2025-04-27 07:49:33 -04:00

100 lines
2.3 KiB
C

/*
** Copyright 1992, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include <windows.h>
#include <GL/gl.h>
#include "shell.h"
void CallScale(void)
{
Output("glScalef, ");
Output("glScaled\n");
glScalef(1.0, 1.0, 1.0);
glScaled(1.0, 1.0, 1.0);
Output("\n");
}
void CallScissor(void)
{
Output("glScissor\n");
glScissor(0, 0, 1, 1);
Output("\n");
}
void CallSelectBuffer(void)
{
GLuint buf[1];
Output("glSelectBuffer\n");
glSelectBuffer(1, buf);
Output("\n");
}
void CallShadeModel(void)
{
long i;
Output("glShadeModel\n");
for (i = 0; enum_ShadingModel[i].value != -1; i++) {
Output("\t%s\n", enum_ShadingModel[i].name);
glShadeModel(enum_ShadingModel[i].value);
ProbeEnum();
}
Output("\n");
}
void CallStencilFunc(void)
{
long i;
Output("glStencilFunc\n");
for (i = 0; enum_StencilFunction[i].value != -1; i++) {
Output("\t%s\n", enum_StencilFunction[i].name);
glStencilFunc(enum_StencilFunction[i].value, 0, 0);
ProbeEnum();
}
Output("\n");
}
void CallStencilMask(void)
{
Output("glStencilMask\n");
glStencilMask(0);
Output("\n");
}
void CallStencilOp(void)
{
long i, j, k;
Output("glStencilOp\n");
for (i = 0; enum_StencilOp[i].value != -1; i++) {
for (j = 0; enum_StencilOp[j].value != -1; j++) {
for (k = 0; enum_StencilOp[k].value != -1; k++) {
Output("\t%s, %s, %s\n", enum_StencilOp[i].name, enum_StencilOp[j].name, enum_StencilOp[k].name);
glStencilOp(enum_StencilOp[i].value, enum_StencilOp[j].value, enum_StencilOp[k].value);
ProbeEnum();
}
}
}
Output("\n");
}