/*
 * (c) Copyright 1993, Silicon Graphics, Inc.
 * ALL RIGHTS RESERVED 
 * Permission to use, copy, modify, and distribute this software for 
 * any purpose and without fee is hereby granted, provided that the above
 * copyright notice appear in all copies and that both the copyright notice
 * and this permission notice appear in supporting documentation, and that 
 * the name of Silicon Graphics, Inc. not be used in advertising
 * or publicity pertaining to distribution of the software without specific,
 * written prior permission. 
 *
 * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
 * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
 * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
 * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
 * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
 * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
 * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
 * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
 * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
 * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
 * 
 * US Government Users Restricted Rights 
 * Use, duplication, or disclosure by the Government is subject to
 * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
 * (c)(1)(ii) of the Rights in Technical Data and Computer Software
 * clause at DFARS 252.227-7013 and/or in similar or successor
 * clauses in the FAR or the DOD or NASA FAR Supplement.
 * Unpublished-- rights reserved under the copyright laws of the
 * United States.  Contractor/manufacturer is Silicon Graphics,
 * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
 *
 * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
 */
#include "windows.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#include "GL/gl.h"
#include "GL/glu.h"
#include "tk.h"


#define PI 3.141592657

enum {
    NORMAL = 0,
    WEIRD = 1
};

enum {
    STREAK = 0,
    CIRCLE = 1
};

#define MAXSTARS 400
#define MAXPOS 10000
#define MAXWARP 10
#define MAXANGLES 6000


typedef struct _starRec {
    GLint type;
    float x[2], y[2], z[2];
    float offsetX, offsetY, offsetR, rotation;
} starRec;


GLenum doubleBuffer, directRender;
GLint windW, windH;

GLenum flag = NORMAL;
GLint starCount = MAXSTARS / 2;
float speed = 1.0;
GLint nitro = 0;
starRec stars[MAXSTARS];
float sinTable[MAXANGLES];


float Sin(float angle)
{

    return (sinTable[(GLint)angle]);
}

float Cos(float angle)
{

    return (sinTable[((GLint)angle+(MAXANGLES/4))%MAXANGLES]);
}

void NewStar(GLint n, GLint d)
{

    if (rand()%4 == 0) {
	stars[n].type = CIRCLE;
    } else {
	stars[n].type = STREAK;
    }
    stars[n].x[0] = (float)(rand() % MAXPOS - MAXPOS / 2);
    stars[n].y[0] = (float)(rand() % MAXPOS - MAXPOS / 2);
    stars[n].z[0] = (float)(rand() % MAXPOS + d);
    if (rand()%4 == 0 && flag == WEIRD) {
	stars[n].offsetX = (float)(rand() % 100 - 100 / 2);
	stars[n].offsetY = (float)(rand() % 100 - 100 / 2);
	stars[n].offsetR = (float)(rand() % 25 - 25 / 2);
    } else {
	stars[n].offsetX = 0.0;
	stars[n].offsetY = 0.0;
	stars[n].offsetR = 0.0;
    }
}

void RotatePoint(float *x, float *y, float rotation)
{
    float tmpX, tmpY;

    tmpX = *x * Cos(rotation) - *y * Sin(rotation);
    tmpY = *y * Cos(rotation) + *x * Sin(rotation);
    *x = tmpX;
    *y = tmpY;
}

void MoveStars(void)
{
    float offset;
    GLint n;

    offset = speed * 60.0;

    for (n = 0; n < starCount; n++) {
	stars[n].x[1] = stars[n].x[0];
	stars[n].y[1] = stars[n].y[0];
	stars[n].z[1] = stars[n].z[0];
	stars[n].x[0] += stars[n].offsetX;
	stars[n].y[0] += stars[n].offsetY;
	stars[n].z[0] -= offset;
        stars[n].rotation += stars[n].offsetR;
        if (stars[n].rotation > MAXANGLES) {
            stars[n].rotation = 0.0;
	}
    }
}

GLenum StarPoint(GLint n)
{
    float x0, y0, x1, y1, width;
    GLint i;

    x0 = stars[n].x[0] * windW / stars[n].z[0];
    y0 = stars[n].y[0] * windH / stars[n].z[0];
    RotatePoint(&x0, &y0, stars[n].rotation);
    x0 += windW / 2.0;
    y0 += windH / 2.0;

    if (x0 >= 0.0 && x0 < windW && y0 >= 0.0 && y0 < windH) {
	if (stars[n].type == STREAK) {
	    x1 = stars[n].x[1] * windW / stars[n].z[1];
	    y1 = stars[n].y[1] * windH / stars[n].z[1];
	    RotatePoint(&x1, &y1, stars[n].rotation);
	    x1 += windW / 2.0;
	    y1 += windH / 2.0;

