179 lines
3.7 KiB
C
179 lines
3.7 KiB
C
/*
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** Copyright 1992, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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#include <windows.h>
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#include <GL/gl.h>
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#include "shell.h"
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void CallPassThrough(void)
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{
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Output("glPassThrough\n");
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glPassThrough(0.0);
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Output("\n");
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}
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void CallPixelMap(void)
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{
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long i;
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Output("glPixelMapus, ");
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Output("glPixelMapui, ");
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Output("glPixelMapf\n");
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for (i = 0; enum_PixelMap[i].value != -1; i++) {
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Output("\t%s\n", enum_PixelMap[i].name);
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{
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GLushort buf[1];
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buf[0] = 0;
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glPixelMapusv(enum_PixelMap[i].value, 1, buf);
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}
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{
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GLuint buf[1];
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buf[0] = 0;
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glPixelMapuiv(enum_PixelMap[i].value, 1, buf);
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}
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{
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GLfloat buf[1];
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buf[0] = 0.0;
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glPixelMapfv(enum_PixelMap[i].value, 1, buf);
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}
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ProbeEnum();
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}
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Output("\n");
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}
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void CallPixelStore(void)
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{
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long i;
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Output("glPixelStorei, ");
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Output("glPixelStoref\n");
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for (i = 0; enum_PixelStore[i].value != -1; i++) {
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Output("\t%s\n", enum_PixelStore[i].name);
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glPixelStorei(enum_PixelStore[i].value, 1);
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glPixelStoref(enum_PixelStore[i].value, 1.0);
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ProbeEnum();
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}
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Output("\n");
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}
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void CallPixelTransfer(void)
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{
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long i;
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Output("glPixelTransferi, ");
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Output("glPixelTransferf\n");
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for (i = 0; enum_PixelTransfer[i].value != -1; i++) {
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Output("\t%s\n", enum_PixelTransfer[i].name);
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glPixelTransferi(enum_PixelTransfer[i].value, 1);
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glPixelTransferf(enum_PixelTransfer[i].value, 1.0);
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ProbeEnum();
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}
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Output("\n");
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}
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void CallPixelZoom(void)
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{
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Output("glPixelZoom\n");
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glPixelZoom(1.0, 1.0);
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Output("\n");
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}
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void CallPointSize(void)
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{
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Output("glPointSize\n");
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glPointSize(1.0);
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Output("\n");
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}
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void CallPolygonMode(void)
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{
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long i, j;
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Output("glPolygonMode\n");
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for (i = 0; enum_MaterialFace[i].value != -1; i++) {
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for (j = 0; enum_PolygonMode[j].value != -1; j++) {
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Output("\t%s, %s\n", enum_MaterialFace[i].name, enum_PolygonMode[j].name);
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glPolygonMode(enum_MaterialFace[i].value, enum_PolygonMode[j].value);
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ProbeEnum();
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}
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}
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Output("\n");
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}
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void CallPolygonStipple(void)
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{
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GLubyte buf[128];
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ZeroBuf(GL_UNSIGNED_BYTE, 128, (void *)buf);
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Output("glPolygonStipple\n");
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glPolygonStipple(buf);
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Output("\n");
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}
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void CallPopMatrix(void)
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{
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Output("glPopMatrix\n");
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glPopMatrix();
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Output("\n");
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}
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void CallPopName(void)
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{
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Output("glPopName\n");
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glPopName();
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Output("\n");
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}
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void CallPushPopAttrib(void)
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{
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long i;
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Output("glPushAttrib, ");
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Output("glPopAttrib\n");
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for (i = 0; enum_AttribMask[i].value != -1; i++) {
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Output("\t%s\n", enum_AttribMask[i].name);
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glPushAttrib(enum_AttribMask[i].value);
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glPopAttrib();
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ProbeEnum();
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}
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Output("\n");
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}
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void CallPushMatrix(void)
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{
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Output("glPushMatrix\n");
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glPushMatrix();
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Output("\n");
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}
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void CallPushName(void)
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{
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Output("glPushName\n");
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glPushName(1);
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Output("\n");
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}
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