MAJORCOMP = opengl MINORCOMP = gfxperf TARGETNAME = gfxperf TARGETPATH = obj TARGETTYPE = PROGRAM UMTYPE = console UMENTRY = winmain UMLIBS = \ ..\d3dapp\$(O)\d3dapp.lib \ $(SDK_LIB_PATH)\ddraw.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\opengl32.lib \ $(SDK_LIB_PATH)\glu32.lib \ $(SDK_LIB_PATH)\uuid.lib INCLUDES = ..\d3dapp; SOURCES = \ d3dexbuf.cpp\ d3dlight.cpp\ d3dmatrx.cpp\ d3dmatrl.cpp\ d3drend.cpp\ d3dtex.cpp\ d3dwin.cpp\ gfxperf.cpp\ glexbuf.cpp\ gllight.cpp\ glmatrx.cpp\ glmatrl.cpp\ glrend.cpp\ gltex.cpp\ gltk.cpp\ glwin.cpp\ loadppm.cpp\ pixtest.cpp\ polytest.cpp\ sfiltest.cpp\ util.cpp\ uuid.c\ gfxperf.rc !IF "$(NTNOPCH)" == "" PRECOMPILED_INCLUDE=pch.cpp PRECOMPILED_PCH=pch.pch PRECOMPILED_OBJ=pch.obj !ENDIF