SetGadgetRotation changes the specified Gadget's rotation factor in radians. Scaling is determined from the upper-left corner of the Gadget
and is applied dynamically during painting and hit-testing. The Gadget's logical rectangle set by
SetGadgetRect does not change. BOOL SetGadgetRotation( HGADGET hgadChange, // Gadget to change float flRotationRad) // New rotation factor in radians ); Parameters
Return ValuesSuccessfully changed rotation factor. See Also |
Build on Friday, March 17, 2000
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