111 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			111 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| ** Copyright 1992, Silicon Graphics, Inc.
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| ** All Rights Reserved.
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| **
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| ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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| ** the contents of this file may not be disclosed to third parties, copied or
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| ** duplicated in any form, in whole or in part, without the prior written
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| ** permission of Silicon Graphics, Inc.
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| **
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| ** RESTRICTED RIGHTS LEGEND:
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| ** Use, duplication or disclosure by the Government is subject to restrictions
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| ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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| ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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| ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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| ** rights reserved under the Copyright Laws of the United States.
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| */
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| 
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| #include <windows.h>
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| #include <GL/gl.h>
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| #include "shell.h"
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| 
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| 
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| void CallNewEndList(void)
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| {
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|     long i;
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| 
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|     Output("glNewList\n");
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|     for (i = 0; enum_ListMode[i].value != -1; i++) {
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| 	Output("\t%s\n", enum_ListMode[i].name);
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| 	glNewList(1, enum_ListMode[i].value);
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| 	glEndList();
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| 	ProbeEnum();
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|     }
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|     Output("\n");
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| 
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|     Output("glEndList\n");
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|     Output("\n");
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| }
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| 
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| void CallNormal(void)
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| {
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|     float x, y, z;
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| 
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|     x = 1.0;
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|     y = 1.0;
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|     z = 1.0;
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| 
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|     Output("glNormal3b, ");
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|     Output("glNormal3bv, ");
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|     Output("glNormal3s, ");
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|     Output("glNormal3sv, ");
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|     Output("glNormal3i, ");
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|     Output("glNormal3iv, ");
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|     Output("glNormal3f, ");
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|     Output("glNormal3fv, ");
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|     Output("glNormal3d, ");
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|     Output("glNormal3dv\n");
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| 
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|     glNormal3b((GLbyte)x, (GLbyte)y, (GLbyte)z);
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| 
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|     {
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| 	GLbyte buf[3];
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| 	buf[0] = (GLbyte)x;
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| 	buf[1] = (GLbyte)y;
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| 	buf[2] = (GLbyte)z;
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| 	glNormal3bv(buf);
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|     }
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| 
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|     glNormal3s((GLshort)x, (GLshort)y, (GLshort)z);
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| 
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|     {
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| 	GLshort buf[3];
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| 	buf[0] = (GLshort)x;
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| 	buf[1] = (GLshort)y;
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| 	buf[2] = (GLshort)z;
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| 	glNormal3sv(buf);
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|     }
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| 
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|     glNormal3i((GLint)x, (GLint)y, (GLint)z);
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| 
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|     {
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| 	GLint buf[3];
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| 	buf[0] = (GLint)x;
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| 	buf[1] = (GLint)y;
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| 	buf[2] = (GLint)z;
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| 	glNormal3iv(buf);
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|     }
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| 
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|     glNormal3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
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| 
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|     {
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| 	GLfloat buf[3];
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| 	buf[0] = (GLfloat)x;
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| 	buf[1] = (GLfloat)y;
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| 	buf[2] = (GLfloat)z;
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| 	glNormal3fv(buf);
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|     }
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| 
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|     glNormal3d((GLdouble)x, (GLdouble)y, (GLdouble)z);
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| 
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|     {
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| 	GLdouble buf[3];
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| 	buf[0] = (GLdouble)x;
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| 	buf[1] = (GLdouble)y;
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| 	buf[2] = (GLdouble)z;
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| 	glNormal3dv(buf);
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|     }
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| 
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|     Output("\n");
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| }
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