/*========================================================================== * * Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved. * * File: rmdemo.h * ***************************************************************************/ #ifndef __RMDEMO_H__ #define __RMDEMO_H__ #include #include #include "rmerror.h" #undef RELEASE #ifdef __cplusplus #define RELEASE(x) if (x != NULL) {x->Release(); x = NULL;} #else #define RELEASE(x) if (x != NULL) {x->lpVtbl->Release(x); x = NULL;} #endif #ifdef __cplusplus extern "C" { #endif /* * A copy of LPDIRECT3DRM for use by the examples. */ extern LPDIRECT3DRM lpD3DRM; /* * Builds the scene. */ BOOL BuildScene(LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMVIEWPORT view, LPDIRECT3DRMFRAME scene, LPDIRECT3DRMFRAME camera); /* * Allows each example to begin with different defaults */ typedef struct Defaultstag { BOOL bNoTextures; BOOL bResizingDisabled; BOOL bConstRenderQuality; char Name[50]; } Defaults; void OverrideDefaults(Defaults* defaults); #ifdef __cplusplus }; #endif #endif //__RMDEMO_H__