/* ** Copyright 1992, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */ #include #include #include #include "shell.h" typedef struct _depthRec { long index; GLenum value; char *name; enumRec *enumTable; } depthRec; enumRec enum_Depth[] = { GL_EQUAL, "GL_EQUAL", GL_NOTEQUAL, "GL_NOTEQUAL", GL_LESS, "GL_LESS", GL_LEQUAL, "GL_LEQUAL", GL_GREATER, "GL_GREATER", GL_GEQUAL, "GL_GEQUAL", GL_ALWAYS, "GL_ALWAYS", GL_NEVER, "GL_NEVER", -1, "End of List" }; void DepthInit(void *data) { depthRec *ptr; ptr = (depthRec *)malloc(sizeof(depthRec)); *((void **)data) = (void *)ptr; ptr->enumTable = enum_Depth; ptr->index = 0; ptr->value = ptr->enumTable->value; ptr->name = ptr->enumTable->name; } long DepthUpdate(void *data) { depthRec *ptr = (depthRec *)data; ptr->index += 1; if (ptr->enumTable[ptr->index].value == -1) { ptr->index = 0; ptr->value = ptr->enumTable->value; ptr->name = ptr->enumTable->name; return 1; } else { ptr->value = ptr->enumTable[ptr->index].value; ptr->name = ptr->enumTable[ptr->index].name; return 0; } } void DepthSet(long enabled, void *data) { depthRec *ptr = (depthRec *)data; if (enabled) { glDepthFunc(ptr->value); glDepthRange(-1, 1); glEnable(GL_DEPTH_TEST); } else { glDisable(GL_DEPTH_TEST); } Probe(); } void DepthStatus(long enabled, void *data) { depthRec *ptr = (depthRec *)data; if (enabled) { Output("Depth on.\n"); Output("\t%s.\n", ptr->name); } else { Output("Depth off.\n"); } }