressFromDP8Address( pDP8Address, SP_ADDRESS_TYPE_HOST ); if ( hr != DPN_OK ) { if (hr == DPNERR_INCOMPLETEADDRESS) { DPFX(DPFPREP, 1, "Enum endpoint DP8Address is incomplete." ); } else { DPFX(DPFPREP, 0, "Problem converting DP8Address to IP address in Open!" ); DisplayDNError( 0, hr ); } goto Failure; } break; } // // standard endpoint creation, attempt to parse the input address // case ENDPOINT_TYPE_CONNECT: { DNASSERT( pSocketAddress == NULL ); DNASSERT( pDP8Address != NULL ); DNASSERT( m_pRemoteMachineAddress != NULL ); hr = m_pRemoteMachineAddress->SocketAddressFromDP8Address( pDP8Address, SP_ADDRESS_TYPE_HOST ); if ( hr != DPN_OK ) { if (hr == DPNERR_INCOMPLETEADDRESS) { DPFX(DPFPREP, 1, "Connect endpoint DP8Address is incomplete." ); } else { DPFX(DPFPREP, 0, "Problem converting DP8Address to IP address in Open!" ); DisplayDNError( 0, hr ); } goto Failure; } // // Make sure the user isn't trying to connect to the DPNSVR port. // if ( p_ntohs(m_pRemoteMachineAddress->GetPort()) == DPNA_DPNSVR_PORT ) { DPFX(DPFPREP, 0, "Attempting to connect to DPNSVR reserved port!" ); hr = DPNERR_INVALIDHOSTADDRESS; goto Failure; } break; } // // listen, there should be no input DNAddress // case ENDPOINT_TYPE_LISTEN: { DNASSERT( pSocketAddress == NULL ); DNASSERT( pDP8Address == NULL ); DNASSERT( m_pRemoteMachineAddress != NULL ); break; } // // new endpoint spawned from a listen, copy the input address and // note that this endpoint is really just a connection // case ENDPOINT_TYPE_CONNECT_ON_LISTEN: { DNASSERT( pSocketAddress != NULL ); DNASSERT( pDP8Address == NULL ); DNASSERT( m_pRemoteMachineAddress != NULL ); m_pRemoteMachineAddress->CopyAddressSettings( pSocketAddress ); //m_EndpointType = ENDPOINT_TYPE_CONNECT; m_State = ENDPOINT_STATE_ATTEMPTING_CONNECT; break; } // // unknown type // default: { DNASSERT( FALSE ); break; } } Exit: DPFX(DPFPREP, 6, "(0x%p) Returning [0x%lx]", this, hr); return hr; Failure: goto Exit; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::Close - close an endpoint // // Entry: Error code for active command // // Exit: Error code // // Note: This code does not disconnect an endpoint from its associated // socket port. That is the responsibility of the code that is // calling this function. This function assumes that this endpoint // is locked. // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::Close" void CEndpoint::Close( const HRESULT hActiveCommandResult ) { DPFX(DPFPREP, 6, "(0x%p) Parameters (0x%lx)", this, hActiveCommandResult); AssertCriticalSectionIsTakenByThisThread( &m_Lock, FALSE ); this->SetEndpointID( 0 ); // // There are cases where an attempt can be made to close an endpoint // twice. Ideally, that would be fixed, but for now, since it's benign, I'm // removing the assert. // //DNASSERT( m_fEndpointOpen != FALSE ); DNASSERT( m_fInitialized != FALSE ); // // is there an active command? // if ( CommandPending() != FALSE ) { // // cancel any active dialogs // if there are no dialogs, cancel the active command // if ( GetActiveDialogHandle() != NULL ) { StopSettingsDialog( GetActiveDialogHandle() ); } SetPendingCommandResult( hActiveCommandResult ); } else { // // there should be no active dialog if there isn't an active command // DNASSERT( GetActiveDialogHandle() == NULL ); } DEBUG_ONLY( m_fEndpointOpen = FALSE ); DPFX(DPFPREP, 6, "(0x%p) Leaving", this); return; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::ChangeLoopbackAlias - change the loopback alias to a real address // // Entry: Pointer to real address to use // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::ChangeLoopbackAlias" void CEndpoint::ChangeLoopbackAlias( const CSocketAddress *const pSocketAddress ) const { DNASSERT( m_pRemoteMachineAddress != NULL ); m_pRemoteMachineAddress->ChangeLoopBackToLocalAddress( pSocketAddress ); } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::MungeProxiedAddress - modify this endpoint's remote address with proxied response information, if any // // Entry: Pointer to socketport about to be bound // Pointer to remote host address // Whether its an enum or not // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::MungeProxiedAddress" void CEndpoint::MungeProxiedAddress( const CSocketPort * const pSocketPort, IDirectPlay8Address *const pHostAddress, const BOOL fEnum ) { HRESULT hrTemp; PROXIEDRESPONSEORIGINALADDRESS proa; DWORD dwComponentSize; DWORD dwComponentType; BYTE * pbZeroExpandedStruct; DWORD dwZeroExpands; BYTE * pbStructAsBytes; BYTE * pbValue; DNASSERT((this->GetType() == ENDPOINT_TYPE_CONNECT) || (this->GetType() == ENDPOINT_TYPE_ENUM)); DNASSERT(this->m_pRemoteMachineAddress != NULL); DNASSERT(pSocketPort != NULL); DNASSERT(pSocketPort->GetNetworkAddress() != NULL); DNASSERT(pHostAddress != NULL); // // Proxying can only occur for IP, so bail if it's IPX. // if (pSocketPort->GetNetworkAddress()->GetFamily() != AF_INET) { // // Not IP socketport. Bail. // return; } // // See if the proxied response address component exists. // dwComponentSize = 0; dwComponentType = 0; hrTemp = IDirectPlay8Address_GetComponentByName( pHostAddress, // interface DPNA_PRIVATEKEY_PROXIED_RESPONSE_ORIGINAL_ADDRESS, // tag NULL, // component buffer &dwComponentSize, // component size &dwComponentType // component type ); if (hrTemp != DPNERR_BUFFERTOOSMALL) { // // The component doesn't exist (or something else really weird // happened). Bail. // return; } memset(&proa, 0, sizeof(proa)); // // If the component type indicates the data is "binary", this is the original // address and we're good to go. Same with ANSI strings; but the // addressing library currently will never return that I don't believe. // If it's a "Unicode string", the data probably got washed through the // GetURL/BuildFromURL functions (via Duplicate most likely). // The funky part is, every time through the wringer, each byte gets expanded // into a word (i.e. char -> WCHAR). So when we retrieve it, it's actually not // a valid Unicode string, but a goofy expanded byte blob. See below. // In all cases, the size of the buffer should be a multiple of the size of the // PROXIEDRESPONSEORIGINALADDRESS structure. // if ((dwComponentSize % sizeof(proa)) != 0) { // // The component isn't the right size. Bail. // DPFX(DPFPREP, 0, "Private proxied response original address value is not a valid size (%u is not a multiple of %u)! Ignoring.", dwComponentSize, sizeof(proa)); return; } pbZeroExpandedStruct = (BYTE*) DNMalloc(dwComponentSize); if (pbZeroExpandedStruct == NULL) { // // Out of memory. We have to bail. // return; } // // Retrieve the actual data. // hrTemp = IDirectPlay8Address_GetComponentByName( pHostAddress, // interface DPNA_PRIVATEKEY_PROXIED_RESPONSE_ORIGINAL_ADDRESS, // tag pbZeroExpandedStruct, // component buffer &dwComponentSize, // component size &dwComponentType // component type ); if (hrTemp != DPN_OK) { DPFX(DPFPREP, 0, "Failed retrieving private proxied response original address value (err = 0x%lx)!", hrTemp); DNFree(pbZeroExpandedStruct); pbZeroExpandedStruct = NULL; return; } // // Loop through the returned buffer and pop out the relevant bytes. // // 0xBB 0xAA became 0xBB 0x00 0xAA, 0x00, // 0xBB 0x00 0xAA, 0x00 became 0xBB 0x00 0x00 0x00 0xAA 0x00 0x00 0x00, // etc. // dwZeroExpands = dwComponentSize / sizeof(proa); DNASSERT(dwZeroExpands > 0); DPFX(DPFPREP, 3, "Got %u byte expanded private proxied response original address key value (%u to 1 correspondence).", dwComponentSize, dwZeroExpands); pbStructAsBytes = (BYTE*) (&proa); pbValue = pbZeroExpandedStruct; while (dwComponentSize > 0) { (*pbStructAsBytes) = (*pbValue); pbStructAsBytes++; pbValue += dwZeroExpands; dwComponentSize -= dwZeroExpands; } DNFree(pbZeroExpandedStruct); pbZeroExpandedStruct = NULL; // // Once here, we've successfully read the proxied response original // address structure. // // We could have regkey to always set the target socketaddress back // to the original but the logic that picks the port could give the // wrong one and it's not necessary for the scenario we're // specifically trying to enable (ISA Server proxy). See // CSocketPort::ProcessReceivedData. if (proa.dwSocketPortID != pSocketPort->GetSocketPortID()) { SOCKADDR_IN * psaddrinTemp; // // Since we're not using the exact same socket as what sent the // enum that generated the redirected response, the proxy may // have since removed the mapping. Sending to the redirect // address will probably not work, so let's try going back to // the original address we were enumerating (and having the // proxy generate a new mapping). // // // Update the target. // psaddrinTemp = (SOCKADDR_IN*) this->m_pRemoteMachineAddress->GetWritableAddress(); psaddrinTemp->sin_addr.S_un.S_addr = proa.dwOriginalTargetAddressV4; psaddrinTemp->sin_port = proa.wOriginalTargetPort; DPFX(DPFPREP, 2, "Socketport 0x%p is different from the one that received redirected response, using original target address %s:%u", pSocketPort, p_inet_ntoa(psaddrinTemp->sin_addr), p_ntohs(psaddrinTemp->sin_port)); DNASSERT(psaddrinTemp->sin_addr.S_un.S_addr != INADDR_ANY); DNASSERT(psaddrinTemp->sin_addr.S_un.S_addr != INADDR_BROADCAST); // // // There's a wrinkle involved here. If the enum was originally // for the DPNSVR port, but we're now trying to connect, trying // to connect to the DPNSVR port won't work. So we have to... // uh... guess the port. So my logic will be: assume the remote // port is the same as the local one. I figure, if the app is // using a custom port here, it probably was set on the other // side. If it was an arbitrary port, we used a deterministic // algorithm to pick it, and it probably was done on the other // side, too. The three cases where this won't work: // 1) when the server binds to a specific port but clients let // DPlay pick. But if that side knew the server port ahead // of time, this side probably doesn't need to enumerate // the DPNSVR port, it should just enum the game port. // 2) when the other side let DPlay pick the port, but it was // behind a NAT and thus the external port is something // other than our default range. Since it's behind a NAT, // the remote user almost certainly communicated the public // IP to this user, it should also be mentioning the port, // and again, we can avoid the DPNSVR port. // 3) when DPlay was allowed to choose a port, but this machine // and the remote one had differing ports already in use // (i.e. this machine has no DPlay apps running and picked // 2302, but the remote machine has another DPlay app // occupying port 2302 so we're actually want to get to // 2303. Obviously, only workaround here is to keep that // enum running so that we skip here and drop into the // 'else' case instead. // if ((p_ntohs(proa.wOriginalTargetPort) == DPNA_DPNSVR_PORT) && (! fEnum)) { psaddrinTemp->sin_port = pSocketPort->GetNetworkAddress()->GetPort(); DPFX(DPFPREP, 1, "Original enum target was for DPNSVR port, attempting to connect to port %u instead.", p_ntohs(psaddrinTemp->sin_port)); } } else { // // Keep the redirected response address as the target, it's the // one the proxy probably intends us to use, see above comment). // // One additional problem - although we have the original target // we tried, it's conceivable that the proxy timed out the // mapping for the receive address and it would be no longer // valid. The only way that would be possible with the current // DirectPlay core API is if the user got one of the redirected // enum responses, then the enum hit its retry limit and went to // the "wait for response" idle state and stayed that way such // that the the user started this enum/connect after the proxy // timeout but before the idle time expired. Alternatively, if // he/she cancelled the enum before trying this enum/connect, // the above socketport ID check would fail unless a // simultaneous operation had kept the socketport open during // that time. These scenarios don't seem that common, and I // don't expect a proxy timeout to be much shorter than 30-60 // seconds anyway, so I think these are tolerable shortcomings. // DPFX(DPFPREP, 2, "Socketport 0x%p is the same, keeping redirected response address.", pSocketPort); } } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::CopyConnectData - copy data for connect command // // Entry: Pointer to job information // // Exit: Error code // // Note: Device address needs to be preserved for later use. // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::CopyConnectData" HRESULT CEndpoint::CopyConnectData( const SPCONNECTDATA *const pConnectData ) { HRESULT hr; ENDPOINT_COMMAND_PARAMETERS *pCommandParameters; DNASSERT( pConnectData != NULL ); DNASSERT( pConnectData->hCommand != NULL ); DNASSERT( pConnectData->dwCommandDescriptor != NULL_DESCRIPTOR ); DNASSERT( m_pActiveCommandData == FALSE ); // // initialize // hr = DPN_OK; pCommandParameters = NULL; pCommandParameters = CreateEndpointCommandParameters(); if ( pCommandParameters != NULL ) { SetCommandParameters( pCommandParameters ); DBG_CASSERT( sizeof( pCommandParameters->PendingCommandData.ConnectData ) == sizeof( *pConnectData ) ); memcpy( &pCommandParameters->PendingCommandData, pConnectData, sizeof( pCommandParameters->PendingCommandData.ConnectData ) ); pCommandParameters->PendingCommandData.ConnectData.pAddressHost = pConnectData->pAddressHost; IDirectPlay8Address_AddRef( pConnectData->pAddressHost ); pCommandParameters->PendingCommandData.ConnectData.pAddressDeviceInfo = pConnectData->pAddressDeviceInfo; IDirectPlay8Address_AddRef( pConnectData->pAddressDeviceInfo ); m_pActiveCommandData = static_cast( pCommandParameters->PendingCommandData.ConnectData.hCommand ); m_pActiveCommandData->SetUserContext( pCommandParameters->PendingCommandData.ConnectData.pvContext ); m_State = ENDPOINT_STATE_ATTEMPTING_CONNECT; DNASSERT( hr == DPN_OK ); } else { hr = DPNERR_OUTOFMEMORY; } return hr; }; //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::ConnectJobCallback - asynchronous callback wrapper from work thread // // Entry: Pointer to job information // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::ConnectJobCallback" void CEndpoint::ConnectJobCallback( THREAD_POOL_JOB *const pDelayedCommand ) { HRESULT hr; CEndpoint *pThisEndpoint; DNASSERT( pDelayedCommand != NULL ); // initialize pThisEndpoint = static_cast( pDelayedCommand->JobData.JobDelayedCommand.pContext ); DNASSERT( pThisEndpoint->m_pActiveCommandData != NULL ); DNASSERT( pThisEndpoint->GetCommandParameters() != NULL ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.hCommand == pThisEndpoint->m_pActiveCommandData ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.dwCommandDescriptor != NULL_DESCRIPTOR ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.pAddressHost != NULL ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.pAddressDeviceInfo != NULL ); hr = pThisEndpoint->CompleteConnect(); if ( hr != DPN_OK ) { DPFX(DPFPREP, 0, "Problem completing connect in job callback!" ); DisplayDNError( 0, hr ); goto Exit; } // // Don't do anything here because it's possible that this object was returned // to the pool!!! // Exit: pThisEndpoint->DecRef(); return; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::CancelConnectJobCallback - cancel for connect job // // Entry: Pointer to job information // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::CancelConnectJobCallback" void CEndpoint::CancelConnectJobCallback( THREAD_POOL_JOB *const pDelayedCommand ) { CEndpoint *pThisEndpoint; DNASSERT( pDelayedCommand != NULL ); // // initialize // pThisEndpoint = static_cast( pDelayedCommand->JobData.JobDelayedCommand.pContext ); DNASSERT( pThisEndpoint != NULL ); DNASSERT( pThisEndpoint->m_State == ENDPOINT_STATE_ATTEMPTING_CONNECT ); // // we're cancelling this command, set the command state to 'cancel' // DNASSERT( pThisEndpoint->m_pActiveCommandData != NULL ); pThisEndpoint->m_pActiveCommandData->Lock(); DNASSERT( ( pThisEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_PENDING ) || ( pThisEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING ) ); pThisEndpoint->m_pActiveCommandData->SetState( COMMAND_STATE_CANCELLING ); pThisEndpoint->m_pActiveCommandData->Unlock(); // // clean up // DNASSERT( pThisEndpoint->GetCommandParameters() != NULL ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.pAddressHost != NULL ); IDirectPlay8Address_Release( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.pAddressHost ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.pAddressDeviceInfo != NULL ); IDirectPlay8Address_Release( pThisEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.pAddressDeviceInfo ); pThisEndpoint->Close( DPNERR_USERCANCEL ); pThisEndpoint->m_pSPData->CloseEndpointHandle( pThisEndpoint ); pThisEndpoint->DecRef(); } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::CompleteConnect - complete connection // // Entry: Nothing // // Exit: Error code // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::CompleteConnect" HRESULT CEndpoint::CompleteConnect( void ) { HRESULT hr; HRESULT hTempResult; SPIE_CONNECT ConnectIndicationData; BOOL fEndpointBound; SPIE_CONNECTADDRESSINFO ConnectAddressInfo; IDirectPlay8Address * pHostAddress; IDirectPlay8Address * pDeviceAddress; GATEWAY_BIND_TYPE GatewayBindType; DWORD dwConnectFlags; MULTIPLEXEDADAPTERASSOCIATION maa; DWORD dwComponentSize; DWORD dwComponentType; CBilink * pBilinkAll; CEndpoint * pTempEndpoint; CSocketPort * pSocketPort; SOCKADDR_IN * psaddrinTemp; SOCKADDR saddrPublic; CBilink * pBilinkPublic; CEndpoint * pPublicEndpoint; CSocketPort * pPublicSocketPort; DWORD dwTemp; DWORD dwPublicAddressesSize; DWORD dwAddressTypeFlags; CSocketAddress * pSocketAddress; CBilink blIndicate; CBilink blFail; BOOL fLockedSocketPortData; DNASSERT( GetCommandParameters() != NULL ); DNASSERT( m_State == ENDPOINT_STATE_ATTEMPTING_CONNECT ); DNASSERT( m_pActiveCommandData != NULL ); DPFX(DPFPREP, 6, "(0x%p) Enter", this); // // initialize // hr = DPN_OK; fEndpointBound = FALSE; memset( &ConnectAddressInfo, 0x00, sizeof( ConnectAddressInfo ) ); blIndicate.Initialize(); blFail.Initialize(); fLockedSocketPortData = FALSE; DNASSERT( GetCommandParameters()->PendingCommandData.ConnectData.hCommand == m_pActiveCommandData ); DNASSERT( GetCommandParameters()->PendingCommandData.ConnectData.dwCommandDescriptor != NULL_DESCRIPTOR ); DNASSERT( GetCommandParameters()->GatewayBindType == GATEWAY_BIND_TYPE_UNKNOWN) ; // // Transfer address references to our local pointers. These will be released // at the end of this function, but we'll keep the pointers in the pending command // data so CSPData::BindEndpoint can still access them. // pHostAddress = GetCommandParameters()->PendingCommandData.ConnectData.pAddressHost; DNASSERT( pHostAddress != NULL ); pDeviceAddress = GetCommandParameters()->PendingCommandData.ConnectData.pAddressDeviceInfo; DNASSERT( pDeviceAddress != NULL ); // // Retrieve other parts of the command parameters for convenience. // GatewayBindType = GetCommandParameters()->GatewayBindType; dwConnectFlags = GetCommandParameters()->PendingCommandData.ConnectData.dwFlags; // // check for user cancelling command // this->m_pActiveCommandData->Lock(); DNASSERT( this->m_pActiveCommandData->GetType() == COMMAND_TYPE_CONNECT ); switch ( this->m_pActiveCommandData->GetState() ) { // // command was pending, that's fine // case COMMAND_STATE_PENDING: { DNASSERT( hr == DPN_OK ); break; } // // command was previously uninterruptable (probably because the connect UI // was displayed), mark it as pending // case COMMAND_STATE_INPROGRESS_CANNOT_CANCEL: { this->m_pActiveCommandData->SetState( COMMAND_STATE_PENDING ); DNASSERT( hr == DPN_OK ); break; } // // command has been cancelled // case COMMAND_STATE_CANCELLING: { hr = DPNERR_USERCANCEL; DPFX(DPFPREP, 0, "User cancelled connect!" ); break; } // // other state // default: { DNASSERT( FALSE ); break; } } this->m_pActiveCommandData->Unlock(); if ( hr != DPN_OK ) { goto Failure; } // // Bind the endpoint. Note that the GATEWAY_BIND_TYPE actually used // (this->GetGatewayBindType()) may differ from GatewayBindType. // hr = m_pSPData->BindEndpoint( this, pDeviceAddress, NULL, GatewayBindType ); if ( hr != DPN_OK ) { // // If this is the last adapter, we may still need to complete other // connects, so we'll drop through to check for those. Otherwise, // we'll bail right now. // if (dwConnectFlags & DPNSPF_ADDITIONALMULTIPLEXADAPTERS ) { DPFX(DPFPREP, 0, "Failed to bind endpoint with other adapters remaining (err = 0x%lx)!", hr ); DisplayDNError( 0, hr ); goto Failure; } DPFX(DPFPREP, 0, "Failed to bind last multiplexed endpoint (err = 0x%lx)!", hr ); DisplayDNError( 0, hr ); this->SetPendingCommandResult( hr ); hr = DPN_OK; // // Note that the endpoint is not bound! // } else { fEndpointBound = TRUE; // // attempt to indicate addressing to a higher layer // ConnectAddressInfo.pDeviceAddress = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, this->GetGatewayBindType() ); ConnectAddressInfo.pHostAddress = GetRemoteHostDP8Address(); ConnectAddressInfo.hCommandStatus = DPN_OK; ConnectAddressInfo.pCommandContext = this->m_pActiveCommandData->GetUserContext(); if ( ( ConnectAddressInfo.pHostAddress == NULL ) || ( ConnectAddressInfo.pDeviceAddress == NULL ) ) { hr = DPNERR_OUTOFMEMORY; goto Failure; } } // // We can run into problems with "multiplexed" device attempts when you are on // a NAT machine. The core will try connecting on multiple adapters, but since // we are on the network boundary, each adapter can see and get responses from // both networks. This causes problems with peer-to-peer sessions when the // "wrong" adapter gets selected (because it receives a response first). To // prevent that, we are going to internally remember the association between // the multiplexed Connects so we can decide on the fly whether to indicate a // response or not. Obviously this workaround/decision logic relies on having // internal knowledge of what the upper layer would be doing... // // So either build or add to the linked list of multiplexed Connects. // Technically this is only necessary for IP, since IPX can't have NATs, but // what's the harm in having a little extra info? // dwComponentSize = sizeof(maa); dwComponentType = 0; hTempResult = IDirectPlay8Address_GetComponentByName( pDeviceAddress, // interface DPNA_PRIVATEKEY_MULTIPLEXED_ADAPTER_ASSOCIATION, // tag &maa, // component buffer &dwComponentSize, // component size &dwComponentType // component type ); if (( hTempResult == DPN_OK ) && ( dwComponentSize == sizeof(MULTIPLEXEDADAPTERASSOCIATION) ) && ( dwComponentType == DPNA_DATATYPE_BINARY )) { // // We found the right component type. See if it matches the right // CSPData object. // if ( maa.pSPData == this->m_pSPData ) { this->m_pSPData->LockSocketPortData(); //fLockedSocketPortData = TRUE; pTempEndpoint = CONTAINING_OBJECT(maa.pBilink, CEndpoint, m_blMultiplex); // // Make sure the endpoint is still around/valid. // // THIS MAY CRASH IF OBJECT POOLING IS DISABLED! // if ( pTempEndpoint->GetEndpointID() == maa.dwEndpointID ) { DPFX(DPFPREP, 3, "Found correctly formed private multiplexed adapter association key, linking endpoint 0x%p with earlier connects (prev endpoint = 0x%p).", this, pTempEndpoint); DNASSERT( pTempEndpoint->GetType() == ENDPOINT_TYPE_CONNECT ); DNASSERT( pTempEndpoint->GetState() != ENDPOINT_STATE_UNINITIALIZED ); // // Actually link to the other endpoints. // this->m_blMultiplex.InsertAfter(maa.pBilink); } else { DPFX(DPFPREP, 1, "Found private multiplexed adapter association key, but prev endpoint 0x%p ID doesn't match (%u != %u), cannot link endpoint 0x%p and hoping this connect gets cancelled, too.", pTempEndpoint, pTempEndpoint->GetEndpointID(), maa.dwEndpointID, this); } // // Add this endpoint's connect command to the postponed list in case we need // to clean it up at shutdown. // this->m_pActiveCommandData->AddToPostponedList( this->m_pSPData->GetPostponedConnectsBilink() ); this->m_pSPData->UnlockSocketPortData(); //fLockedSocketPortData = FALSE; } else { // // We are the only ones who should know about this key, so if it // got there either someone is trying to imitate our address format, // or someone is passing around device addresses returned by // xxxADDRESSINFO to a different interface or over the network. // None of those situations make a whole lot of sense, but we'll // just ignore it. // DPFX(DPFPREP, 0, "Multiplexed adapter association key exists, but 0x%p doesn't match expected 0x%p, is someone trying to get cute with device address 0x%p?!", maa.pSPData, this->m_pSPData, pDeviceAddress ); } } else { // // Either the key is not there, it's the wrong size (too big for our // buffer and returned BUFFERTOOSMALL somehow), it's not a binary // component, or something else bad happened. Assume that this is the // first device. // DPFX(DPFPREP, 8, "Could not get appropriate private multiplexed adapter association key, error = 0x%lx, component size = %u, type = %u, continuing.", hTempResult, dwComponentSize, dwComponentType); } // // Add the multiplex information to the device address for future use if // necessary. // Ignore failure, we can still survive without it, we just might have the // race conditions for responses on NAT machines. // // NOTE: There is an inherent design problem here! We're adding a pointer to // an endpoint (well, a field within the endpoint structure) inside the address. // If this endpoint goes away but the upper layer reuses the address at a later // time, this memory will be bogus! We will assume that the endpoint will not // go away while this modified device address object is in existence. // if ( dwConnectFlags & DPNSPF_ADDITIONALMULTIPLEXADAPTERS ) { maa.pSPData = this->m_pSPData; maa.pBilink = &this->m_blMultiplex; maa.dwEndpointID = this->GetEndpointID(); DPFX(DPFPREP, 7, "Additional multiplex adapters on the way, adding SPData 0x%p and bilink 0x%p to address.", maa.pSPData, maa.pBilink); hTempResult = IDirectPlay8Address_AddComponent( ConnectAddressInfo.pDeviceAddress, // interface DPNA_PRIVATEKEY_MULTIPLEXED_ADAPTER_ASSOCIATION, // tag &maa, // component data sizeof(maa), // component data size DPNA_DATATYPE_BINARY // component data type ); if ( hTempResult != DPN_OK ) { DPFX(DPFPREP, 0, "Couldn't add private multiplexed adapter association component (err = 0x%lx)! Ignoring.", hTempResult); } // // Mark the command as "in-progress" so that the cancel thread knows it needs // to do the completion itself. // If the command has already been marked for cancellation, then we have to // do that now. // this->m_pActiveCommandData->Lock(); if ( this->m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING ) { this->m_pActiveCommandData->Unlock(); DPFX(DPFPREP, 1, "Connect 0x%p (endpoint 0x%p) has already been cancelled, bailing.", this->m_pActiveCommandData, this); // // Complete the connect with USERCANCEL. // hr = DPNERR_USERCANCEL; goto Failure; } this->m_pActiveCommandData->SetState( COMMAND_STATE_INPROGRESS ); this->m_pActiveCommandData->Unlock(); } // // Now tell the user about the address info that we ended up using, if we // successfully bound the endpoint (see BindEndpoint failure above for the case // where that's not true). // if (fEndpointBound) { DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_CONNECTADDRESSINFO 0x%p to interface 0x%p.", this, &ConnectAddressInfo, m_pSPData->DP8SPCallbackInterface()); DumpAddress( 8, "\t Device:", ConnectAddressInfo.pDeviceAddress ); hTempResult = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // interface SPEV_CONNECTADDRESSINFO, // event type &ConnectAddressInfo // pointer to data ); DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_CONNECTADDRESSINFO [0x%lx].", this, hTempResult); DNASSERT( hTempResult == DPN_OK ); } else { // // Endpoint not bound, we're just performing completions. // DNASSERT( this->PendingCommandResult() != DPN_OK ); } // // If there aren't more multiplex adapter commands on the way, then signal // the connection and complete the command for all connections, including // this one. // if ( ! (dwConnectFlags & DPNSPF_ADDITIONALMULTIPLEXADAPTERS )) { DPFX(DPFPREP, 7, "Completing all connects (including multiplexed)."); #pragma BUGBUG(vanceo, "Do we need to lock the endpoint while submitting/cancelling the jobs?") this->m_pSPData->LockSocketPortData(); fLockedSocketPortData = TRUE; // // Attach a root node to the list of adapters. // blIndicate.InsertAfter(&(this->m_blMultiplex)); // // Move this adapter to the failed list if it did fail to bind. // if (! fEndpointBound) { this->m_blMultiplex.RemoveFromList(); this->m_blMultiplex.InsertBefore(&blFail); } // // Loop through all the remaining adapters in the list. // pBilinkAll = blIndicate.GetNext(); while (pBilinkAll != &blIndicate) { pTempEndpoint = CONTAINING_OBJECT(pBilinkAll, CEndpoint, m_blMultiplex); // // THIS MUST BE CLEANED UP PROPERLY WITH AN INTERFACE CHANGE! // // The endpoint may have been returned to the pool and its associated // socketport pointer may have become NULL, or now be pointing to // something that's no longer valid. So we try to handle NULL // pointers. Obviously this is indicative of poor design, but it's // not possible to change this the correct way at this time. // // // If this is a NAT machine, then some adapters may be better than others // for reaching the desired address. Particularly, it's better to use a // private adapter, which can directly reach the private network & be // mapped on the public network, than to use the public adapter. It's not // fun to join a private game from an ICS machine while dialed up, have // your Internet connection go down, and lose the connection to the // private game which didn't (shouldn't) involve the Internet at all. So // if we detect a public adapter when we have a perfectly good private // adapter, we'll fail connect attempts on the public one. // // // Cast to get rid of the const. Don't worry, we won't actually change it. // pSocketAddress = (CSocketAddress*) pTempEndpoint->GetRemoteAddressPointer(); psaddrinTemp = (SOCKADDR_IN*) pSocketAddress->GetAddress(); pSocketPort = pTempEndpoint->GetSocketPort(); // // See if this is an IP connect. // if (( pSocketAddress != NULL) && ( pSocketPort != NULL ) && ( pSocketAddress->GetFamily() == AF_INET )) { for(dwTemp = 0; dwTemp < MAX_NUM_DIRECTPLAYNATHELPERS; dwTemp++) { if (pSocketPort->GetNATHelpPort(dwTemp) != NULL) { DNASSERT( g_papNATHelpObjects[dwTemp] != NULL ); dwPublicAddressesSize = sizeof(saddrPublic); dwAddressTypeFlags = 0; hTempResult = IDirectPlayNATHelp_GetRegisteredAddresses(g_papNATHelpObjects[dwTemp], pSocketPort->GetNATHelpPort(dwTemp), &saddrPublic, &dwPublicAddressesSize, &dwAddressTypeFlags, NULL, 0); if ((hTempResult != DPNH_OK) || (! (dwAddressTypeFlags & DPNHADDRESSTYPE_GATEWAYISLOCAL))) { DPFX(DPFPREP, 7, "Socketport 0x%p is not locally mapped on gateway with NAT Help index %u (err = 0x%lx, flags = 0x%lx).", pSocketPort, dwTemp, hTempResult, dwAddressTypeFlags); } else { // // There is a local NAT. // DPFX(DPFPREP, 7, "Socketport 0x%p is locally mapped on gateway with NAT Help index %u (flags = 