2025-04-27 07:49:33 -04:00

111 lines
2.4 KiB
C

/*
** Copyright 1992, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include <windows.h>
#include <GL/gl.h>
#include "shell.h"
void CallNewEndList(void)
{
long i;
Output("glNewList\n");
for (i = 0; enum_ListMode[i].value != -1; i++) {
Output("\t%s\n", enum_ListMode[i].name);
glNewList(1, enum_ListMode[i].value);
glEndList();
ProbeEnum();
}
Output("\n");
Output("glEndList\n");
Output("\n");
}
void CallNormal(void)
{
float x, y, z;
x = 1.0;
y = 1.0;
z = 1.0;
Output("glNormal3b, ");
Output("glNormal3bv, ");
Output("glNormal3s, ");
Output("glNormal3sv, ");
Output("glNormal3i, ");
Output("glNormal3iv, ");
Output("glNormal3f, ");
Output("glNormal3fv, ");
Output("glNormal3d, ");
Output("glNormal3dv\n");
glNormal3b((GLbyte)x, (GLbyte)y, (GLbyte)z);
{
GLbyte buf[3];
buf[0] = (GLbyte)x;
buf[1] = (GLbyte)y;
buf[2] = (GLbyte)z;
glNormal3bv(buf);
}
glNormal3s((GLshort)x, (GLshort)y, (GLshort)z);
{
GLshort buf[3];
buf[0] = (GLshort)x;
buf[1] = (GLshort)y;
buf[2] = (GLshort)z;
glNormal3sv(buf);
}
glNormal3i((GLint)x, (GLint)y, (GLint)z);
{
GLint buf[3];
buf[0] = (GLint)x;
buf[1] = (GLint)y;
buf[2] = (GLint)z;
glNormal3iv(buf);
}
glNormal3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
{
GLfloat buf[3];
buf[0] = (GLfloat)x;
buf[1] = (GLfloat)y;
buf[2] = (GLfloat)z;
glNormal3fv(buf);
}
glNormal3d((GLdouble)x, (GLdouble)y, (GLdouble)z);
{
GLdouble buf[3];
buf[0] = (GLdouble)x;
buf[1] = (GLdouble)y;
buf[2] = (GLdouble)z;
glNormal3dv(buf);
}
Output("\n");
}