#ifndef __POLYTEST_H__ #define __POLYTEST_H__ // Polygon throughput test functions BOOL RenderScenePoly(RendWindow *prwin, LPD3DRECT pdrc); void ReleaseViewPoly(void); unsigned long InitViewPoly(RendWindow *prwin, int nTextures, RendTexture **pptex, UINT uiSpheres, UINT uiRings, UINT uiSegs, UINT uiOrder, float fRadius, float fD, float fDepth, float fDv, float fDr, BOOL bAlpha); #endif