#include "pch.c" #pragma hdrstop #include "bfont.h" static void DrawString(char *str, GLfloat x, GLfloat y) { short nseg, nstroke; short *cptr; int i, j; glPushMatrix(); glTranslatef (x, y, 0.0F); glScalef (10.0F, 10.0F, 1.0F); while (*str) { cptr = &(chrtbl[*str][0]); nseg = *(cptr++); for (i = 0; i < nseg; i++) { nstroke = *(cptr++); glBegin(GL_LINE_STRIP); for (j = 0; j < nstroke; j++) { glVertex2sv(cptr); cptr += 2; } glEnd(); } glTranslatef (6.0F, 0.0F, 0.0F); str++; } glPopMatrix(); } static void ViewperfTitle(void) { glClearColor(0.0F, 0.0F, 0.0F, 1.0F); glDrawBuffer(GL_FRONT_AND_BACK); glClear(GL_COLOR_BUFFER_BIT); glDrawBuffer(GL_FRONT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0F, 1280.0F, 0.0F, 1024.0F, 1.0F, -1.0F); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glShadeModel(GL_SMOOTH); glBegin(GL_QUADS); glColor3f(1.0F, 0.9F, 0.3F); glVertex2f(0.0F, 0.0F); glColor3f(1.0F, 0.9F, 0.3F); glVertex2f(1280.0F, 0.0F); glColor3f(0.6F, 0.1F, 0.9F); glVertex2f(1280.0F, 1024.0F); glColor3f(0.6F, 0.1F, 0.9F); glVertex2f(0.0F, 1024.0F); glEnd(); glLineWidth(4.0F); glColor3f(0.0F, 0.0F, 0.0F); DrawString(" OpenGL ", 172.0F, 602.0F); glLineWidth(3.0F); glColor3f(1.0F, 1.0F, 0.0F); DrawString(" OpenGL ", 170.0F, 600.0F); glLineWidth(4.0F); glColor3f(0.0F, 0.0F, 0.0F); DrawString(" Viewperf ", 172.0F, 477.0F); glLineWidth(3.0F); glColor3f(0.0F, 1.0F, 0.0F); DrawString(" Viewperf ", 170.0F, 475.0F); glLineWidth(4.0F); glColor3f(0.0F, 0.0F, 0.0F); DrawString("Loading Data Set", 172.0F, 352.0F); glLineWidth(3.0F); glColor3f(0.0F, 0.7F, 1.0F); DrawString("Loading Data Set", 170.0F, 350.0F); } static void OglBounds(int *w, int *h) { *w = 700; *h = 700; } static void OglDraw(int w, int h) { glViewport(0, 0, w, h); ViewperfTitle(); } OglModule oglmod_vptitle = { "vptitle", NULL, OglBounds, NULL, OglDraw };