64 lines
2.4 KiB
C
64 lines
2.4 KiB
C
/*
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** Copyright 1992, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#define ABS(x) (((x) < 0.0) ? -(x) : (x))
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#define ATOI(x) atoi(x)
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#define COS(x) (float)cos((double)(x))
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#define EXP(x) (float)exp((double)(x))
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#define FLOOR(x) floor((x))
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#define FREE(x) free(x)
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#define LOG(x) (float)log((double)(x))
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#define MALLOC(x) malloc((x))
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#define MIN(x, y) (((x) <= (y)) ? (x) : (y))
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#define MAX(x, y) (((x) >= (y)) ? (x) : (y))
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#define POW(x, y) (float)pow((double)(x), (double)(y))
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#define RAND() rand()
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#define RANDSEED(x) srand((x))
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#define SETCLEARCOLOR(x) (buffer.colorMode == GL_RGB) ? \
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glClearColor(colorMap[(x)][0], colorMap[(x)][1], \
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colorMap[(x)][2], 0.0) : \
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glClearIndex((float)(x))
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#define SETCOLOR(x) (buffer.colorMode == GL_RGB) ? glColor3fv(colorMap[(x)]) : \
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glIndexi((x))
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#define SIN(x) (float)sin((double)(x))
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#define SQRT(x) sqrt((x))
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#define STRCOPY(x, y) strcpy(x, y)
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#define STREQ(x, y) (!strcmp(x, y))
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extern void AutoClearColor(GLint);
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extern void AutoColor(GLint);
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extern long AutoColorCompare(GLfloat, GLint);
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extern void ErrorReport(char *, long, char *);
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extern void GetEnumName(long, char *);
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extern long GLErrorReport(void);
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extern void MakeIdentMatrix(GLfloat *);
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extern void Ortho2D(double, double, double, double);
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extern void Ortho3D(double, double, double, double, double, double);
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extern void Output(long, char *, ...);
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extern GLfloat Random(GLfloat, GLfloat);
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extern void ReadScreen(GLint, GLint, GLsizei, GLsizei, GLenum, GLfloat *);
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extern void ResetMatrix(void);
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extern long Round(float);
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extern void StrMake(char *, char *, ...);
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