0x%lx), public address:", pSocketPort, dwTemp, dwAddressTypeFlags); DumpSocketAddress(7, &saddrPublic, AF_INET); // // Find the multiplexed connect on the public adapter that // we need to fail, as described above. // pBilinkPublic = blIndicate.GetNext(); while (pBilinkPublic != &blIndicate) { pPublicEndpoint = CONTAINING_OBJECT(pBilinkPublic, CEndpoint, m_blMultiplex); // // Don't bother checking the endpoint whose public // address we're seeking. // if (pPublicEndpoint != pTempEndpoint) { pPublicSocketPort = pPublicEndpoint->GetSocketPort(); if ( pPublicSocketPort != NULL ) { // // Cast to get rid of the const. Don't worry, we won't // actually change it. // pSocketAddress = (CSocketAddress*) pPublicSocketPort->GetNetworkAddress(); if ( pSocketAddress != NULL ) { if ( pSocketAddress->CompareToBaseAddress( &saddrPublic ) == 0) { DPFX(DPFPREP, 3, "Endpoint 0x%p is multiplexed onto public adapter for endpoint 0x%p (current endpoint = 0x%p), failing public connect.", pTempEndpoint, pPublicEndpoint, this); // // Pull it out of the multiplex association list and move // it to the "fail" list. // pPublicEndpoint->RemoveFromMultiplexList(); pPublicEndpoint->m_blMultiplex.InsertBefore(&blFail); break; } // // Otherwise, continue searching. // DPFX(DPFPREP, 8, "Endpoint 0x%p is multiplexed onto different adapter:", pPublicEndpoint); DumpSocketAddress(8, pSocketAddress->GetWritableAddress(), pSocketAddress->GetFamily()); } else { DPFX(DPFPREP, 1, "Public endpoint 0x%p's socket port 0x%p is going away, skipping.", pPublicEndpoint, pPublicSocketPort); } } else { DPFX(DPFPREP, 1, "Public endpoint 0x%p is going away, skipping.", pPublicEndpoint); } } else { // // The same endpoint as the one whose // public address we're seeking. // } pBilinkPublic = pBilinkPublic->GetNext(); } // // No need to search for any more NAT Help registrations. // break; } // end else (is mapped locally on Internet gateway) } else { // // No DirectPlay NAT Helper registration in this slot. // } } // end for (each DirectPlay NAT Helper) // // NOTE: We should fail connects for non-optimal adapters even // when it's multiadapter but not a PAST/UPnP enabled NAT (see // ProcessEnumResponseData for WSAIoctl usage related to this). // We do not currently do this. There can still be race conditions // for connects where the response for the "wrong" device arrives // first. // } else { // // Not IP address, or possibly the endpoint is shutting down. // DPFX(DPFPREP, 1, "Found non-IP endpoint (possibly closing) (endpoint = 0x%p, socket address = 0x%p, socketport = 0x%p), not checking for local NAT mapping.", pTempEndpoint, pSocketAddress, pSocketPort); } // // Go to the next associated endpoint. Although it's possible for // entries to have been removed from the list, the current entry // could not have been, so we're safe. // pBilinkAll = pBilinkAll->GetNext(); } // // Now loop through the remaining endpoints and indicate their // connections. // while (! blIndicate.IsEmpty()) { pBilinkAll = blIndicate.GetNext(); pTempEndpoint = CONTAINING_OBJECT(pBilinkAll, CEndpoint, m_blMultiplex); // // See notes above about NULL handling. // if (pTempEndpoint->m_pActiveCommandData != NULL) { // // Pull it from the "indicate" list. // pTempEndpoint->RemoveFromMultiplexList(); pTempEndpoint->m_pActiveCommandData->Lock(); if ( pTempEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING ) { pTempEndpoint->m_pActiveCommandData->Unlock(); DPFX(DPFPREP, 3, "Connect 0x%p is cancelled, not indicating endpoint 0x%p.", pTempEndpoint->m_pActiveCommandData, pTempEndpoint); // // Put it on the list of connects to fail. // pTempEndpoint->m_blMultiplex.InsertBefore(&blFail); } else { // // Mark the connect as uncancellable, since we're about to indicate // the connection. // pTempEndpoint->m_pActiveCommandData->SetState( COMMAND_STATE_INPROGRESS_CANNOT_CANCEL ); pTempEndpoint->m_pActiveCommandData->Unlock(); // // Get a reference to keep the endpoint and command around while we // drop the socketport list lock. // pTempEndpoint->AddCommandRef(); // // Drop the socket port lock. It's safe since we pulled everything we // need off of the list that needs protection. // this->m_pSPData->UnlockSocketPortData(); fLockedSocketPortData = FALSE; // // Inform user of connection. Assume that the user will accept and // everything will succeed so we can set the user context for the // endpoint. If the connection fails, clear the user endpoint // context. // memset( &ConnectIndicationData, 0x00, sizeof( ConnectIndicationData ) ); DBG_CASSERT( sizeof( ConnectIndicationData.hEndpoint ) == sizeof( this ) ); ConnectIndicationData.hEndpoint = pTempEndpoint->GetHandle(); DNASSERT( pTempEndpoint->GetCommandParameters() != NULL ); ConnectIndicationData.pCommandContext = pTempEndpoint->GetCommandParameters()->PendingCommandData.ConnectData.pvContext; pTempEndpoint->SetUserEndpointContext( NULL ); hTempResult = pTempEndpoint->SignalConnect( &ConnectIndicationData ); if ( hTempResult != DPN_OK ) { DNASSERT( hTempResult == DPNERR_ABORTED ); DPFX(DPFPREP, 1, "User refused connect in CompleteConnect (err = 0x%lx), completing connect with USERCANCEL.", hTempResult ); DisplayDNError( 1, hTempResult ); pTempEndpoint->SetUserEndpointContext( NULL ); // // Retake the socket port lock so we can modify list linkage. // this->m_pSPData->LockSocketPortData(); fLockedSocketPortData = TRUE; // // Put it on the list of connects to fail. // pTempEndpoint->m_blMultiplex.InsertBefore(&blFail); // // Mark the connect as cancelled so that we complete with // the right error code. // pTempEndpoint->m_pActiveCommandData->Lock(); DNASSERT( pTempEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_INPROGRESS_CANNOT_CANCEL ); pTempEndpoint->m_pActiveCommandData->SetState( COMMAND_STATE_CANCELLING ); pTempEndpoint->m_pActiveCommandData->Unlock(); // // Drop the reference. // Note: SocketPort lock is still held, but since the command was // marked as uncancellable, this should not cause the endpoint to // get unbound yet, and thus we shouldn't reenter the // socketportdata lock. // pTempEndpoint->DecCommandRef(); } else { // // We're done and everyone's happy, complete the command. // This will clear all of our internal command data. // pTempEndpoint->CompletePendingCommand( hTempResult ); DNASSERT( pTempEndpoint->GetCommandParameters() == NULL ); DNASSERT( pTempEndpoint->m_pActiveCommandData == NULL ); // // Drop the reference (may result in endpoint unbinding). // pTempEndpoint->DecCommandRef(); // // Retake the socket port lock in preparation for the next item. // this->m_pSPData->LockSocketPortData(); fLockedSocketPortData = TRUE; } } } else { DPFX(DPFPREP, 1, "Endpoint 0x%p's active command data is NULL, skipping.", pTempEndpoint); } // // Go to the next associated endpoint. // } // // Finally loop through all the connects that need to fail and do // just that. // while (! blFail.IsEmpty()) { pBilinkAll = blFail.GetNext(); pTempEndpoint = CONTAINING_OBJECT(pBilinkAll, CEndpoint, m_blMultiplex); // // Pull it from the "fail" list. // pTempEndpoint->RemoveFromMultiplexList(); // // Get a reference to keep the endpoint and command around while we // drop the socketport list lock. // pTempEndpoint->AddCommandRef(); // // Drop the socket port lock. It's safe since we pulled everything we // need off of the list that needs protection. // this->m_pSPData->UnlockSocketPortData(); fLockedSocketPortData = FALSE; // // See notes above about NULL handling. // if (pTempEndpoint->m_pActiveCommandData != NULL) { // // Complete it (by closing this endpoint). Be considerate about the error // code expected by our caller. // pTempEndpoint->m_pActiveCommandData->Lock(); if ( pTempEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING ) { pTempEndpoint->m_pActiveCommandData->Unlock(); DPFX(DPFPREP, 3, "Connect 0x%p is already cancelled, continuing to close endpoint 0x%p.", pTempEndpoint->m_pActiveCommandData, pTempEndpoint); hTempResult = DPNERR_USERCANCEL; } else { // // Mark the connect as uncancellable, since we're about to complete // it with a failure. // if ( pTempEndpoint->m_pActiveCommandData->GetState() != COMMAND_STATE_INPROGRESS_CANNOT_CANCEL ) { pTempEndpoint->m_pActiveCommandData->SetState( COMMAND_STATE_INPROGRESS_CANNOT_CANCEL ); } // // Retrieve the current command result. // hTempResult = pTempEndpoint->PendingCommandResult(); pTempEndpoint->m_pActiveCommandData->Unlock(); // // If the command didn't have a descriptive error, assume it was // not previously set (i.e. wasn't overridden by BindEndpoint above), // and use NOCONNECTION instead. // if ( hTempResult == DPNERR_GENERIC ) { hTempResult = DPNERR_NOCONNECTION; } DPFX(DPFPREP, 6, "Completing endpoint 0x%p connect (command 0x%p) with error 0x%lx.", pTempEndpoint, pTempEndpoint->m_pActiveCommandData, hTempResult); } pTempEndpoint->Close( hTempResult ); pTempEndpoint->m_pSPData->CloseEndpointHandle( pTempEndpoint ); } else { DPFX(DPFPREP, 1, "Endpoint 0x%p's active command data is NULL, skipping.", pTempEndpoint); } // // Drop the reference we used with the socketport list lock dropped. // pTempEndpoint->DecCommandRef(); // // Retake the socket port lock and go to next item. // this->m_pSPData->LockSocketPortData(); fLockedSocketPortData = TRUE; } this->m_pSPData->UnlockSocketPortData(); fLockedSocketPortData = FALSE; } else { // // Not last multiplexed adapter. All the work needed to be done for these // endpoints at this time has already been done. // DPFX(DPFPREP, 6, "Endpoint 0x%p is not the last multiplexed adapter, not completing connect yet.", this); } Exit: if ( ConnectAddressInfo.pHostAddress != NULL ) { IDirectPlay8Address_Release( ConnectAddressInfo.pHostAddress ); ConnectAddressInfo.pHostAddress = NULL; } if ( ConnectAddressInfo.pDeviceAddress != NULL ) { IDirectPlay8Address_Release( ConnectAddressInfo.pDeviceAddress ); ConnectAddressInfo.pDeviceAddress = NULL; } DNASSERT( pDeviceAddress != NULL ); IDirectPlay8Address_Release( pDeviceAddress ); DNASSERT( pHostAddress != NULL ); IDirectPlay8Address_Release( pHostAddress ); DNASSERT( !fLockedSocketPortData ); DNASSERT(blIndicate.IsEmpty()); DNASSERT(blFail.IsEmpty()); DPFX(DPFPREP, 6, "(0x%p) Returning [0x%lx]", this, hr); return hr; Failure: // // If we still have the socket port lock, drop it. // if ( fLockedSocketPortData ) { this->m_pSPData->UnlockSocketPortData(); fLockedSocketPortData = FALSE; } // // we've failed to complete the connect, clean up and return this endpoint // to the pool // Close( hr ); m_pSPData->CloseEndpointHandle( this ); goto Exit; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::Disconnect - disconnect an endpoint // // Entry: Old endpoint handle // // Exit: Error code // // Notes: This function assumes that the endpoint is locked. If this // function completes successfully (returns DPN_OK), the endpoint // is no longer locked (it was returned to the pool). // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::Disconnect" HRESULT CEndpoint::Disconnect( const HANDLE hOldEndpointHandle ) { HRESULT hr; DPFX(DPFPREP, 6, "(0x%p) Parameters (0x%p)", this, hOldEndpointHandle); DNASSERT( hOldEndpointHandle != INVALID_HANDLE_VALUE ); AssertCriticalSectionIsTakenByThisThread( &m_Lock, FALSE ); // // initialize // hr = DPNERR_PENDING; Lock(); switch ( GetState() ) { // // connected endpoint // case ENDPOINT_STATE_CONNECT_CONNECTED: { DNASSERT( GetCommandParameters() == NULL ); DNASSERT( m_pActiveCommandData == NULL ); SetState( ENDPOINT_STATE_DISCONNECTING ); AddRef(); // // Unlock this endpoint before calling to a higher level. The endpoint // has already been labeled as DISCONNECTING so nothing will happen to it. // Unlock(); // // Note the old endpoint handle so it can be used in the disconnect // indication that will be given just before this endpoint is returned // to the pool. Need to release the reference that was added for the // connection at this point or the endpoint will never be returned to // the pool. // SetDisconnectIndicationHandle( hOldEndpointHandle ); DecRef(); // // release reference from just after setting state // Close( DPN_OK ); DecCommandRef(); DecRef(); break; } // // some other endpoint state // default: { hr = DPNERR_INVALIDENDPOINT; DPFX(DPFPREP, 0, "Attempted to disconnect endpoint that's not connected!" ); switch ( m_State ) { case ENDPOINT_STATE_UNINITIALIZED: { DPFX(DPFPREP, 0, "ENDPOINT_STATE_UNINITIALIZED" ); break; } case ENDPOINT_STATE_ATTEMPTING_CONNECT: { DPFX(DPFPREP, 0, "ENDPOINT_STATE_ATTEMPTING_CONNECT" ); break; } case ENDPOINT_STATE_ATTEMPTING_LISTEN: { DPFX(DPFPREP, 0, "ENDPOINT_STATE_ATTEMPTING_LISTEN" ); break; } case ENDPOINT_STATE_ENUM: { DPFX(DPFPREP, 0, "ENDPOINT_STATE_ENUM" ); break; } case ENDPOINT_STATE_DISCONNECTING: { DPFX(DPFPREP, 0, "ENDPOINT_STATE_DISCONNECTING" ); break; } case ENDPOINT_STATE_WAITING_TO_COMPLETE: { DPFX(DPFPREP, 0, "ENDPOINT_STATE_WAITING_TO_COMPLETE" ); break; } default: { DNASSERT( FALSE ); break; } } Unlock(); DNASSERT( FALSE ); goto Failure; break; } } Exit: DPFX(DPFPREP, 6, "(0x%p) Returning [0x%lx]", this, hr); return hr; Failure: // nothing to do goto Exit; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::StopEnumCommand - stop a running enum command // // Entry: Command result // // Exit: Nothing // // Notes: This function assumes that the endpoint is locked. If this // function completes successfully (returns DPN_OK), the endpoint // is no longer locked (it was returned to the pool). // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::StopEnumCommand" void CEndpoint::StopEnumCommand( const HRESULT hCommandResult ) { Lock(); /* REMOVE - MJN DNASSERT( GetState() == ENDPOINT_STATE_DISCONNECTING ); */ if ( GetActiveDialogHandle() != NULL ) { StopSettingsDialog( GetActiveDialogHandle() ); Unlock(); } else { BOOL fStoppedJob; // // Don't hold the lock when cancelling a timer job because the // job might be in progress and attempting to use this endpoint! // Unlock(); fStoppedJob = m_pSPData->GetThreadPool()->StopTimerJob( m_pActiveCommandData, hCommandResult ); if ( ! fStoppedJob ) { // // Either the endpoint just completed or it had never been started. // Check the state to determine which of those scenarios happened. // Lock(); if ( this->GetState() == ENDPOINT_STATE_ENUM ) { // // This is a multiplexed enum that is getting cancelled. We // need to complete it. // Unlock(); DPFX(DPFPREP, 1, "Endpoint 0x%p completing unstarted multiplexed enum (context 0x%p) with result 0x%lx.", this, m_pActiveCommandData, hCommandResult); CEndpoint::EnumCompleteWrapper( hCommandResult, this->m_pActiveCommandData ); } else { Unlock(); DPFX(DPFPREP, 1, "Endpoint 0x%p unable to stop timer job (context 0x%p, result would have been 0x%lx).", this, this->m_pActiveCommandData, hCommandResult); } } } } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::CopyListenData - copy data for listen command // // Entry: Pointer to job information // Pointer to device address // // Exit: Error code // // Note: Device address needs to be preserved for later use. // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::CopyListenData" HRESULT CEndpoint::CopyListenData( const SPLISTENDATA *const pListenData, IDirectPlay8Address *const pDeviceAddress ) { HRESULT hr; ENDPOINT_COMMAND_PARAMETERS *pCommandParameters; DNASSERT( pListenData != NULL ); DNASSERT( pDeviceAddress != NULL ); DNASSERT( pListenData->hCommand != NULL ); DNASSERT( pListenData->dwCommandDescriptor != NULL_DESCRIPTOR ); DNASSERT( m_pActiveCommandData == NULL ); DNASSERT( m_fListenStatusNeedsToBeIndicated == FALSE ); // // initialize // hr = DPN_OK; pCommandParameters = NULL; pCommandParameters = CreateEndpointCommandParameters(); if ( pCommandParameters != NULL ) { SetCommandParameters( pCommandParameters ); DBG_CASSERT( sizeof( pCommandParameters->PendingCommandData.ListenData ) == sizeof( *pListenData ) ); memcpy( &pCommandParameters->PendingCommandData.ListenData, pListenData, sizeof( pCommandParameters->PendingCommandData.ListenData ) ); pCommandParameters->PendingCommandData.ListenData.pAddressDeviceInfo = pDeviceAddress; IDirectPlay8Address_AddRef( pDeviceAddress ); m_fListenStatusNeedsToBeIndicated = TRUE; m_pActiveCommandData = static_cast( pCommandParameters->PendingCommandData.ListenData.hCommand ); m_pActiveCommandData->SetUserContext( pListenData->pvContext ); m_State = ENDPOINT_STATE_ATTEMPTING_LISTEN; DNASSERT( hr == DPN_OK ); } else { hr = DPNERR_OUTOFMEMORY; } return hr; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::ListenJobCallback - asynchronous callback wrapper for work thread // // Entry: Pointer to job information // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::ListenJobCallback" void CEndpoint::ListenJobCallback( THREAD_POOL_JOB *const pDelayedCommand ) { HRESULT hr; CEndpoint *pThisEndpoint; DNASSERT( pDelayedCommand != NULL ); // // initialize // pThisEndpoint = static_cast( pDelayedCommand->JobData.JobDelayedCommand.pContext ); DNASSERT( pThisEndpoint->m_pActiveCommandData != NULL ); DNASSERT( pThisEndpoint->GetCommandParameters() != NULL ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ListenData.hCommand == pThisEndpoint->m_pActiveCommandData ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ListenData.dwCommandDescriptor != NULL_DESCRIPTOR ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ListenData.pAddressDeviceInfo != NULL ); hr = pThisEndpoint->CompleteListen(); if ( hr != DPN_OK ) { DPFX(DPFPREP, 0, "Problem completing listen in job callback!" ); DisplayDNError( 0, hr ); goto Exit; } Exit: pThisEndpoint->DecRef(); return; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::CancelListenJobCallback - cancel for listen job // // Entry: Pointer to job information // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::CancelListenJobCallback" void CEndpoint::CancelListenJobCallback( THREAD_POOL_JOB *const pDelayedCommand ) { CEndpoint *pThisEndpoint; DNASSERT( pDelayedCommand != NULL ); // // initialize // pThisEndpoint = static_cast( pDelayedCommand->JobData.JobDelayedCommand.pContext ); DNASSERT( pThisEndpoint != NULL ); DNASSERT( pThisEndpoint->m_State == ENDPOINT_STATE_ATTEMPTING_LISTEN ); // // we're cancelling this command, set the command state to 'cancel' // DNASSERT( pThisEndpoint->m_pActiveCommandData != NULL ); pThisEndpoint->m_pActiveCommandData->Lock(); DNASSERT( ( pThisEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_PENDING ) || ( pThisEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING ) ); pThisEndpoint->m_pActiveCommandData->SetState( COMMAND_STATE_CANCELLING ); pThisEndpoint->m_pActiveCommandData->Unlock(); // // clean up // DNASSERT( pThisEndpoint->GetCommandParameters() != NULL ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.ListenData.pAddressDeviceInfo != NULL ); IDirectPlay8Address_Release( pThisEndpoint->GetCommandParameters()->PendingCommandData.ListenData.pAddressDeviceInfo ); pThisEndpoint->Close( DPNERR_USERCANCEL ); pThisEndpoint->m_pSPData->CloseEndpointHandle( pThisEndpoint ); pThisEndpoint->DecRef(); } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::CompleteListen - complete listen process // // Entry: Nothing // // Exit: Error code // // Note: Calling this function may result in the deletion of 'this', don't // do anything else with this object after calling!!!! // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::CompleteListen" HRESULT CEndpoint::CompleteListen( void ) { HRESULT hr; HRESULT hTempResult; SPIE_LISTENSTATUS ListenStatus; BOOL fEndpointLocked; SPIE_LISTENADDRESSINFO ListenAddressInfo; IDirectPlay8Address * pDeviceAddress; ENDPOINT_COMMAND_PARAMETERS * pCommandParameters; DPFX(DPFPREP, 6, "(0x%p) Enter", this); DNASSERT( GetCommandParameters() != NULL ); // // initialize // hr = DPN_OK; fEndpointLocked = FALSE; memset( &ListenStatus, 0x00, sizeof( ListenStatus ) ); memset( &ListenAddressInfo, 0x00, sizeof( ListenAddressInfo ) ); pCommandParameters = GetCommandParameters(); // // Transfer address reference to the local pointer. This will be released at the // end of this function, but we'll keep the pointer in the pending command data so // CSPData::BindEndpoint can still access it. // pDeviceAddress = pCommandParameters->PendingCommandData.ListenData.pAddressDeviceInfo; DNASSERT( pDeviceAddress != NULL ); DNASSERT( m_State == ENDPOINT_STATE_ATTEMPTING_LISTEN ); DNASSERT( m_pActiveCommandData != NULL ); DNASSERT( pCommandParameters->PendingCommandData.ListenData.hCommand == m_pActiveCommandData ); DNASSERT( pCommandParameters->PendingCommandData.ListenData.dwCommandDescriptor != NULL_DESCRIPTOR ); #ifdef DEBUG if (pCommandParameters->PendingCommandData.ListenData.dwFlags & DPNSPF_BINDLISTENTOGATEWAY) { DNASSERT( pCommandParameters->GatewayBindType == GATEWAY_BIND_TYPE_SPECIFIC_SHARED ); } else { DNASSERT( pCommandParameters->GatewayBindType == GATEWAY_BIND_TYPE_UNKNOWN ); } #endif // DEBUG // // check for user cancelling command // m_pActiveCommandData->Lock(); DNASSERT( m_pActiveCommandData->GetType() == COMMAND_TYPE_LISTEN ); switch ( m_pActiveCommandData->GetState() ) { // // command is pending, mark as in-progress // case COMMAND_STATE_PENDING: { m_pActiveCommandData->SetState( COMMAND_STATE_INPROGRESS ); Lock(); fEndpointLocked = TRUE; DNASSERT( hr == DPN_OK ); break; } // // command has been cancelled // case COMMAND_STATE_CANCELLING: { hr = DPNERR_USERCANCEL; DPFX(DPFPREP, 0, "User cancelled listen!" ); break; } // // other state // default: { break; } } m_pActiveCommandData->Unlock(); if ( hr != DPN_OK ) { goto Failure; } // // note that this endpoint is officially listening before adding it to the // socket port because it may get used immediately. // Also note that the GATEWAY_BIND_TYPE actually used // (this->GetGatewayBindType()) may differ from // pCommandParameters->GatewayBindType. // m_State = ENDPOINT_STATE_LISTEN; hr = m_pSPData->BindEndpoint( this, pDeviceAddress, NULL, pCommandParameters->GatewayBindType ); if ( hr != DPN_OK ) { DPFX(DPFPREP, 0, "Failed to bind endpoint!" ); DisplayDNError( 0, hr ); goto Failure; } // // attempt to indicate addressing to a higher layer // ListenAddressInfo.pDeviceAddress = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, this->GetGatewayBindType() ); ListenAddressInfo.hCommandStatus = DPN_OK; ListenAddressInfo.pCommandContext = m_pActiveCommandData->GetUserContext(); if ( ListenAddressInfo.pDeviceAddress == NULL ) { hr = DPNERR_OUTOFMEMORY; goto Failure; } // // Listens are not affected by the same multiplexed adapter problems (see // CompleteConnect and CompleteEnumQuery), so we don't need that workaround // code. // DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_LISTENADDRESSINFO 0x%p to interface 0x%p.", this, &ListenAddressInfo, m_pSPData->DP8SPCallbackInterface()); DumpAddress( 8, "\t Device:", ListenAddressInfo.pDeviceAddress ); hTempResult = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // interface SPEV_LISTENADDRESSINFO, // event type &ListenAddressInfo // pointer to data ); DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_LISTENADDRESSINFO [0x%lx].", this, hTempResult); DNASSERT( hTempResult == DPN_OK ); if ( fEndpointLocked != FALSE ) { Unlock(); fEndpointLocked = FALSE; } Exit: // // report the listen status // if ( m_fListenStatusNeedsToBeIndicated != FALSE ) { m_fListenStatusNeedsToBeIndicated = FALSE; ListenStatus.hResult = hr; DNASSERT( m_pActiveCommandData == pCommandParameters->PendingCommandData.ListenData.hCommand ); ListenStatus.hCommand = pCommandParameters->PendingCommandData.ListenData.hCommand; ListenStatus.pUserContext = pCommandParameters->PendingCommandData.ListenData.pvContext; ListenStatus.hEndpoint = GetHandle(); // // if the listen binding failed, there's no socket port to dereference so // return GUID_NULL as set by the memset. // if ( GetSocketPort() != NULL ) { GetSocketPort()->GetNetworkAddress()->GuidFromInternalAddressWithoutPort( ListenStatus.ListenAdapter ); } // // it's possible that this endpoint was cleaned up so its internal pointers to the // COM and data interfaces may have been wiped, use the cached pointer // DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_LISTENSTATUS 0x%p to interface 0x%p.", this, &ListenStatus, m_pSPData->DP8SPCallbackInterface()); hTempResult = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // pointer to DPlay callback interface SPEV_LISTENSTATUS, // data type &ListenStatus // pointer to data ); DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_LISTENSTATUS [0x%lx].", this, hTempResult); DNASSERT( hTempResult == DPN_OK ); } if ( ListenAddressInfo.pDeviceAddress != NULL ) { IDirectPlay8Address_Release( ListenAddressInfo.pDeviceAddress ); ListenAddressInfo.pDeviceAddress = NULL; } DNASSERT( pDeviceAddress != NULL ); IDirectPlay8Address_Release( pDeviceAddress ); DPFX(DPFPREP, 6, "(0x%p) Returning [0x%lx]", this, hr); return hr; Failure: // // we've failed to complete the listen, clean up and return this // endpoint to the pool // if ( fEndpointLocked != FALSE ) { Unlock(); fEndpointLocked = FALSE; } Close( hr ); m_pSPData->CloseEndpointHandle( this ); goto Exit; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::CopyEnumQueryData - copy data for enum query command // // Entry: Pointer to command data // // Exit: Error code // // Note: Device address needs to be preserved for later use. // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::CopyEnumQueryData" HRESULT CEndpoint::CopyEnumQueryData( const SPENUMQUERYDATA *const pEnumQueryData ) { HRESULT hr; ENDPOINT_COMMAND_PARAMETERS *pCommandParameters; DNASSERT( pEnumQueryData != NULL ); DNASSERT( pEnumQueryData->hCommand != NULL ); DNASSERT( pEnumQueryData->dwCommandDescriptor != NULL_DESCRIPTOR ); DNASSERT( m_pActiveCommandData == NULL ); // // initialize // hr = DPN_OK; pCommandParameters = NULL; pCommandParameters = CreateEndpointCommandParameters(); if ( pCommandParameters != NULL ) { SetCommandParameters( pCommandParameters ); DBG_CASSERT( sizeof( pCommandParameters->PendingCommandData.EnumQueryData ) == sizeof( *pEnumQueryData ) ); memcpy( &pCommandParameters->PendingCommandData.EnumQueryData, pEnumQueryData, sizeof( pCommandParameters->PendingCommandData.EnumQueryData ) ); pCommandParameters->PendingCommandData.EnumQueryData.pAddressHost = pEnumQueryData->pAddressHost; IDirectPlay8Address_AddRef( pEnumQueryData->pAddressHost ); pCommandParameters->PendingCommandData.EnumQueryData.pAddressDeviceInfo = pEnumQueryData->pAddressDeviceInfo; IDirectPlay8Address_AddRef( pEnumQueryData->pAddressDeviceInfo ); m_pActiveCommandData = static_cast( pCommandParameters->PendingCommandData.EnumQueryData.hCommand ); m_pActiveCommandData->SetUserContext( pEnumQueryData->pvContext ); m_State = ENDPOINT_STATE_ATTEMPTING_ENUM; DNASSERT( hr == DPN_OK ); } else { hr = DPNERR_OUTOFMEMORY; } return hr; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::EnumQueryJobCallback - asynchronous callback wrapper for work thread // // Entry: Pointer to job information // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::EnumQueryJobCallback" void CEndpoint::EnumQueryJobCallback( THREAD_POOL_JOB *const pDelayedCommand ) { HRESULT hr; CEndpoint *pThisEndpoint; DNASSERT( pDelayedCommand != NULL ); // initialize pThisEndpoint = static_cast( pDelayedCommand->JobData.JobDelayedCommand.pContext ); DNASSERT( pThisEndpoint->m_pActiveCommandData != NULL ); DNASSERT( pThisEndpoint->GetCommandParameters() != NULL ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.hCommand == pThisEndpoint->m_pActiveCommandData ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwCommandDescriptor != NULL_DESCRIPTOR ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressHost != NULL ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressDeviceInfo != NULL ); hr = pThisEndpoint->CompleteEnumQuery(); if ( hr != DPN_OK ) { DPFX(DPFPREP, 0, "Problem completing enum query in job callback!" ); DisplayDNError( 0, hr ); goto Exit; } // // Don't do anything here because it's possible that this object was returned to the pool!!!! // Exit: pThisEndpoint->DecRef(); return; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::CancelEnumQueryJobCallback - cancel for enum query job // // Entry: Pointer to job information // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::CancelEnumQueryJobCallback" void CEndpoint::CancelEnumQueryJobCallback( THREAD_POOL_JOB *const pDelayedCommand ) { CEndpoint *pThisEndpoint; DNASSERT( pDelayedCommand != NULL ); // // initialize // pThisEndpoint = static_cast( pDelayedCommand->JobData.JobDelayedCommand.pContext ); DNASSERT( pThisEndpoint != NULL ); DNASSERT( pThisEndpoint->m_State == ENDPOINT_STATE_ATTEMPTING_ENUM ); // // we're cancelling this command, set the command state to 'cancel' // DNASSERT( pThisEndpoint->m_pActiveCommandData != NULL ); pThisEndpoint->m_pActiveCommandData->Lock(); DNASSERT( ( pThisEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_INPROGRESS ) || ( pThisEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING ) ); pThisEndpoint->m_pActiveCommandData->SetState( COMMAND_STATE_CANCELLING ); pThisEndpoint->m_pActiveCommandData->Unlock(); // // clean up // DNASSERT( pThisEndpoint->GetCommandParameters() != NULL ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressHost != NULL ); IDirectPlay8Address_Release( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressHost ); DNASSERT( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressDeviceInfo != NULL ); IDirectPlay8Address_Release( pThisEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressDeviceInfo ); pThisEndpoint->Close( DPNERR_USERCANCEL ); pThisEndpoint->m_pSPData->CloseEndpointHandle( pThisEndpoint ); pThisEndpoint->DecRef(); } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::CompleteEnumQuery - complete enum query process // // Entry: Nothing // // Exit: Error code // // Note: Calling this function may result in the deletion of 'this', don't // do anything else with this object after calling!!!! // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::CompleteEnumQuery" HRESULT CEndpoint::CompleteEnumQuery( void ) { HRESULT hr; HRESULT hTempResult; BOOL fEndpointLocked; BOOL fEndpointBound; UINT_PTR uRetryCount; BOOL fRetryForever; DN_TIME RetryInterval; BOOL fWaitForever; DN_TIME IdleTimeout; SPIE_ENUMADDRESSINFO EnumAddressInfo; IDirectPlay8Address * pHostAddress; IDirectPlay8Address * pDeviceAddress; GATEWAY_BIND_TYPE GatewayBindType; DWORD dwEnumQueryFlags; MULTIPLEXEDADAPTERASSOCIATION maa; DWORD dwComponentSize; DWORD dwComponentType; CBilink * pBilinkEnd; CBilink * pBilinkAll; CEndpoint * pTempEndpoint; CSocketPort * pSocketPort; SOCKADDR_IN * psaddrinTemp; SOCKADDR saddrPublic; CBilink * pBilinkPublic; CEndpoint * pPublicEndpoint; CSocketPort * pPublicSocketPort; DWORD dwTemp; DWORD dwPublicAddressesSize; DWORD dwAddressTypeFlags; CSocketAddress * pSocketAddress; CBilink blInitiate; CBilink blCompleteEarly; BOOL fLockedSocketPortData; CBilink * pBilinkNext; DNASSERT( GetCommandParameters() != NULL ); DPFX(DPFPREP, 6, "(0x%p) Enter", this); // // initialize // hr = DPN_OK; fEndpointLocked = FALSE; fEndpointBound = FALSE; IdleTimeout.Time32.TimeHigh = 