// stdafx.h : include file for standard system include files,
//      or project specific include files that are used frequently,
//      but are changed infrequently

#if !defined(AFX_STDAFX_H__664DE28F_B5C4_4970_8235_E7602E03D253__INCLUDED_)
#define AFX_STDAFX_H__664DE28F_B5C4_4970_8235_E7602E03D253__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#define _ATL_APARTMENT_THREADED

#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
extern HMODULE g_hModule;
#include <windows.h>
#include <atlcom.h>
#include <comdef.h>
#include "dgnetres.h"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__664DE28F_B5C4_4970_8235_E7602E03D253__INCLUDED)










// stdpch.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#pragma once

// Insert your headers here
//#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <windows.h>
#include <winsock2.h>
//#include <iphlpapi.h>
#include <malloc.h>
#include <objbase.h>
#include <oaidl.h>
#include "comdef.h"

#include <deque>
#include <vector>
#include <string>
#include <xstring>
using namespace std;
#include "alloc.h"
#include "tstring.h"
#include "autoall.h"
#include "utils.h"

#if defined(DEBUG) || defined (_DEBUG)
#include <crtdbg.h>
#endif

#include <wbemcli.h>
#include <wbemprov.h>

#define EXPORT