/*========================================================================== * * Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved. * * File: d3dtextr.h * ***************************************************************************/ #ifndef __D3DTEXTR_H__ #define __D3DTEXTR_H__ #include #ifdef __cplusplus extern "C" { #endif /* * LoadSurface * Loads an ppm file into a DirectDraw texture map surface in system memory. */ LPDIRECTDRAWSURFACE LoadSurface(LPDIRECTDRAW, LPCSTR, LPDDSURFACEDESC); /* * ReleasePathList * Releases memory allocated when searching for files. */ void ReleasePathList(void); #ifdef __cplusplus }; #endif #endif // __D3DTEXTR_H__