2025-04-27 07:49:33 -04:00

173 lines
4.0 KiB
C++

// Copyright (c) 1997-2001 Microsoft Corporation, All Rights Reserved
// ProgDlg.cpp : implementation file
// CG: This file was added by the Progress Dialog component
#include "precomp.h"
#include "resource.h"
#include "wbemidl.h"
#include "olemsclient.h"
#include "ProgDlg.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CProgressDlg dialog
CProgressDlg::CProgressDlg(UINT nCaptionID)
{
m_bCancel=FALSE;
//{{AFX_DATA_INIT(CProgressDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_bParentDisabled = FALSE;
}
CProgressDlg::~CProgressDlg()
{
if(m_hWnd!=NULL)
DestroyWindow();
m_bCancel=FALSE;
}
BOOL CProgressDlg::DestroyWindow()
{
m_bCancel=FALSE;
ReEnableParent();
return CDialog::DestroyWindow();
}
void CProgressDlg::ReEnableParent()
{
CWnd *pParentOwner = CWnd::GetSafeOwner(m_pParentWnd);
if(m_bParentDisabled && (pParentOwner!=NULL))
pParentOwner->EnableWindow(TRUE);
m_bParentDisabled=FALSE;
}
BOOL CProgressDlg::Create(CWnd *pParent)
{
m_pParentWnd = pParent;
m_bCancel=FALSE;
// m_bParentDisabled is used to re-enable the parent window
// when the dialog is destroyed. So we don't want to set
// it to TRUE unless the parent was already enabled.
// Get the true parent of the dialog
CWnd *pParentOwner = CWnd::GetSafeOwner(m_pParentWnd);
if((pParentOwner!=NULL) && pParentOwner->IsWindowEnabled())
{
pParentOwner->EnableWindow(FALSE);
m_bParentDisabled = TRUE;
}
if(!CDialog::Create(CProgressDlg::IDD,pParentOwner))
{
ReEnableParent();
return FALSE;
}
return TRUE;
}
void CProgressDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CProgressDlg)
DDX_Control(pDX, CG_IDC_PROGDLG_STATUS, m_cstaticMessage);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CProgressDlg, CDialog)
//{{AFX_MSG_MAP(CProgressDlg)
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CProgressDlg::SetStatus(LPCTSTR lpszMessage)
{
ASSERT(m_hWnd); // Don't call this _before_ the dialog has
// been created. Can be called from OnInitDialog
CWnd *pWndStatus = GetDlgItem(CG_IDC_PROGDLG_STATUS);
// Verify that the static text control exists
ASSERT(pWndStatus!=NULL);
pWndStatus->SetWindowText(lpszMessage);
}
void CProgressDlg::OnCancel()
{
m_bCancel=TRUE;
}
void CProgressDlg::PumpMessages()
{
// Must call Create() before using the dialog
ASSERT(m_hWnd!=NULL);
MSG msg;
// Handle dialog messages
while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
if(!IsDialogMessage(&msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
BOOL CProgressDlg::CheckCancelButton()
{
// Process all pending messages
PumpMessages();
// Reset m_bCancel to FALSE so that
// CheckCancelButton returns FALSE until the user
// clicks Cancel again. This will allow you to call
// CheckCancelButton and still continue the operation.
// If m_bCancel stayed TRUE, then the next call to
// CheckCancelButton would always return TRUE
BOOL bResult = m_bCancel;
//m_bCancel = FALSE;
return bResult;
}
/////////////////////////////////////////////////////////////////////////////
// CProgressDlg message handlers
BOOL CProgressDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_bCancel=FALSE;
m_cstaticMessage.SetWindowText(m_csMessage);
SetWindowText(m_csLabel);
MoveWindowToLowerLeftOfOwner(this);
return TRUE;
}
int CProgressDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
lpCreateStruct->style |= WS_EX_TOPMOST;
if (CDialog::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
return 0;
}