0; IdleTimeout.Time32.TimeLow = 0; memset( &EnumAddressInfo, 0x00, sizeof( EnumAddressInfo ) ); DNASSERT( GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressHost != NULL ); // // Transfer address references to our local pointers. These will be released // at the end of this function, but we'll keep the pointers in the pending command // data so CSPData::BindEndpoint can still access them. // pHostAddress = GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressHost; DNASSERT( pHostAddress != NULL ); pDeviceAddress = GetCommandParameters()->PendingCommandData.EnumQueryData.pAddressDeviceInfo; DNASSERT( pDeviceAddress != NULL ); // // Retrieve other parts of the command parameters for convenience. // GatewayBindType = GetCommandParameters()->GatewayBindType; dwEnumQueryFlags = GetCommandParameters()->PendingCommandData.EnumQueryData.dwFlags; blInitiate.Initialize(); blCompleteEarly.Initialize(); fLockedSocketPortData = FALSE; DNASSERT( m_pSPData != NULL ); DNASSERT( m_State == ENDPOINT_STATE_ATTEMPTING_ENUM ); DNASSERT( m_pActiveCommandData != NULL ); DNASSERT( GetCommandParameters()->PendingCommandData.EnumQueryData.hCommand == m_pActiveCommandData ); DNASSERT( GetCommandParameters()->PendingCommandData.EnumQueryData.dwCommandDescriptor != NULL_DESCRIPTOR ); DNASSERT( GatewayBindType == GATEWAY_BIND_TYPE_UNKNOWN ); // // Since this endpoint will be passed off to the timer thread, add a reference // for the thread. If the handoff fails, DecRef() // AddRef(); // // check for user cancelling command // m_pActiveCommandData->Lock(); DNASSERT( m_pActiveCommandData->GetType() == COMMAND_TYPE_ENUM_QUERY ); switch ( m_pActiveCommandData->GetState() ) { // // command is still pending, that's good // case COMMAND_STATE_PENDING: { Lock(); fEndpointLocked = TRUE; DNASSERT( hr == DPN_OK ); break; } // // command has been cancelled // case COMMAND_STATE_CANCELLING: { hr = DPNERR_USERCANCEL; DPFX(DPFPREP, 0, "User cancelled enum query!" ); break; } // // command is in progress (probably came here from a dialog), mark it // as pending // case COMMAND_STATE_INPROGRESS: { m_pActiveCommandData->SetState( COMMAND_STATE_PENDING ); Lock(); fEndpointLocked = TRUE; DNASSERT( hr == DPN_OK ); break; } // // other state // default: { DNASSERT( FALSE ); break; } } m_pActiveCommandData->Unlock(); if ( hr != DPN_OK ) { goto Failure; } // // Mark the endpoint as enuming in case the enum thread takes off immediately. // If the endpoint fails to submit the enum job it will be closed so changing // the state was just a waste of a clock cycle. // Note that the GATEWAY_BIND_TYPE actually used (this->GetGatewayBindType()) // may differ from GatewayBindType. // m_State = ENDPOINT_STATE_ENUM; hr = m_pSPData->BindEndpoint( this, pDeviceAddress, NULL, GatewayBindType ); if ( hr != DPN_OK ) { // // If this is the last adapter, we may still need to complete other // enums, so we'll drop through to check for those. Otherwise, // we'll bail right now. // if (dwEnumQueryFlags & DPNSPF_ADDITIONALMULTIPLEXADAPTERS ) { DPFX(DPFPREP, 0, "Failed to bind endpoint with other adapters remaining (err = 0x%lx)!", hr ); DisplayDNError( 0, hr ); goto Failure; } DPFX(DPFPREP, 0, "Failed to bind last multiplexed endpoint (err = 0x%lx)!", hr ); DisplayDNError( 0, hr ); this->SetPendingCommandResult( hr ); hr = DPN_OK; // // Note that the endpoint is not bound! // } else { fEndpointBound = TRUE; EnumAddressInfo.pDeviceAddress = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, this->GetGatewayBindType() ); EnumAddressInfo.pHostAddress = GetRemoteHostDP8Address(); EnumAddressInfo.hCommandStatus = DPN_OK; EnumAddressInfo.pCommandContext = m_pActiveCommandData->GetUserContext(); if ( ( EnumAddressInfo.pHostAddress == NULL ) || ( EnumAddressInfo.pDeviceAddress == NULL ) ) { hr = DPNERR_OUTOFMEMORY; goto Failure; } } // // We can run into problems with "multiplexed" device attempts when you are on // a NAT machine. The core will try enuming on multiple adapters, but since // we are on the network boundary, each adapter can see and get responses from // both networks. This causes problems with peer-to-peer sessions when the // "wrong" adapter gets selected (because it receives a response first). To // prevent that, we are going to internally remember the association between // the multiplexed Enums so we can decide on the fly whether to indicate a // response or not. Obviously this workaround/decision logic relies on having // internal knowledge of what the upper layer would be doing... // // So either build or add to the linked list of multiplexed Enums. // Technically this is only necessary for IP, since IPX can't have NATs, but // what's the harm in having a little extra info? // dwComponentSize = sizeof(maa); dwComponentType = 0; hTempResult = IDirectPlay8Address_GetComponentByName( pDeviceAddress, // interface DPNA_PRIVATEKEY_MULTIPLEXED_ADAPTER_ASSOCIATION, // tag &maa, // component buffer &dwComponentSize, // component size &dwComponentType // component type ); if (( hTempResult == DPN_OK ) && ( dwComponentSize == sizeof(MULTIPLEXEDADAPTERASSOCIATION) ) && ( dwComponentType == DPNA_DATATYPE_BINARY )) { // // We found the right component type. See if it matches the right // CSPData object. // if ( maa.pSPData == this->m_pSPData ) { this->m_pSPData->LockSocketPortData(); //fLockedSocketPortData = TRUE; pTempEndpoint = CONTAINING_OBJECT(maa.pBilink, CEndpoint, m_blMultiplex); // // Make sure the endpoint is still around/valid. // // THIS MAY CRASH IF OBJECT POOLING IS DISABLED! // if ( pTempEndpoint->GetEndpointID() == maa.dwEndpointID ) { DPFX(DPFPREP, 3, "Found correctly formed private multiplexed adapter association key, linking endpoint 0x%p with earlier enums (prev endpoint = 0x%p).", this, pTempEndpoint); DNASSERT( pTempEndpoint->GetType() == ENDPOINT_TYPE_ENUM ); DNASSERT( pTempEndpoint->GetState() != ENDPOINT_STATE_UNINITIALIZED ); // // Actually link to the other endpoints. // this->m_blMultiplex.InsertAfter(maa.pBilink); } else { DPFX(DPFPREP, 1, "Found private multiplexed adapter association key, but prev endpoint 0x%p ID doesn't match (%u != %u), cannot link endpoint 0x%p and hoping this enum gets cancelled, too.", pTempEndpoint, pTempEndpoint->GetEndpointID(), maa.dwEndpointID, this); } // // Add this endpoint's enum command to the postponed list in case we need // to clean it up at shutdown. // this->m_pActiveCommandData->AddToPostponedList( this->m_pSPData->GetPostponedEnumsBilink() ); this->m_pSPData->UnlockSocketPortData(); //fLockedSocketPortData = FALSE; } else { // // We are the only ones who should know about this key, so if it // got there either someone is trying to imitate our address format, // or someone is passing around device addresses returned by // xxxADDRESSINFO to a different interface or over the network. // None of those situations make a whole lot of sense, but we'll // just ignore it. // DPFX(DPFPREP, 0, "Multiplexed adapter association key exists, but 0x%p doesn't match expected 0x%p, is someone trying to get cute with device address 0x%p?!", maa.pSPData, this->m_pSPData, pDeviceAddress ); } } else { // // Either the key is not there, it's the wrong size (too big for our // buffer and returned BUFFERTOOSMALL somehow), it's not a binary // component, or something else bad happened. Assume that this is the // first device. // DPFX(DPFPREP, 8, "Could not get appropriate private multiplexed adapter association key, error = 0x%lx, component size = %u, type = %u, continuing.", hTempResult, dwComponentSize, dwComponentType); } // // Add the multiplex information to the device address for future use if // necessary. // Ignore failure, we can still survive without it, we just might have the // race conditions for responses on NAT machines. // // NOTE: There is an inherent design problem here! We're adding a pointer to // an endpoint (well, a field within the endpoint structure) inside the address. // If this endpoint goes away but the upper layer reuses the address at a later // time, this memory will be bogus! We will assume that the endpoint will not // go away while this modified device address object is in existence. // if ( dwEnumQueryFlags & DPNSPF_ADDITIONALMULTIPLEXADAPTERS ) { maa.pSPData = this->m_pSPData; maa.pBilink = &this->m_blMultiplex; maa.dwEndpointID = this->GetEndpointID(); DPFX(DPFPREP, 7, "Additional multiplex adapters on the way, adding SPData 0x%p and bilink 0x%p to address.", maa.pSPData, maa.pBilink); hTempResult = IDirectPlay8Address_AddComponent( EnumAddressInfo.pDeviceAddress, // interface DPNA_PRIVATEKEY_MULTIPLEXED_ADAPTER_ASSOCIATION, // tag &maa, // component data sizeof(maa), // component data size DPNA_DATATYPE_BINARY // component data type ); if ( hTempResult != DPN_OK ) { DPFX(DPFPREP, 0, "Couldn't add private multiplexed adapter association component (err = 0x%lx)! Ignoring.", hTempResult); } // // Mark the command as "in-progress" so that the cancel thread knows it needs // to do the completion itself. // If the command has already been marked for cancellation, then we have to // do that now. // this->m_pActiveCommandData->Lock(); if ( this->m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING ) { this->m_pActiveCommandData->Unlock(); DPFX(DPFPREP, 1, "Enum query 0x%p (endpoint 0x%p) has already been cancelled, bailing.", this->m_pActiveCommandData, this); // // Complete the enum with USERCANCEL. // hr = DPNERR_USERCANCEL; goto Failure; } this->m_pActiveCommandData->SetState( COMMAND_STATE_INPROGRESS ); this->m_pActiveCommandData->Unlock(); } // // Now tell the user about the address info that we ended up using, if we // successfully bound the endpoint (see BindEndpoint failure above for the case // where that's not true). // if (fEndpointBound) { DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_ENUMADDRESSINFO 0x%p to interface 0x%p.", this, &EnumAddressInfo, m_pSPData->DP8SPCallbackInterface()); DumpAddress( 8, "\t Device:", EnumAddressInfo.pDeviceAddress ); hTempResult = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // interface SPEV_ENUMADDRESSINFO, // event type &EnumAddressInfo // pointer to data ); DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_ENUMADDRESSINFO [0x%lx].", this, hTempResult); DNASSERT( hTempResult == DPN_OK ); } else { // // Endpoint not bound, we're just performing completions. // DNASSERT( this->PendingCommandResult() != DPN_OK ); } if ( fEndpointLocked != FALSE ) { Unlock(); fEndpointLocked = FALSE; } // // If there aren't more multiplex adapter commands on the way, then submit the timer // jobs for all of the multiplex commands, including this one. // if ( ! ( dwEnumQueryFlags & DPNSPF_ADDITIONALMULTIPLEXADAPTERS )) { DPFX(DPFPREP, 7, "Completing/starting all enum queries (including multiplexed)."); #pragma BUGBUG(vanceo, "Do we need to lock the endpoint while submitting/cancelling the jobs?") this->m_pSPData->LockSocketPortData(); fLockedSocketPortData = TRUE; // // Attach a root node to the list of adapters. // blInitiate.InsertAfter(&(this->m_blMultiplex)); // // Move this adapter to the failed list if it did fail to bind. // if (! fEndpointBound) { this->m_blMultiplex.RemoveFromList(); this->m_blMultiplex.InsertBefore(&blCompleteEarly); } // // Loop through all the remaining adapters in the list. // pBilinkAll = blInitiate.GetNext(); while (pBilinkAll != &blInitiate) { pTempEndpoint = CONTAINING_OBJECT(pBilinkAll, CEndpoint, m_blMultiplex); pBilinkNext = pBilinkAll->GetNext(); // // THIS MUST BE CLEANED UP PROPERLY WITH AN INTERFACE CHANGE! // // The endpoint may have been returned to the pool and its associated // socketport pointer may have become NULL, or now be pointing to // something that's no longer valid. So we try to handle NULL // pointers. Obviously this is indicative of poor design, but it's // not possible to change this the correct way at this time. // // // If the enum is directed (not the broadcast address), and this is a NAT // machine, then some adapters may be better than others for reaching the // desired address. Particularly, it's better to use a private adapter, // which can directly reach the private network & be mapped on the public // network, than to use the public adapter. It's not fun to join a private // game from an ICS machine while dialed up, have your Internet connection // go down, and lose the connection to the private game which didn't // (shouldn't) involve the Internet at all. So if we detect a public // adapter when we have a perfectly good private adapter, we'll prematurely // complete enumerations on the public one. // // // Cast to get rid of the const. Don't worry, we won't actually change it. // pSocketAddress = (CSocketAddress*) pTempEndpoint->GetRemoteAddressPointer(); psaddrinTemp = (SOCKADDR_IN*) pSocketAddress->GetAddress(); pSocketPort = pTempEndpoint->GetSocketPort(); // // See if this is a directed IP enum. // if ( ( pSocketAddress != NULL ) && ( pSocketPort != NULL ) && ( pSocketAddress->GetFamily() == AF_INET ) && ( psaddrinTemp->sin_addr.S_un.S_addr != INADDR_BROADCAST ) ) { for(dwTemp = 0; dwTemp < MAX_NUM_DIRECTPLAYNATHELPERS; dwTemp++) { if (pSocketPort->GetNATHelpPort(dwTemp) != NULL) { DNASSERT( g_papNATHelpObjects[dwTemp] != NULL ); dwPublicAddressesSize = sizeof(saddrPublic); dwAddressTypeFlags = 0; hTempResult = IDirectPlayNATHelp_GetRegisteredAddresses(g_papNATHelpObjects[dwTemp], pSocketPort->GetNATHelpPort(dwTemp), &saddrPublic, &dwPublicAddressesSize, &dwAddressTypeFlags, NULL, 0); if ((hTempResult != DPNH_OK) || (! (dwAddressTypeFlags & DPNHADDRESSTYPE_GATEWAYISLOCAL))) { DPFX(DPFPREP, 7, "Socketport 0x%p is not locally mapped on gateway with NAT Help index %u (err = 0x%lx, flags = 0x%lx).", pSocketPort, dwTemp, hTempResult, dwAddressTypeFlags); } else { // // There is a local NAT. // DPFX(DPFPREP, 7, "Socketport 0x%p is locally mapped on gateway with NAT Help index %u (flags = 0x%lx), public address:", pSocketPort, dwTemp, dwAddressTypeFlags); DumpSocketAddress(7, &saddrPublic, AF_INET); // // Find the multiplexed enum on the public adapter that // we need to complete early, as described above. // pBilinkPublic = blInitiate.GetNext(); while (pBilinkPublic != &blInitiate) { pPublicEndpoint = CONTAINING_OBJECT(pBilinkPublic, CEndpoint, m_blMultiplex); // // Don't bother checking the endpoint whose public // address we're seeking. // if (pPublicEndpoint != pTempEndpoint) { pPublicSocketPort = pPublicEndpoint->GetSocketPort(); if ( pPublicSocketPort != NULL ) { // // Cast to get rid of the const. Don't worry, we won't // actually change it. // pSocketAddress = (CSocketAddress*) pPublicSocketPort->GetNetworkAddress(); if ( pSocketAddress != NULL ) { if ( pSocketAddress->CompareToBaseAddress( &saddrPublic ) == 0) { DPFX(DPFPREP, 3, "Endpoint 0x%p is multiplexed onto public adapter for endpoint 0x%p (current endpoint = 0x%p), completing public enum.", pTempEndpoint, pPublicEndpoint, this); // // Pull it out of the multiplex association list and move // it to the "early completion" list. // pPublicEndpoint->RemoveFromMultiplexList(); pPublicEndpoint->m_blMultiplex.InsertBefore(&blCompleteEarly); break; } // // Otherwise, continue searching. // DPFX(DPFPREP, 8, "Endpoint 0x%p is multiplexed onto different adapter:", pPublicEndpoint); DumpSocketAddress(8, pSocketAddress->GetWritableAddress(), pSocketAddress->GetFamily()); } else { DPFX(DPFPREP, 1, "Public endpoint 0x%p's socket port 0x%p is going away, skipping.", pPublicEndpoint, pPublicSocketPort); } } else { DPFX(DPFPREP, 1, "Public endpoint 0x%p is going away, skipping.", pPublicEndpoint); } } else { // // The same endpoint as the one whose // public address we're seeking. // } pBilinkPublic = pBilinkPublic->GetNext(); } // // No need to search for any more NAT Help registrations. // break; } // end else (is mapped locally on Internet gateway) } else { // // No DirectPlay NAT Helper registration in this slot. // } } // end for (each DirectPlay NAT Helper) // // NOTE: We should complete enums for non-optimal adapters even // when it's multiadapter but not a PAST/UPnP enabled NAT (see // ProcessEnumResponseData for WSAIoctl usage related to this). // We do not currently do this. There can still be race conditions // for directed enums where the response for the "wrong" device // arrives first. // } else { // // Not IP address, or enum being sent to the broadcast address, // or possibly the endpoint is shutting down. // DPFX(DPFPREP, 1, "Found non-IP endpoint (possibly closing) or enum IP endpoint bound to broadcast address (endpoint = 0x%p, socket address = 0x%p, socketport = 0x%p), not checking for local NAT mapping.", pTempEndpoint, pSocketAddress, pSocketPort); } // // Go to the next associated endpoint. Although it's possible for // entries to have been removed from the list, the current entry // could not have been, so we're safe. // pBilinkAll = pBilinkAll->GetNext(); } // // Because we walk the list of associated multiplex enums when we receive // responses, and that list walker does not expect to see a root node, we // need to make sure that's gone before we drop the lock. Get a pointer // to the first and last items remaining in the list before we do that (if // there are entries). // if (! blInitiate.IsEmpty()) { pBilinkAll = blInitiate.GetNext(); pBilinkEnd = blInitiate.GetPrev(); blInitiate.RemoveFromList(); // // Now loop through the remaining endpoints and kick off their enum jobs. // // Unlike Connects, we will not remove the Enums from the list since we // need to filter out broadcasts received on the "wrong" adapter (see // ProcessEnumResponseData). // do { pTempEndpoint = CONTAINING_OBJECT(pBilinkAll, CEndpoint, m_blMultiplex); pBilinkNext = pBilinkAll->GetNext(); // // See notes above about NULL handling. // if ( pTempEndpoint->m_pActiveCommandData != NULL ) { // // The endpoint's command may be cancelled already. So we take the // command lock now, and abort the enum if it's no longer necessary. // pTempEndpoint->m_pActiveCommandData->Lock(); if ( pTempEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING ) { // // If the command has been cancelled, pull this endpoint out of the multiplex // association list and move it to the "early completion" list. // pTempEndpoint->m_pActiveCommandData->Unlock(); DPFX(DPFPREP, 1, "Endpoint 0x%p's enum command (0x%p) has been cancelled, moving to early completion list.", pTempEndpoint, pTempEndpoint->m_pActiveCommandData); pTempEndpoint->RemoveFromMultiplexList(); pTempEndpoint->m_blMultiplex.InsertBefore(&blCompleteEarly); } else { // // The command has not been cancelled. // // This is very hairy, but we drop the socketport data lock and // keep the command data lock. Dropping the socketport data // lock should prevent deadlocks with the enum completing inside // the timer lock, and keeping the command data lock should // prevent people from cancelling the endpoint's command. // // However, once we drop the command lock, we do want the // command to be cancellable, so set the state appropriately now. // pTempEndpoint->m_pActiveCommandData->SetState( COMMAND_STATE_INPROGRESS ); this->m_pSPData->UnlockSocketPortData(); fLockedSocketPortData = FALSE; // // check retry count to determine if we're enumerating forever // switch ( pTempEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwRetryCount ) { // // let SP determine retry count // case 0: { uRetryCount = DEFAULT_ENUM_RETRY_COUNT; fRetryForever = FALSE; break; } // // retry forever // case INFINITE: { uRetryCount = 1; fRetryForever = TRUE; break; } // // other // default: { uRetryCount = pTempEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwRetryCount; fRetryForever = FALSE; break; } } // // check interval for default // RetryInterval.Time32.TimeHigh = 0; if ( pTempEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwRetryInterval == 0 ) { RetryInterval.Time32.TimeLow = DEFAULT_ENUM_RETRY_INTERVAL; } else { RetryInterval.Time32.TimeLow = pTempEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwRetryInterval; } // // check timeout to see if we're enumerating forever // switch ( pTempEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwTimeout ) { // // wait forever // case INFINITE: { fWaitForever = TRUE; IdleTimeout.Time32.TimeHigh = -1; IdleTimeout.Time32.TimeLow = -1; break; } // // possible default // case 0: { fWaitForever = FALSE; IdleTimeout.Time32.TimeHigh = 0; IdleTimeout.Time32.TimeLow = DEFAULT_ENUM_TIMEOUT; break; } // // other // default: { fWaitForever = FALSE; IdleTimeout.Time32.TimeHigh = 0; IdleTimeout.Time32.TimeLow = pTempEndpoint->GetCommandParameters()->PendingCommandData.EnumQueryData.dwTimeout; break; } } // // initialize array to compute round-trip times // memset( pTempEndpoint->GetCommandParameters()->dwEnumSendTimes, 0x00, sizeof( pTempEndpoint->GetCommandParameters()->dwEnumSendTimes ) ); pTempEndpoint->GetCommandParameters()->dwEnumSendIndex = 0; DPFX(DPFPREP, 6, "Submitting enum timer job for endpoint 0x%p, retry count = %u, retry forever = %i, retry interval = %u, wait forever = %i, idle timeout = %u, context = 0x%p.", pTempEndpoint, uRetryCount, fRetryForever, RetryInterval.Time32.TimeLow, fWaitForever, IdleTimeout.Time32.TimeLow, pTempEndpoint->m_pActiveCommandData); if ( pTempEndpoint->m_pSPData != NULL ) { hTempResult = pTempEndpoint->m_pSPData->GetThreadPool()->SubmitTimerJob( TRUE, // perform immediately uRetryCount, // number of times to retry command fRetryForever, // retry forever RetryInterval, // retry interval fWaitForever, // wait forever after all enums sent IdleTimeout, // timeout to wait after command complete CEndpoint::EnumTimerCallback, // function called when timer event fires CEndpoint::EnumCompleteWrapper, // function called when timer event expires pTempEndpoint->m_pActiveCommandData ); // context } else { DPFX(DPFPREP, 1, "Endpoint 0x%p's SP data is NULL, not submitting timer job.", pTempEndpoint); } // // Drop active command data lock now that we've finished submission. // pTempEndpoint->m_pActiveCommandData->Unlock(); // // Retake the socketport data lock so we can continue to work with the // list. // this->m_pSPData->LockSocketPortData(); fLockedSocketPortData = TRUE; if ( hTempResult != DPN_OK ) { DPFX(DPFPREP, 0, "Failed to spool enum job for endpoint 0x%p onto work thread (err = 0x%lx)! Moving to early completion list.", pTempEndpoint, hTempResult); DisplayDNError( 0, hTempResult ); // // Move it to the "early completion" list. // pTempEndpoint->RemoveFromMultiplexList(); pTempEndpoint->m_blMultiplex.InsertBefore(&blCompleteEarly); } } } else { DPFX(DPFPREP, 1, "Endpoint 0x%p's active command data is NULL, skipping.", pTempEndpoint); } // // If we've looped back around to the beginning, we're done. // if (pBilinkAll == pBilinkEnd) { break; } // // Go to the next associated endpoint. // pBilinkAll = pBilinkNext; } while (TRUE); } else { DPFX(DPFPREP, 1, "No remaining enums to initiate."); } // // Finally loop through all the enums that need to complete early and // do just that. // while (! blCompleteEarly.IsEmpty()) { pBilinkAll = blCompleteEarly.GetNext(); pTempEndpoint = CONTAINING_OBJECT(pBilinkAll, CEndpoint, m_blMultiplex); // // Pull it from the "complete early" list. // pTempEndpoint->RemoveFromMultiplexList(); // // Drop the socket port lock. It's safe since we pulled everything we // we need off of the list that needs protection. // this->m_pSPData->UnlockSocketPortData(); fLockedSocketPortData = FALSE; // // See notes above about NULL handling. // if ( pTempEndpoint->m_pActiveCommandData != NULL ) { // // Complete it with the appropriate error code. // pTempEndpoint->m_pActiveCommandData->Lock(); if ( pTempEndpoint->m_pActiveCommandData->GetState() == COMMAND_STATE_CANCELLING ) { DPFX(DPFPREP, 6, "Completing endpoint 0x%p enum with USERCANCEL.", pTempEndpoint); hTempResult = DPNERR_USERCANCEL; } else { // // Retrieve the current command result. // If the command didn't have a descriptive error, assume it was // not previously set (i.e. wasn't overridden by BindEndpoint above), // and use NOCONNECTION instead. // hTempResult = pTempEndpoint->PendingCommandResult(); if ( hTempResult == DPNERR_GENERIC ) { hTempResult = DPNERR_NOCONNECTION; } DPFX(DPFPREP, 6, "Completing endpoint 0x%p enum query (command 0x%p) with error 0x%lx.", pTempEndpoint, pTempEndpoint->m_pActiveCommandData, hTempResult); } pTempEndpoint->m_pActiveCommandData->Unlock(); CEndpoint::EnumCompleteWrapper( hTempResult, pTempEndpoint->m_pActiveCommandData ); } else { DPFX(DPFPREP, 1, "Endpoint 0x%p's active command data is NULL, skipping.", pTempEndpoint); } // // Retake the socket port lock and go to next item. // this->m_pSPData->LockSocketPortData(); fLockedSocketPortData = TRUE; } this->m_pSPData->UnlockSocketPortData(); fLockedSocketPortData = FALSE; } else { // // Not last multiplexed adapter. All the work needed to be done for these // endpoints at this time has already been done. // DPFX(DPFPREP, 6, "Endpoint 0x%p is not the last multiplexed adapter, not submitting enum timer job yet.", this); } Exit: if ( EnumAddressInfo.pHostAddress != NULL ) { IDirectPlay8Address_Release( EnumAddressInfo.pHostAddress ); EnumAddressInfo.pHostAddress = NULL; } if ( EnumAddressInfo.pDeviceAddress != NULL ) { IDirectPlay8Address_Release( EnumAddressInfo.pDeviceAddress ); EnumAddressInfo.pDeviceAddress = NULL; } DNASSERT( pDeviceAddress != NULL ); IDirectPlay8Address_Release( pDeviceAddress ); DNASSERT( pHostAddress != NULL ); IDirectPlay8Address_Release( pHostAddress ); DNASSERT( !fLockedSocketPortData ); DNASSERT(blCompleteEarly.IsEmpty()); DPFX(DPFPREP, 6, "(0x%p) Returning [0x%lx]", this, hr); return hr; Failure: // // If we still have the socket port lock, drop it. // if ( fLockedSocketPortData ) { this->m_pSPData->UnlockSocketPortData(); fLockedSocketPortData = FALSE; } // // we've failed to complete the enum query, clean up and return this // endpoint to the pool // if ( fEndpointLocked != FALSE ) { Unlock(); fEndpointLocked = FALSE; } Close( hr ); m_pSPData->CloseEndpointHandle( this ); // // remove timer thread reference // DecRef(); goto Exit; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::EnumCompleteWrapper - wrapper when enum has completed // // Entry: Error code from enum command // Pointer to context // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::EnumCompleteWrapper" void CEndpoint::EnumCompleteWrapper( const HRESULT hResult, void *const pContext ) { CCommandData *pCommandData; DNASSERT( pContext != NULL ); pCommandData = static_cast( pContext ); pCommandData->GetEndpoint()->EnumComplete( hResult ); /* REMOVE - MJN pCommandData->GetEndpoint()->Close( hResult ); pCommandData->GetEndpoint()->m_pSPData->CloseEndpointHandle( pCommandData->GetEndpoint() ); pCommandData->GetEndpoint()->DecRef(); */ } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::EnumComplete - enum has completed // // Entry: Error code from enum command // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::EnumComplete" void CEndpoint::EnumComplete( const HRESULT hResult ) { BOOL fProcessCompletion; BOOL fReleaseEndpoint; DPFX(DPFPREP, 6, "(0x%p) Parameters: (0x%lx)", this, hResult); fProcessCompletion = FALSE; fReleaseEndpoint = FALSE; Lock(); switch ( m_State ) { // // enumerating, note that this endpoint is disconnecting // case ENDPOINT_STATE_ENUM: { // // If there are threads using this endpoint, // queue the completion // if (m_dwThreadCount) { SetState( ENDPOINT_STATE_WAITING_TO_COMPLETE ); } else { SetState( ENDPOINT_STATE_DISCONNECTING ); fReleaseEndpoint = TRUE; } // // Prevent more responses from finding this endpoint // fProcessCompletion = TRUE; break; } // // endpoint needs to have a completion indicated // case ENDPOINT_STATE_WAITING_TO_COMPLETE: { if (m_dwThreadCount == 0) { SetState( ENDPOINT_STATE_DISCONNECTING ); fReleaseEndpoint = TRUE; } break; } // // disconnecting (command was probably cancelled) // case ENDPOINT_STATE_DISCONNECTING: { DNASSERT( m_dwThreadCount == 0 ); fReleaseEndpoint = TRUE; break; } // // there's a problem // default: { DNASSERT( FALSE ); break; } } Unlock(); if (fProcessCompletion) { GetCommandParameters()->dwEnumSendIndex = 0; Close( hResult ); m_pSPData->CloseEndpointHandle( this ); } if (fReleaseEndpoint) { DecRef(); } DPFX(DPFPREP, 6, "(0x%p) Leave", this); return; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::CleanUpCommand - clean up this endpoint and unbind from CSocketPort // // Entry: Nothing // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::CleanupCommand" void CEndpoint::CleanUpCommand( void ) { DPFX(DPFPREP, 6, "(0x%p) Enter", this); // // There is an 'EndpointRef' that the endpoint holds against the // socket port since it was created and always must be released. // If the endpoint was bound it needs to be unbound. // if ( GetSocketPort() != NULL ) { DNASSERT( m_pSPData != NULL ); m_pSPData->UnbindEndpoint( this ); } // // If we're bailing here it's because the UI didn't complete. There is no // adapter guid to return because one may have not been specified. Return // a bogus endpoint handle so it can't be queried for addressing data. // if ( m_fListenStatusNeedsToBeIndicated != FALSE ) { HRESULT hTempResult; SPIE_LISTENSTATUS ListenStatus; m_fListenStatusNeedsToBeIndicated = FALSE; memset( &ListenStatus, 0x00, sizeof( ListenStatus ) ); ListenStatus.hCommand = m_pActiveCommandData; ListenStatus.hEndpoint = INVALID_HANDLE_VALUE; ListenStatus.hResult = PendingCommandResult(); memset( &ListenStatus.ListenAdapter, 0x00, sizeof( ListenStatus.ListenAdapter ) ); ListenStatus.pUserContext = m_pActiveCommandData->GetUserContext(); DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_LISTENSTATUS 0x%p to interface 0x%p.", this, &ListenStatus, m_pSPData->DP8SPCallbackInterface()); hTempResult = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // pointer to DPlay callbacks SPEV_LISTENSTATUS, // data type &ListenStatus // pointer to data ); DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_LISTENSTATUS [0x%lx].", this, hTempResult); DNASSERT( hTempResult == DPN_OK ); } m_State = ENDPOINT_STATE_UNINITIALIZED; SetHandle( INVALID_HANDLE_VALUE ); DPFX(DPFPREP, 6, "(0x%p) Leave", this); } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::ProcessEnumData - process received enum data // // Entry: Pointer to received buffer // Associated enum key // Pointer to return address // // Exit: Nothing // // Note: This function assumes that the endpoint has been locked. // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::ProcessEnumData" void CEndpoint::ProcessEnumData( SPRECEIVEDBUFFER *const pBuffer, const DWORD dwEnumKey, const CSocketAddress *const pReturnSocketAddress ) { DNASSERT( pBuffer != NULL ); DNASSERT( pReturnSocketAddress != NULL ); AssertCriticalSectionIsTakenByThisThread( &m_Lock, FALSE ); // // find out what state the endpoint is in before processing data // switch ( m_State ) { // // we're listening, this is the only way to detect enums // case ENDPOINT_STATE_LISTEN: { ENDPOINT_ENUM_QUERY_CONTEXT QueryContext; HRESULT hr; // // initialize // DNASSERT( m_pActiveCommandData != NULL ); DEBUG_ONLY( memset( &QueryContext, 