# Microsoft Developer Studio Project File - Name="te" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=te - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "te.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "te.mak" CFG="te - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "te - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "te - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "te - Win32 Release" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "te - Win32 Debug" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "d:\src\te" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "te - Win32 Release" # Name "te - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=".\gen-oper.cpp" # End Source File # Begin Source File SOURCE=".\gen-shap.cpp" # End Source File # Begin Source File SOURCE=".\gen-text.cpp" # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=".\te-branch.cpp" # End Source File # Begin Source File SOURCE=".\te-effect.cpp" # End Source File # Begin Source File SOURCE=".\te-fill.cpp" # End Source File # Begin Source File SOURCE=".\te-image.cpp" # End Source File # Begin Source File SOURCE=".\te-library.cpp" # End Source File # Begin Source File SOURCE=".\te-operator.cpp" # End Source File # Begin Source File SOURCE=".\te-outline.cpp" # End Source File # Begin Source File SOURCE=".\te-param.cpp" # End Source File # Begin Source File SOURCE=".\te-placement.cpp" # End Source File # Begin Source File SOURCE=".\te-primitive.cpp" # End Source File # Begin Source File SOURCE=".\te-shape.cpp" # End Source File # Begin Source File SOURCE=".\te-textout.cpp" # End Source File # Begin Source File SOURCE=".\te-texture.cpp" # End Source File # Begin Source File SOURCE=".\te-tree.cpp" # End Source File # Begin Source File SOURCE=.\te.cpp # End Source File # Begin Source File SOURCE=.\hlp\te.hpj !IF "$(CFG)" == "te - Win32 Release" # PROP Ignore_Default_Tool 1 USERDEP__TE_HP="hlp\AfxCore.rtf" "hlp\AfxPrint.rtf" "hlp\$(TargetName).hm" # Begin Custom Build - Making help file... 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OutDir=.\Debug TargetName=te InputPath=.\hlp\te.hpj InputName=te "$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" start /wait hcw /C /E /M "hlp\$(InputName).hpj" if errorlevel 1 goto :Error if not exist "hlp\$(InputName).hlp" goto :Error copy "hlp\$(InputName).hlp" $(OutDir) goto :done :Error echo hlp\$(InputName).hpj(1) : error: type "hlp\$(InputName).log" :done # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\te.rc # End Source File # Begin Source File SOURCE=.\teDoc.cpp # End Source File # Begin Source File SOURCE=.\teView.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\box.h # End Source File # Begin Source File SOURCE=".\gen-oper.h" # End Source File # Begin Source File SOURCE=".\gen-shap.h" # End Source File # Begin Source File SOURCE=".\gen-text.h" # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=.\Resource.h !IF "$(CFG)" == "te - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Making help include file... 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