82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| !INCLUDE ..\..\bldcfg\dpvbld.inc
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| 
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| #
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| # The MAJORCOMP and MINORCOMP variables are defined
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| # so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
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| # cross compiling to provide unique filenames in a flat namespace.
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| #
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| 
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| MAJORCOMP=windows
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| MINORCOMP=media
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| 
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| #
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| # The TARGETNAME variable is defined by the developer.  It is the name of
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| # the target (component) that is being built by this makefile.  It
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| # should NOT include any path or file extension information.
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| #
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| 
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| TARGETNAME=dpvxlib
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| 
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| 
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| #
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| # The TARGETPATH and TARGETTYPE variables are defined by the developer.
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| # The first specifies where the target is to be build.  The second specifies
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| # the type of target (either PROGRAM, DYNLINK, LIBRARY, DRIVER, etc
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| # UMAPPL_NOLIB is used when you're only building user-mode
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| # apps and don't need to build a library.
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| #
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| 
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| TARGETPATH=obj
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| TARGETTYPE=LIBRARY
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| 
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| !if "$(DPLAY_PCH)" != "off"
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| PRECOMPILED_CXX=1
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| PRECOMPILED_INCLUDE=dpvxlibpch.h
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| PRECOMPILED_PCH=dpvxlibpch.pch
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| PRECOMPILED_OBJ=dpvxlibpch.obj
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| !endif
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| 
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| #
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| # The INCLUDES variable specifies any include paths that are specific to
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| # this source directory.  Separate multiple directory paths with single
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| # semicolons.  Relative path specifications are okay.
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| #
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| 
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| INCLUDES=..\inc;..\..\dplobby\dplobby;..\dxvutils;..\
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| 
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| 
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| #
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| # The SOURCES variable is defined by the developer.  It is a list of all the
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| # source files for this component.  Each source file should be on a separate
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| # line using the line continuation character.  This will minimize merge
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| # conflicts if two developers adding source files to the same component.
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| #
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| 
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| SOURCES= dpvxmisc.cpp \
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|          dpvxdump.cpp \
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|          dpvxdplay.cpp \
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| 	 dpvxerr.cpp \
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| 	 dpvxchar.cpp  \
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|          dpvxmisc.cpp 
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| 
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| #
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| # Next specify options for the compiler.
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| #
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| # Note about CRT defines.  When linking with MSVCRT you must have both _MT and _DLL specified.
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| # Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our
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| # own operator new this will cause a link error because the build environment will not properly
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| # pull in msvcrt.lib last as of 5/11/2001.  Therefore, we do it all manually specifying _DLL, _MT, 
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| # and msvcrt.lib and USE_NOLIBS=1 ourselves.  This also means that we must manually add msvcprt.lib 
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| # where STL is used.
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| #
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| C_DEFINES= $(C_DEFINES) /D_LIB /DWIN32 /D_MT /D_DLL \
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| !if "$(VOICE_TARGET)" == "gamevoice" 
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| 	/DVOICE_BUILD_GAMEVOICE \
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| !endif
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| !if "$(VOICE_TARGET)" == "allegiance" 
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| 	/DVOICE_BUILD_ALLEGIANCE \
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| !endif
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| 	/DDIRECTSOUND_VERSION=0x0800
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| 
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| 
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