// te-texture.cpp: implementation of the CTE_Texture class #include #include #define new DEBUG_NEW ////////////////////////////////////////////////////////////////////////////// CTE_Texture::CTE_Texture() { } CTE_Texture::~CTE_Texture() { } ////////////////////////////////////////////////////////////////////////////// void CTE_Texture::Dump(void) const { CTE_Primitive::Dump(); TRACE("\nCTE_Texture."); } void CTE_Texture::Apply ( CTE_Outline const& outline, // copy may be passed on CTE_Placement const& pl, CTE_Image& result ) { // (1) Generate texture... Generate(outline, pl, result); // (2) Render to bmp... }