/*========================================================================== * * Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved. * * File: d3dsphr.h * ***************************************************************************/ #ifndef __D3DSPHR_H__ #define __D3DSPHR_H__ #ifdef __cplusplus extern "C" { #endif /* * Generates a sphere around the y-axis centered at the origin including * normals and texture coordiantes. Returns TRUE on success and FALSE on * failure. * sphere_r Radius of the sphere. * num_rings Number of full rings not including the top and bottom * caps. * num_sections Number of sections each ring is divided into. Each * section contains two triangles on full rings and one * on top and bottom caps. * sx, sy, sz Scaling along each axis. Set each to 1.0 for a * perfect sphere. * plpv On exit points to the vertices of the sphere. The * function allocates this space. Not allocated if * function fails. * plptri On exit points to the triangles of the sphere which * reference vertices in the vertex list. The function * allocates this space. Not allocated if function fails. * pnum_v On exit contains the number of vertices. * pnum_tri On exit contains the number of triangles. */ BOOL GenerateSphere(float sphere_r, int num_rings, int num_sections, float sx, float sy, float sz, LPD3DVERTEX* plpv, LPD3DTRIANGLE* plptri, int* pnum_v, int* pnum_tri); #ifdef __cplusplus }; #endif #endif // __D3DSPHR_H__