0x00, sizeof( QueryContext ) ) ); // // set callback data // QueryContext.hEndpoint = GetHandle(); QueryContext.dwEnumKey = dwEnumKey; QueryContext.pReturnAddress = pReturnSocketAddress; QueryContext.EnumQueryData.pReceivedData = pBuffer; QueryContext.EnumQueryData.pUserContext = m_pActiveCommandData->GetUserContext(); // // attempt to build a DNAddress for the user, if we can't allocate // the memory ignore this enum // QueryContext.EnumQueryData.pAddressSender = pReturnSocketAddress->DP8AddressFromSocketAddress(); QueryContext.EnumQueryData.pAddressDevice = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, GetGatewayBindType() ); if ( ( QueryContext.EnumQueryData.pAddressSender != NULL ) && ( QueryContext.EnumQueryData.pAddressDevice != NULL ) ) { DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_ENUMQUERY 0x%p to interface 0x%p.", this, &QueryContext.EnumQueryData, m_pSPData->DP8SPCallbackInterface()); DumpAddress( 8, "\t Sender:", QueryContext.EnumQueryData.pAddressSender ); DumpAddress( 8, "\t Device:", QueryContext.EnumQueryData.pAddressDevice ); hr = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // pointer to DirectNet interface SPEV_ENUMQUERY, // data type &QueryContext.EnumQueryData // pointer to data ); DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_ENUMQUERY [0x%lx].", this, hr); if ( hr != DPN_OK ) { DPFX(DPFPREP, 0, "User returned unexpected error from enum query indication!" ); DisplayDNError( 0, hr ); DNASSERT( FALSE ); } } if ( QueryContext.EnumQueryData.pAddressSender != NULL ) { IDirectPlay8Address_Release( QueryContext.EnumQueryData.pAddressSender ); QueryContext.EnumQueryData.pAddressSender = NULL; } if ( QueryContext.EnumQueryData.pAddressDevice != NULL ) { IDirectPlay8Address_Release( QueryContext.EnumQueryData.pAddressDevice ); QueryContext.EnumQueryData.pAddressDevice = NULL; } break; } // // we're disconnecting, ignore this message // case ENDPOINT_STATE_DISCONNECTING: { break; } // // other state // default: { DNASSERT( FALSE ); break; } } } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::ProcessEnumResponseData - process received enum response data // // Entry: Pointer to received data // Pointer to address of sender // // Exit: Nothing // // Note: This function assumes that the endpoint has been locked. // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::ProcessEnumResponseData" void CEndpoint::ProcessEnumResponseData( SPRECEIVEDBUFFER *const pBuffer, const CSocketAddress *const pReturnSocketAddress, const UINT_PTR uRTTIndex ) { HRESULT hrTemp; BOOL fAddedThreadCount = FALSE; SPIE_QUERYRESPONSE QueryResponseData; DNASSERT( pBuffer != NULL ); DNASSERT( pReturnSocketAddress != NULL ); AssertCriticalSectionIsTakenByThisThread( &m_Lock, FALSE ); // // Initialize. // memset( &QueryResponseData, 0x00, sizeof( QueryResponseData ) ); DPFX(DPFPREP, 8, "Socketport 0x%p, endpoint 0x%p receiving enum RTT index 0x%x/%u.", this->GetSocketPort(), this, uRTTIndex, uRTTIndex); Lock(); switch( m_State ) { case ENDPOINT_STATE_ENUM: { // // Valid endpoint - increment the thread count to prevent premature completion // AddRefThreadCount(); fAddedThreadCount = TRUE; // // Attempt to build a sender DPlay8Addresses for the user. // If this fails, we'll ignore the enum. // QueryResponseData.pAddressSender = pReturnSocketAddress->DP8AddressFromSocketAddress(); break; } case ENDPOINT_STATE_WAITING_TO_COMPLETE: case ENDPOINT_STATE_DISCONNECTING: { // // Endpoint is waiting to complete or is disconnecting - ignore data // DPFX(DPFPREP, 2, "Endpoint 0x%p in state %u, ignoring enum response.", this, m_State); break; } default: { // // What's going on ? // DNASSERT( !"Invalid endpoint state" ); break; } } Unlock(); // // If this is a multiplexed IP broadcast enum, we may want to drop the response // because there may be a more appropriate adapter (NAT private side adapter) // that should also be getting responses. // Also, if this is a directed IP enum, we should note whether this response // got proxied or not. // if ( QueryResponseData.pAddressSender != NULL ) { CSocketAddress * pSocketAddress; const SOCKADDR_IN * psaddrinOriginalTarget; const SOCKADDR_IN * psaddrinResponseSource; CSocketPort * pSocketPort; DWORD dwTemp; CBilink * pBilink; CEndpoint * pTempEndpoint; DWORD dwPublicAddressesSize; DWORD dwAddressTypeFlags; SOCKADDR saddrTemp; BOOL fFoundMatchingEndpoint; DWORD dwBytesReturned; // // Find out where and how this enum was originally sent. // pSocketAddress = (CSocketAddress*) this->GetRemoteAddressPointer(); DNASSERT( pSocketAddress != NULL ); // // See if this is a response to and IP enum, either broadcast on multiple // adapters or directed, so we can have special NAT/proxy behavior. // if ( pSocketAddress->GetFamily() == AF_INET ) { psaddrinOriginalTarget = (const SOCKADDR_IN *) pSocketAddress->GetAddress(); pSocketPort = this->GetSocketPort(); DNASSERT( pSocketPort != NULL ); if ( psaddrinOriginalTarget->sin_addr.S_un.S_addr == INADDR_BROADCAST ) { // // Lock the list while we look at the entries. // this->m_pSPData->LockSocketPortData(); if (! this->m_blMultiplex.IsEmpty()) { // // It's a broadcast IP enum on multiple adapters. // // // Cast to get rid of the const. Don't worry, we won't actually // change it. // pSocketAddress = (CSocketAddress*) pSocketPort->GetNetworkAddress(); DNASSERT( pSocketAddress != NULL ); fFoundMatchingEndpoint = FALSE; // // Loop through all other associated multiplexed endpoints to see // if one is more appropriate to receive responses from this // endpoint. See CompleteEnumQuery. // pBilink = this->m_blMultiplex.GetNext(); do { pTempEndpoint = CONTAINING_OBJECT(pBilink, CEndpoint, m_blMultiplex); DNASSERT( pTempEndpoint != this ); DNASSERT( pTempEndpoint->GetType() == ENDPOINT_TYPE_ENUM ); DNASSERT( pTempEndpoint->GetState() != ENDPOINT_STATE_UNINITIALIZED ); DNASSERT( pTempEndpoint->GetCommandParameters() != NULL ); DNASSERT( pTempEndpoint->m_pActiveCommandData != NULL ); pSocketPort = pTempEndpoint->GetSocketPort(); DNASSERT( pSocketPort != NULL ); for(dwTemp = 0; dwTemp < MAX_NUM_DIRECTPLAYNATHELPERS; dwTemp++) { if (pSocketPort->GetNATHelpPort(dwTemp) != NULL) { DNASSERT( g_papNATHelpObjects[dwTemp] != NULL ); dwPublicAddressesSize = sizeof(saddrTemp); dwAddressTypeFlags = 0; hrTemp = IDirectPlayNATHelp_GetRegisteredAddresses(g_papNATHelpObjects[dwTemp], pSocketPort->GetNATHelpPort(dwTemp), &saddrTemp, &dwPublicAddressesSize, &dwAddressTypeFlags, NULL, 0); if ((hrTemp != DPNH_OK) || (! (dwAddressTypeFlags & DPNHADDRESSTYPE_GATEWAYISLOCAL))) { DPFX(DPFPREP, 7, "Socketport 0x%p is not locally mapped on gateway with NAT Help index %u (err = 0x%lx, flags = 0x%lx).", pSocketPort, dwTemp, hrTemp, dwAddressTypeFlags); } else { // // There is a local NAT. // DPFX(DPFPREP, 7, "Socketport 0x%p is locally mapped on gateway with NAT Help index %u (flags = 0x%lx), public address:", pSocketPort, dwTemp, dwAddressTypeFlags); DumpSocketAddress(7, &saddrTemp, AF_INET); // // Are we receiving via an endpoint on the public // adapter for that locally NATted endpoint? // if ( pSocketAddress->CompareToBaseAddress( &saddrTemp ) == 0) { // // If this response came from a private address, // then it would be better if the private adapter // handled it instead. // hrTemp = IDirectPlayNATHelp_QueryAddress(g_papNATHelpObjects[dwTemp], pSocketPort->GetNetworkAddress()->GetAddress(), pReturnSocketAddress->GetAddress(), &saddrTemp, sizeof(saddrTemp), (DPNHQUERYADDRESS_CACHEFOUND | DPNHQUERYADDRESS_CACHENOTFOUND | DPNHQUERYADDRESS_CHECKFORPRIVATEBUTUNMAPPED)); if ((hrTemp == DPNH_OK) || (hrTemp == DPNHERR_NOMAPPINGBUTPRIVATE)) { // // The address is private. Drop this response, // and assume the private adapter will get one // DPFX(DPFPREP, 3, "Got enum response via public endpoint 0x%p that should be handled by associated private endpoint 0x%p instead, dropping.", this, pTempEndpoint); // // Clear the sender address so that we don't // indicate this enum. // IDirectPlay8Address_Release( QueryResponseData.pAddressSender ); QueryResponseData.pAddressSender = NULL; } else { // // The address does not appear to be private. Let the // response through. // DPFX(DPFPREP, 3, "Receiving enum response via public endpoint 0x%p but associated private endpoint 0x%p does not see sender as local (err = 0x%lx).", this, pTempEndpoint, hrTemp); } // // No need to search for any more private-side // endpoints. // fFoundMatchingEndpoint = TRUE; } else { DPFX(DPFPREP, 8, "Receiving enum response via endpoint 0x%p, which is not on the public adapter for associated multiplex endpoint 0x%p.", this, pTempEndpoint); } // // No need to search for any more NAT Help // registrations. // break; } // end else (is mapped locally on Internet gateway) } else { // // No DirectPlay NAT Helper registration in this slot. // } } // end for (each DirectPlay NAT Helper) // // If we found a matching private adapter, we can stop // searching. // if (fFoundMatchingEndpoint) { break; } // // Otherwise, go to the next endpoint. // pBilink = pBilink->GetNext(); } while (pBilink != &this->m_blMultiplex); // // Drop the lock now that we're done with the list. // this->m_pSPData->UnlockSocketPortData(); // // If we didn't already find a matching endpoint, see if // WinSock reports this as the best route for the response. // if (! fFoundMatchingEndpoint) { pSocketPort = this->GetSocketPort(); if (p_WSAIoctl(pSocketPort->GetSocket(), SIO_ROUTING_INTERFACE_QUERY, (PVOID) pReturnSocketAddress->GetAddress(), pReturnSocketAddress->GetAddressSize(), &saddrTemp, sizeof(saddrTemp), &dwBytesReturned, NULL, NULL) == 0) { if (( ((SOCKADDR_IN*) (&saddrTemp))->sin_addr.S_un.S_addr != p_htonl(INADDR_LOOPBACK) ) && ( pSocketPort->GetNetworkAddress()->CompareToBaseAddress( &saddrTemp ) != 0)) { // // The response would be better off arriving // on a different interface. // DPFX(DPFPREP, 3, "Got enum response via endpoint 0x%p (socketport 0x%p) that should be handled by the socketport for %s instead, dropping.", this, pSocketPort, p_inet_ntoa(((SOCKADDR_IN*) (&saddrTemp))->sin_addr)); // // Clear the sender address so that we don't // indicate this enum. // IDirectPlay8Address_Release( QueryResponseData.pAddressSender ); QueryResponseData.pAddressSender = NULL; } else { // // The response arrived on the interface with // the best route. // DPFX(DPFPREP, 3, "Receiving enum response via endpoint 0x%p (socketport 0x%p) that appears to be the best route (%s).", this, pSocketPort, p_inet_ntoa(((SOCKADDR_IN*) (&saddrTemp))->sin_addr)); } } #ifdef DEBUG else { DWORD dwError; const SOCKADDR_IN * psaddrinTemp; dwError = p_WSAGetLastError(); psaddrinTemp = (const SOCKADDR_IN *) pReturnSocketAddress->GetAddress(); DPFX(DPFPREP, 0, "Couldn't query routing interface for %s (err = %u)! Assuming endpoint 0x%p (socketport 0x%p) is best route.", p_inet_ntoa(psaddrinTemp->sin_addr), dwError, this, pSocketPort); } #endif // DEBUG } // end if (didn't find matching endpoint) } else { // // IP broadcast enum, but no multiplexed adapters. // // // Drop the lock we only needed it to look for multiplexed // adapters. // this->m_pSPData->UnlockSocketPortData(); DPFX(DPFPREP, 8, "IP broadcast enum endpoint (0x%p) is not multiplexed, not checking for local NAT mapping.", this); } } else { psaddrinResponseSource = (const SOCKADDR_IN *) pReturnSocketAddress->GetAddress(); // // It's an IP enum that wasn't sent to the broadcast address. // If the enum was sent to a specific port (not the DPNSVR // port) but we're getting a response from a different IP // address or port, then someone along the way is proxying/ // NATting the data. Store the original target in the // address, since it might come in handy depending on what // the user tries to do with that address. // if ((psaddrinResponseSource->sin_addr.S_un.S_addr != psaddrinOriginalTarget->sin_addr.S_un.S_addr) || ((psaddrinResponseSource->sin_port != psaddrinOriginalTarget->sin_port) && (p_ntohs(psaddrinOriginalTarget->sin_port) != DPNA_DPNSVR_PORT))) { if ((pSocketPort->IsUsingProxyWinSockLSP()) || (g_fTreatAllResponsesAsProxied)) { PROXIEDRESPONSEORIGINALADDRESS proa; DPFX(DPFPREP, 3, "Endpoint 0x%p (proxied socketport 0x%p) receiving enum response from different IP address and/or port.", this, pSocketPort); memset(&proa, 0, sizeof(proa)); proa.dwSocketPortID = pSocketPort->GetSocketPortID(); proa.dwOriginalTargetAddressV4 = psaddrinOriginalTarget->sin_addr.S_un.S_addr; proa.wOriginalTargetPort = psaddrinOriginalTarget->sin_port; // // Add the component, but ignore failure, we might be able // to survive without it. // hrTemp = IDirectPlay8Address_AddComponent( QueryResponseData.pAddressSender, // interface DPNA_PRIVATEKEY_PROXIED_RESPONSE_ORIGINAL_ADDRESS, // tag &proa, // component data sizeof(proa), // component data size DPNA_DATATYPE_BINARY // component data type ); if ( hrTemp != DPN_OK ) { DPFX(DPFPREP, 0, "Couldn't add private proxied response original address component (err = 0x%lx)! Ignoring.", hrTemp); } } else { DPFX(DPFPREP, 3, "Endpoint 0x%p receiving enum response from different IP address and/or port, but socketport 0x%p not considered proxied, indicating as is.", this, pSocketPort); } } else { // // The IP address and port to which enum was originally // sent is the same as where this response came from, or // the port differs but the enum was originally sent to // the DPNSVR port, so it _should_ differ. // } } } else { // // Not IP address. // DPFX(DPFPREP, 8, "Non-IP endpoint (0x%p), not checking for local NAT mapping or proxy.", this); } } if ( QueryResponseData.pAddressSender != NULL ) { DNASSERT( m_pActiveCommandData != NULL ); // // set message data // DNASSERT( GetCommandParameters() != NULL ); QueryResponseData.pReceivedData = pBuffer; QueryResponseData.dwRoundTripTime = GETTIMESTAMP() - GetCommandParameters()->dwEnumSendTimes[ uRTTIndex ]; QueryResponseData.pUserContext = m_pActiveCommandData->GetUserContext(); // // If we can't allocate the device address object, ignore this // enum. // QueryResponseData.pAddressDevice = GetSocketPort()->GetDP8BoundNetworkAddress( SP_ADDRESS_TYPE_DEVICE_USE_ANY_PORT, GetGatewayBindType() ); if ( QueryResponseData.pAddressDevice != NULL ) { DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_QUERYRESPONSE 0x%p to interface 0x%p.", this, &QueryResponseData, m_pSPData->DP8SPCallbackInterface()); DumpAddress( 8, "\t Sender:", QueryResponseData.pAddressSender ); DumpAddress( 8, "\t Device:", QueryResponseData.pAddressDevice ); hrTemp = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // pointer to DirectNet interface SPEV_QUERYRESPONSE, // data type &QueryResponseData // pointer to data ); DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_QUERYRESPONSE [0x%lx].", this, hrTemp); if ( hrTemp != DPN_OK ) { DPFX(DPFPREP, 0, "User returned unknown error when indicating query response!" ); DisplayDNError( 0, hrTemp ); DNASSERT( FALSE ); } IDirectPlay8Address_Release( QueryResponseData.pAddressDevice ); QueryResponseData.pAddressDevice = NULL; } IDirectPlay8Address_Release( QueryResponseData.pAddressSender ); QueryResponseData.pAddressSender = NULL; } if (fAddedThreadCount) { DWORD dwThreadCount; BOOL fNeedToComplete; // // Decrement thread count and complete if required // fNeedToComplete = FALSE; Lock(); dwThreadCount = DecRefThreadCount(); if ((m_State == ENDPOINT_STATE_WAITING_TO_COMPLETE) && (dwThreadCount == 0)) { fNeedToComplete = TRUE; } Unlock(); if (fNeedToComplete) { EnumComplete( DPN_OK ); } } DNASSERT( QueryResponseData.pAddressSender == NULL ); DNASSERT( QueryResponseData.pAddressDevice == NULL ); } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::ProcessUserData - process received user data // // Entry: Pointer to received data // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::ProcessUserData" void CEndpoint::ProcessUserData( CReadIOData *const pReadData ) { DNASSERT( pReadData != NULL ); switch ( m_State ) { // // endpoint is connected // case ENDPOINT_STATE_CONNECT_CONNECTED: { HRESULT hr; SPIE_DATA UserData; // // Although the endpoint is marked as connected, it's possible that // we haven't stored the user context yet. Make sure we've done // that. // if ( ! m_fConnectSignalled ) { DPFX(DPFPREP, 1, "(0x%p) Thread indicating connect has not stored user context yet, dropping read data 0x%p.", this, pReadData); break; } // // it's possible that the user wants to keep the data, add a // reference to keep it from going away // pReadData->AddRef(); DEBUG_ONLY( DNASSERT( pReadData->m_fRetainedByHigherLayer == FALSE ) ); DEBUG_ONLY( pReadData->m_fRetainedByHigherLayer = TRUE ); // // we're connected report the user data // DEBUG_ONLY( memset( &UserData, 0x00, sizeof( UserData ) ) ); UserData.hEndpoint = GetHandle(); UserData.pEndpointContext = GetUserEndpointContext(); UserData.pReceivedData = pReadData->ReceivedBuffer(); DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_DATA 0x%p to interface 0x%p.", this, &UserData, m_pSPData->DP8SPCallbackInterface()); hr = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // pointer to interface SPEV_DATA, // user data was received &UserData // pointer to data ); DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_DATA [0x%lx].", this, hr); switch ( hr ) { // // user didn't keep the data, remove the reference added above // case DPN_OK: { DNASSERT( pReadData != NULL ); DEBUG_ONLY( pReadData->m_fRetainedByHigherLayer = FALSE ); pReadData->DecRef(); break; } // // The user kept the data buffer, they will return it later. // Leave the reference to prevent this buffer from being returned // to the pool. // case DPNERR_PENDING: { break; } // // Unknown return. Remove the reference added above. // default: { DNASSERT( pReadData != NULL ); DEBUG_ONLY( pReadData->m_fRetainedByHigherLayer = FALSE ); pReadData->DecRef(); DPFX(DPFPREP, 0, "User returned unknown error when indicating user data (err = 0x%lx)!", hr ); DisplayDNError( 0, hr ); DNASSERT( FALSE ); break; } } break; } // // Endpoint hasn't finished connecting yet, ignore data. // case ENDPOINT_STATE_ATTEMPTING_CONNECT: { DPFX(DPFPREP, 3, "Endpoint 0x%p still connecting, dropping read data 0x%p.", this, pReadData); break; } // // Endpoint disconnecting, ignore data. // case ENDPOINT_STATE_DISCONNECTING: { DPFX(DPFPREP, 3, "Endpoint 0x%p disconnecting, dropping read data 0x%p.", this, pReadData); break; } // // other state // default: { DNASSERT( FALSE ); break; } } return; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::ProcessUserDataOnListen - process received user data on a listen // port that may result in a new connection // // Entry: Pointer to received data // Pointer to socket address that data was received from // // Exit: Nothing // // Note: This function assumes that this endpoint has been locked. // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::ProcessUserDataOnListen" void CEndpoint::ProcessUserDataOnListen( CReadIOData *const pReadData, const CSocketAddress *const pSocketAddress ) { HRESULT hr; CEndpoint * pNewEndpoint; SPIE_CONNECT ConnectData; DNASSERT( pReadData != NULL ); DNASSERT( pSocketAddress != NULL ); AssertCriticalSectionIsTakenByThisThread( &m_Lock, FALSE ); DPFX(DPFPREP, 7, "Endpoint 0x%p reporting connect on a listen.", this ); // // initialize // pNewEndpoint = NULL; switch ( m_State ) { // // this endpoint is still listening // case ENDPOINT_STATE_LISTEN: { break; } // // we're unable to process this user data, exti // case ENDPOINT_STATE_DISCONNECTING: { goto Exit; break; } // // other state // default: { DNASSERT( FALSE ); break; } } // // get a new endpoint from the pool // pNewEndpoint = m_pSPData->GetNewEndpoint(); if ( pNewEndpoint == NULL ) { hr = DPNERR_OUTOFMEMORY; DPFX(DPFPREP, 0, "Could not create new endpoint for new connection on listen!" ); goto Failure; } // // We are adding this endpoint to the hash table and indicating it up // to the user, so it's possible that it could be disconnected (and thus // removed from the table) while we're still in here. We need to // hold an additional reference for the duration of this function to // prevent it from disappearing while we're still indicating data. // pNewEndpoint->AddCommandRef(); // // open this endpoint as a new connection, since the new endpoint // is related to 'this' endpoint, copy local information // hr = pNewEndpoint->Open( ENDPOINT_TYPE_CONNECT_ON_LISTEN, NULL, pSocketAddress ); if ( hr != DPN_OK ) { DPFX(DPFPREP, 0, "Problem initializing new endpoint when indicating connect on listen!" ); DisplayDNError( 0, hr ); goto Failure; } hr = m_pSPData->BindEndpoint( pNewEndpoint, NULL, GetSocketPort()->GetNetworkAddress(), GATEWAY_BIND_TYPE_NONE ); if ( hr != DPN_OK ) { DPFX(DPFPREP, 0, "Failed to bind new endpoint for connect on listen!" ); DisplayDNError( 0, hr ); goto Failure; } // // Indicate connect on this endpoint. // DEBUG_ONLY( memset( &ConnectData, 0x00, sizeof( ConnectData ) ) ); DBG_CASSERT( sizeof( ConnectData.hEndpoint ) == sizeof( pNewEndpoint ) ); ConnectData.hEndpoint = pNewEndpoint->GetHandle(); DNASSERT( m_pActiveCommandData != NULL ); DNASSERT( GetCommandParameters() != NULL ); ConnectData.pCommandContext = GetCommandParameters()->PendingCommandData.ListenData.pvContext; DNASSERT( pNewEndpoint->GetUserEndpointContext() == NULL ); hr = pNewEndpoint->SignalConnect( &ConnectData ); switch ( hr ) { // // user accepted new connection // case DPN_OK: { // // fall through to code below // break; } // // user refused new connection // case DPNERR_ABORTED: { DNASSERT( pNewEndpoint->GetUserEndpointContext() == NULL ); DPFX(DPFPREP, 8, "User refused new connection!" ); goto Failure; break; } // // other // default: { DPFX(DPFPREP, 0, "Unknown return when indicating connect event on new connect from listen!" ); DisplayDNError( 0, hr ); DNASSERT( FALSE ); break; } } // // note that a connection has been established and send the data received // through this new endpoint // pNewEndpoint->ProcessUserData( pReadData ); // // Remove the reference we added just after creating the endpoint. // pNewEndpoint->DecCommandRef(); //pNewEndpoint = NULL; Exit: return; Failure: if ( pNewEndpoint != NULL ) { // // closing endpoint decrements reference count and may return it to the pool // pNewEndpoint->Close( hr ); m_pSPData->CloseEndpointHandle( pNewEndpoint ); pNewEndpoint->DecCommandRef(); // remove reference added just after creating endpoint //pNewEndpoint = NULL; } goto Exit; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::EnumTimerCallback - timed callback to send enum data // // Entry: Pointer to context // Pointer to current timer retry interval // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::EnumTimerCallback" void CEndpoint::EnumTimerCallback( void *const pContext, DN_TIME * const pRetryInterval ) { CCommandData *pCommandData; CEndpoint *pThisObject; WRITE_IO_DATA_POOL_CONTEXT PoolContext; CWriteIOData *pWriteData; DNASSERT( pContext != NULL ); // // initialize // pCommandData = static_cast( pContext ); pThisObject = pCommandData->GetEndpoint(); pWriteData = NULL; pThisObject->Lock(); switch ( pThisObject->m_State ) { // // we're enumerating (as expected) // case ENDPOINT_STATE_ENUM: { break; } // // this endpoint is disconnecting, bail! // case ENDPOINT_STATE_WAITING_TO_COMPLETE: case ENDPOINT_STATE_DISCONNECTING: { pThisObject->Unlock(); goto Exit; break; } // // there's a problem // default: { DNASSERT( FALSE ); break; } } pThisObject->Unlock(); // // attempt to get a new IO buffer for this endpoint // PoolContext.SPType = pThisObject->m_pSPData->GetType(); pWriteData = pThisObject->m_pSPData->GetThreadPool()->GetNewWriteIOData( &PoolContext ); if ( pWriteData == NULL ) { DPFX(DPFPREP, 0, "Failed to get write data for an enum!" ); goto Failure; } // // Set all data for the write. Since this is an enum and we // don't care about the outgoing data, don't send an indication // when it completes. // DNASSERT( pThisObject->m_pActiveCommandData != NULL ); DNASSERT( pThisObject->GetCommandParameters() != NULL ); pWriteData->m_pBuffers = pThisObject->GetCommandParameters()->PendingCommandData.EnumQueryData.pBuffers; pWriteData->m_uBufferCount = pThisObject->GetCommandParameters()->PendingCommandData.EnumQueryData.dwBufferCount; pWriteData->m_pDestinationSocketAddress = pThisObject->GetRemoteAddressPointer(); pWriteData->m_SendCompleteAction = SEND_COMPLETE_ACTION_NONE; DNASSERT( pWriteData->m_pCommand != NULL ); DNASSERT( pWriteData->m_pCommand->GetUserContext() == NULL ); pWriteData->m_pCommand->SetState( COMMAND_STATE_PENDING ); DNASSERT( pThisObject->GetSocketPort() != NULL ); pThisObject->GetCommandParameters()->dwEnumSendIndex++; pThisObject->GetCommandParameters()->dwEnumSendTimes[ ( pThisObject->GetCommandParameters()->dwEnumSendIndex & ENUM_RTT_MASK ) ] = GETTIMESTAMP(); DPFX(DPFPREP, 8, "Socketport 0x%p, endpoint 0x%p sending enum RTT index 0x%x/%u.", pThisObject->GetSocketPort(), pThisObject, ( pThisObject->GetCommandParameters()->dwEnumSendIndex & ENUM_RTT_MASK ), ( pThisObject->GetCommandParameters()->dwEnumSendIndex & ENUM_RTT_MASK )); pThisObject->GetSocketPort()->SendEnumQueryData( pWriteData, ( pThisObject->GetEnumKey()->GetKey() | ( pThisObject->GetCommandParameters()->dwEnumSendIndex & ENUM_RTT_MASK ) ) ); Exit: return; Failure: // nothing to clean up at this time goto Exit; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::SignalConnect - note connection // // Entry: Pointer to connect data // // Exit: Error code // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::SignalConnect" HRESULT CEndpoint::SignalConnect( SPIE_CONNECT *const pConnectData ) { HRESULT hr; DNASSERT( pConnectData != NULL ); DNASSERT( pConnectData->hEndpoint == GetHandle() ); AssertCriticalSectionIsTakenByThisThread( &m_Lock, FALSE ); // // Lock while we check state. // Lock(); // // initialize // hr = DPN_OK; switch ( m_State ) { // // disconnecting, nothing to do // case ENDPOINT_STATE_DISCONNECTING: { DPFX(DPFPREP, 1, "Endpoint 0x%p disconnecting, not indicating SPEV_CONNECT.", this); // // Drop the lock. // Unlock(); hr = DPNERR_USERCANCEL; break; } // // we're attempting to connect // case ENDPOINT_STATE_ATTEMPTING_CONNECT: { DNASSERT( m_fConnectSignalled == FALSE ); // // Set the state as connected. // m_State = ENDPOINT_STATE_CONNECT_CONNECTED; // // Add a reference for the user. // AddRef(); // // Drop the lock. // Unlock(); DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_CONNECT 0x%p to interface 0x%p.", this, pConnectData, m_pSPData->DP8SPCallbackInterface()); hr = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // interface SPEV_CONNECT, // event type pConnectData // pointer to data ); DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_CONNECT [0x%lx].", this, hr); switch ( hr ) { // // connection accepted // case DPN_OK: { // // note that we're connected, unless we're already trying to // disconnect. // Lock(); SetUserEndpointContext( pConnectData->pEndpointContext ); m_fConnectSignalled = TRUE; if (m_State == ENDPOINT_STATE_DISCONNECTING) { // // Although the endpoint is disconnecting, whatever caused the // disconnect will release the reference added before we indicated // the connect. // DPFX(DPFPREP, 1, "Endpoint 0x%p already disconnecting.", this); } else { DNASSERT(m_State == ENDPOINT_STATE_CONNECT_CONNECTED); // // The reference added before we indicated the connect will be // removed when the endpoint is disconnected. // } Unlock(); break; } // // user aborted connection attempt, nothing to do, just pass // the result on // case DPNERR_ABORTED: { DNASSERT( GetUserEndpointContext() == NULL ); // // Remove the user reference. // DecRef(); break; } default: { DNASSERT( FALSE ); // // Remove the user reference. // DecRef(); break; } } break; } // // states where we shouldn't be getting called // default: { DNASSERT( FALSE ); // // Drop the lock. // Unlock(); break; } } return hr; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::SignalDisconnect - note disconnection // // Entry: Old endpoint handle // // Exit: Nothing // // Note: This function assumes that this endpoint's data is locked! // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::SignalDisconnect" void CEndpoint::SignalDisconnect( const HANDLE hOldEndpointHandle ) { HRESULT hr; SPIE_DISCONNECT DisconnectData; // tell user that we're disconnecting DNASSERT( m_fConnectSignalled != FALSE ); DBG_CASSERT( sizeof( DisconnectData.hEndpoint ) == sizeof( this ) ); DisconnectData.hEndpoint = hOldEndpointHandle; DisconnectData.pEndpointContext = GetUserEndpointContext(); m_fConnectSignalled = FALSE; DPFX(DPFPREP, 2, "Endpoint 0x%p indicating SPEV_DISCONNECT 0x%p to interface 0x%p.", this, &DisconnectData, m_pSPData->DP8SPCallbackInterface()); hr = IDP8SPCallback_IndicateEvent( m_pSPData->DP8SPCallbackInterface(), // interface SPEV_DISCONNECT, // event type &DisconnectData // pointer to data ); DPFX(DPFPREP, 2, "Endpoint 0x%p returning from SPEV_DISCONNECT [0x%lx].", this, hr); if ( hr != DPN_OK ) { DPFX(DPFPREP, 0, "Problem with SignalDisconnect!" ); DisplayDNError( 0, hr ); DNASSERT( FALSE ); } SetDisconnectIndicationHandle( INVALID_HANDLE_VALUE ); return; } //********************************************************************** //********************************************************************** // ------------------------------ // CEndpoint::CompletePendingCommand - complete a pending command // // Entry: Error code returned for command // // Exit: Nothing // ------------------------------ #undef DPF_MODNAME #define DPF_MODNAME "CEndpoint::CompletePendingCommand" void CEndpoint::CompletePendingCommand( const HRESULT hCommandResult ) { HRESULT hr; ENDPOINT_COMMAND_PARAMETERS * pCommandParameters; CCommandData * pActiveCommandData; DNASSERT( GetCommandParameters() != NULL ); DNASSERT( m_pActiveCommandData != NULL ); pCommandParameters = GetCommandParameters(); SetCommandParameters( NULL ); pActiveCommandData = m_pActiveCommandData; m_pActiveCommandData = NULL; // // If this was a connect or enum command, it may be on the list of postponed // connects. Even if it were not on the list, though, this remove is safe. // m_pSPData->LockSocketPortData(); pActiveCommandData->RemoveFromPostponedList(); m_pSPData->UnlockSocketPortData(); DPFX(DPFPREP, 5, "Endpoint 0x%p completing command 0x%p (result = 0x%lx, user context 0x%p) to interface 0x%p.", this, pActiveCommandData, hCommandResult, pActiveCommandData->GetUserContext(), m_pSPData->DP8SPCallbackInterface()); hr = IDP8SPCallback_CommandComplete( m_pSPData->DP8SPCallbackInterface(), // pointer to callbacks pActiveCommandData, // command handle hCommandResult, // return pActiveCommandData->GetUserContext() // user cookie ); DPFX(DPFPREP, 5, "Endpoint 0x%p returning from command complete [0x%lx].", this, hr); memset( pCommandParameters, 0x00, sizeof( *pCommandParameters ) ); ReturnEndpointCommandParameters( pCommandParameters ); pActiveCommandData->DecRef(); pActiveCommandData = NULL; // // Now that the command is done, release the interface reference we were // holding. // IDP8ServiceProvider_Release( m_pSPData->COMInterface() ); } //**********************************************************************