	    glLineWidth(MAXPOS/100.0/stars[n].z[0]+1.0);
	    glColor3f(1.0, (MAXWARP-speed)/MAXWARP, (MAXWARP-speed)/MAXWARP);
	    if (fabs(x0-x1) < 1.0 && fabs(y0-y1) < 1.0) {
		glBegin(GL_POINTS);
		    glVertex2f(x0, y0);
		glEnd();
	    } else {
		glBegin(GL_LINES);
		    glVertex2f(x0, y0);
		    glVertex2f(x1, y1);
		glEnd();
	    }
	} else {
	    width = MAXPOS / 10.0 / stars[n].z[0] + 1.0;
	    glColor3f(1.0, 0.0, 0.0);
	    glBegin(GL_POLYGON);
		for (i = 0; i < 8; i++) {
		    float x = x0 + width * Cos((float)i*MAXANGLES/8.0);
		    float y = y0 + width * Sin((float)i*MAXANGLES/8.0);
		    glVertex2f(x, y);
		};
	    glEnd();
	}
	return GL_TRUE;
    } else {
	return GL_FALSE;
    }
}

void ShowStars(void)
{
    GLint n;

    glClear(GL_COLOR_BUFFER_BIT);

    for (n = 0; n < starCount; n++) {
	if (stars[n].z[0] > speed || (stars[n].z[0] > 0.0 && speed < MAXWARP)) {
	    if (StarPoint(n) == GL_FALSE) {
		NewStar(n, MAXPOS);
	    }
	} else {
	    NewStar(n, MAXPOS);
	}
    }
}

static void Init(void)
{
    float angle;
    GLint n;

    srand((unsigned int)time(NULL));

    for (n = 0; n < MAXSTARS; n++) {
	NewStar(n, 100);
    }

    angle = 0.0;
    for (n = 0; n < MAXANGLES ; n++) {
	sinTable[n] = sin(angle);
        angle += PI / (MAXANGLES / 2.0);
    }

    glClearColor(0.0, 0.0, 0.0, 0.0);

    glDisable(GL_DITHER);
}

void Reshape(int width, int height)
{

    windW = (GLint)width;
    windH = (GLint)height;

    glViewport(0, 0, windW, windH);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(-0.5, windW+0.5, -0.5, windH+0.5);
    glMatrixMode(GL_MODELVIEW);
}

static GLenum Key(int key, GLenum mask)
{

    switch (key) {
      case TK_ESCAPE:
	tkQuit();
      case TK_SPACE:
	flag = (flag == NORMAL) ? WEIRD : NORMAL;
	break;
      case TK_t:
	nitro = 1;
	break;
      default:
	return GL_FALSE;
    }
    return GL_TRUE;
}

void Idle(void)
{

    MoveStars();
    ShowStars();
    if (nitro > 0) {
	speed = (float)(nitro / 10) + 1.0;
	if (speed > MAXWARP) {
	    speed = MAXWARP;
	}
	if (++nitro > MAXWARP*10) {
	    nitro = -nitro;
	}
    } else if (nitro < 0) {
	nitro++;
	speed = (float)(-nitro / 10) + 1.0;
	if (speed > MAXWARP) {
	    speed = MAXWARP;
	}
    }

    glFlush();
    if (doubleBuffer) {
	tkSwapBuffers();
    }
}

static GLenum Args(int argc, char **argv)
{
    GLint i;

    doubleBuffer = GL_FALSE;
    directRender = GL_FALSE;

    for (i = 1; i < argc; i++) {
	if (strcmp(argv[i], "-sb") == 0) {
	    doubleBuffer = GL_FALSE;
	} else if (strcmp(argv[i], "-db") == 0) {
	    doubleBuffer = GL_TRUE;
	} else if (strcmp(argv[i], "-dr") == 0) {
	    directRender = GL_TRUE;
	} else if (strcmp(argv[i], "-ir") == 0) {
	    directRender = GL_FALSE;
	}
    }
    return GL_TRUE;
}

void main(int argc, char **argv)
{
    GLenum type;

    if (Args(argc, argv) == GL_FALSE) {
	tkQuit();
    }

    windW = 300;
    windH = 300;
    tkInitPosition(0, 0, 300, 300);

    type = TK_RGB;
    type |= (doubleBuffer) ? TK_DOUBLE : TK_SINGLE;
    type |= (directRender) ? TK_DIRECT : TK_INDIRECT;
    tkInitDisplayMode(type);

    if (tkInitWindow("Stars") == GL_FALSE) {
	tkQuit();
    }

    Init();

    tkExposeFunc(Reshape);
    tkReshapeFunc(Reshape);
    tkKeyDownFunc(Key);
    tkIdleFunc(Idle);
    tkExec();
}