// te.h : main header file for the TE application // #if !defined(AFX_TE_H__C3126678_63A7_11D2_9138_00A0C970228E__INCLUDED_) #define AFX_TE_H__C3126678_63A7_11D2_9138_00A0C970228E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CTeApp: // See te.cpp for the implementation of this class // class CTeApp : public CWinApp { public: CTeApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTeApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CTeApp) afx_msg void OnAppAbout(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TE_H__C3126678_63A7_11D2_9138_00A0C970228E__INCLUDED_)