// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #if !defined(AFX_STDAFX_H__664DE28F_B5C4_4970_8235_E7602E03D253__INCLUDED_) #define AFX_STDAFX_H__664DE28F_B5C4_4970_8235_E7602E03D253__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_APARTMENT_THREADED #include <atlbase.h> //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; extern HMODULE g_hModule; #include <windows.h> #include <atlcom.h> #include <comdef.h> #include "dgnetres.h" //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__664DE28F_B5C4_4970_8235_E7602E03D253__INCLUDED) // stdpch.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once // Insert your headers here //#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include <windows.h> #include <winsock2.h> //#include <iphlpapi.h> #include <malloc.h> #include <objbase.h> #include <oaidl.h> #include "comdef.h" #include <deque> #include <vector> #include <string> #include <xstring> using namespace std; #include "alloc.h" #include "tstring.h" #include "autoall.h" #include "utils.h" #if defined(DEBUG) || defined (_DEBUG) #include <crtdbg.h> #endif #include <wbemcli.h> #include <wbemprov.h> #define EXPORT