#ifndef __SFILTEST_H__ #define __SFILTEST_H__ unsigned long InitViewSimple(RendWindow *prwin, int nTextures, RendTexture **pprtex, UINT uiWidth, UINT uiHeight, float fArea, UINT uiOrder, UINT uiOverdraw); BOOL RenderSceneSimple(RendWindow *prwin, LPD3DRECT pdrc); void ReleaseViewSimple(void); #endif