318 lines
8.9 KiB
Plaintext
318 lines
8.9 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="ContRot" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=ContRot - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "controt.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "controt.mak" CFG="ContRot - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ContRot - Win32 Release" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "ContRot - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "ContRot - Win32 Unicode Release" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "ContRot - Win32 Unicode Debug" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
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# Begin Custom Build
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OutDir=.\.\Release
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TargetPath=.\Release\controt.dll
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InputPath=.\Release\controt.dll
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SOURCE=$(InputPath)
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c
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# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
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# Begin Custom Build
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OutDir=.\.\Debug
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TargetPath=.\Debug\controt.dll
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InputPath=.\Debug\controt.dll
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SOURCE=$(InputPath)
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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!ELSEIF "$(CFG)" == "ContRot - Win32 Unicode Release"
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
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# Begin Custom Build
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OutDir=.\.\ReleaseU
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TargetPath=.\ReleaseU\controt.dll
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InputPath=.\ReleaseU\controt.dll
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SOURCE=$(InputPath)
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ELSEIF "$(CFG)" == "ContRot - Win32 Unicode Debug"
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# PROP BASE Use_MFC 1
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c
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# Begin Custom Build
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OutDir=.\.\DebugU
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TargetPath=.\DebugU\controt.dll
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InputPath=.\DebugU\controt.dll
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SOURCE=$(InputPath)
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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regsvr32 /s /c "$(TargetPath)"
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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# End Custom Build
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!ENDIF
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# Begin Target
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# Name "ContRot - Win32 Release"
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# Name "ContRot - Win32 Debug"
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# Name "ContRot - Win32 Unicode Release"
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# Name "ContRot - Win32 Unicode Debug"
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# Begin Source File
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SOURCE=.\ContRot.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ContRot.def
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# Begin Source File
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SOURCE=.\ContRot.idl
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!IF "$(CFG)" == "ContRot - Win32 Release"
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# Begin Custom Build
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InputPath=.\ContRot.idl
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BuildCmds= \
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midl ContRot.idl
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"ContRot.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"ContRot.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"ContRot_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ELSEIF "$(CFG)" == "ContRot - Win32 Debug"
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# Begin Custom Build
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InputPath=.\ContRot.idl
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BuildCmds= \
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midl ContRot.idl
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"ContRot.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"ContRot.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"ContRot_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ELSEIF "$(CFG)" == "ContRot - Win32 Unicode Release"
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# Begin Custom Build
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InputPath=.\ContRot.idl
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BuildCmds= \
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midl ContRot.idl
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"ContRot.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"ContRot.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"ContRot_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ELSEIF "$(CFG)" == "ContRot - Win32 Unicode Debug"
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# Begin Custom Build
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InputPath=.\ContRot.idl
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BuildCmds= \
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midl ContRot.idl
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"ContRot.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"ContRot.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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"ContRot_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Source File
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SOURCE=.\ContRot.rc
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# End Source File
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SOURCE=.\debug.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RotObj.cpp
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SOURCE=.\RotObj.h
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SOURCE=.\StdAfx.h
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# End Project
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