626 lines
18 KiB
C
626 lines
18 KiB
C
/*
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** Copyright 1992, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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#include <windows.h>
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#include <GL/gl.h>
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#include "shell.h"
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void CallTexCoord(void)
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{
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GLfloat x, y, z, w;
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x = 1.0;
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y = 1.0;
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z = 1.0;
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w = 1.0;
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Output("glTexCoord1s, ");
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Output("glTexCoord1sv, ");
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Output("glTexCoord1i, ");
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Output("glTexCoord1iv, ");
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Output("glTexCoord1f, ");
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Output("glTexCoord1fv, ");
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Output("glTexCoord1d, ");
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Output("glTexCoord1dv, ");
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Output("glTexCoord2s, ");
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Output("glTexCoord2sv, ");
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Output("glTexCoord2i, ");
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Output("glTexCoord2iv, ");
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Output("glTexCoord2f, ");
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Output("glTexCoord2fv, ");
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Output("glTexCoord2d, ");
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Output("glTexCoord2dv, ");
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Output("glTexCoord3s, ");
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Output("glTexCoord3sv, ");
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Output("glTexCoord3i, ");
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Output("glTexCoord13iv, ");
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Output("glTexCoord3f, ");
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Output("glTexCoord3fv, ");
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Output("glTexCoord3d, ");
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Output("glTexCoord3dv, ");
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Output("glTexCoord4s, ");
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Output("glTexCoord4sv, ");
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Output("glTexCoord4i, ");
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Output("glTexCoord4iv, ");
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Output("glTexCoord4f, ");
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Output("glTexCoord4fv, ");
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Output("glTexCoord4d, ");
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Output("glTexCoord4dv\n");
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glTexCoord1s((GLshort)x);
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{
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GLshort buf[1];
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buf[0] = (GLshort)x;
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glTexCoord1sv(buf);
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}
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glTexCoord1i((GLint)x);
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{
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GLint buf[1];
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buf[0] = (GLint)x;
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glTexCoord1iv(buf);
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}
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glTexCoord1f((GLfloat)x);
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{
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GLfloat buf[1];
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buf[0] = (GLfloat)x;
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glTexCoord1fv(buf);
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}
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glTexCoord1d((GLdouble)x);
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{
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GLdouble buf[1];
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buf[0] = (GLdouble)x;
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glTexCoord1dv(buf);
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}
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glTexCoord2s((GLshort)x, (GLshort)y);
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{
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GLshort buf[2];
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buf[0] = (GLshort)x;
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buf[1] = (GLshort)y;
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glTexCoord2sv(buf);
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}
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glTexCoord2i((GLint)x, (GLint)y);
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{
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GLint buf[2];
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buf[0] = (GLint)x;
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buf[1] = (GLint)y;
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glTexCoord2iv(buf);
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}
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glTexCoord2f((GLfloat)x, (GLfloat)y);
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{
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GLfloat buf[2];
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buf[0] = (GLfloat)x;
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buf[1] = (GLfloat)y;
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glTexCoord2fv(buf);
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}
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glTexCoord2d((GLdouble)x, (GLdouble)y);
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{
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GLdouble buf[2];
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buf[0] = (GLdouble)x;
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buf[1] = (GLdouble)y;
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glTexCoord2dv(buf);
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}
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glTexCoord3s((GLshort)x, (GLshort)y, (GLshort)z);
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{
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GLshort buf[3];
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buf[0] = (GLshort)x;
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buf[1] = (GLshort)y;
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buf[2] = (GLshort)z;
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glTexCoord3sv(buf);
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}
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glTexCoord3i((GLint)x, (GLint)y, (GLint)z);
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{
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GLint buf[3];
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buf[0] = (GLint)x;
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buf[1] = (GLint)y;
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buf[2] = (GLint)z;
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glTexCoord3iv(buf);
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}
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glTexCoord3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
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{
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GLfloat buf[3];
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buf[0] = (GLfloat)x;
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buf[1] = (GLfloat)y;
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buf[2] = (GLfloat)z;
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glTexCoord3fv(buf);
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}
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glTexCoord3d((GLdouble)x, (GLdouble)y, (GLdouble)z);
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{
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GLdouble buf[3];
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buf[0] = (GLdouble)x;
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buf[1] = (GLdouble)y;
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buf[2] = (GLdouble)z;
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glTexCoord3dv(buf);
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}
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glTexCoord4s((GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w);
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{
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GLshort buf[4];
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buf[0] = (GLshort)x;
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buf[1] = (GLshort)y;
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buf[2] = (GLshort)z;
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buf[3] = (GLshort)w;
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glTexCoord4sv(buf);
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}
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glTexCoord4i((GLint)x, (GLint)y, (GLint)z, (GLint)w);
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{
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GLint buf[4];
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buf[0] = (GLint)x;
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buf[1] = (GLint)y;
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buf[2] = (GLint)z;
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buf[3] = (GLint)w;
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glTexCoord4iv(buf);
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}
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glTexCoord4f((GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
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{
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GLfloat buf[4];
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buf[0] = (GLfloat)x;
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buf[1] = (GLfloat)y;
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buf[2] = (GLfloat)z;
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buf[3] = (GLfloat)w;
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glTexCoord4fv(buf);
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}
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glTexCoord4d((GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
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{
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GLdouble buf[4];
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buf[0] = (GLdouble)x;
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buf[1] = (GLdouble)y;
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buf[2] = (GLdouble)z;
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buf[3] = (GLdouble)w;
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glTexCoord4dv(buf);
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}
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Output("\n");
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}
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void CallTexEnv(void)
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{
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GLint i, j, k;
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Output("glTexEnvi, ");
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Output("glTexEnvf\n");
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for (i = 0; enum_TextureEnvTarget[i].value != -1; i++) {
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for (j = 0; enum_TextureEnvParameter[j].value != -1; j++) {
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if (enum_TextureEnvParameter[j].value == GL_TEXTURE_ENV_COLOR) {
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continue;
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}
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for (k = 0; enum_TextureEnvMode[k].value != -1; k++) {
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Output("\t%s, %s, %s\n", enum_TextureEnvTarget[i].name, enum_TextureEnvParameter[j].name, enum_TextureEnvMode[k].name);
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glTexEnvi(enum_TextureEnvTarget[i].value, enum_TextureEnvParameter[j].value, (GLint)enum_TextureEnvMode[k].value);
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glTexEnvf(enum_TextureEnvTarget[i].value, enum_TextureEnvParameter[j].value, (GLfloat)enum_TextureEnvMode[k].value);
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ProbeEnum();
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}
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}
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}
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Output("\n");
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Output("glTexEnviv, ");
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Output("glTexEnvfv\n");
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for (i = 0; enum_TextureEnvTarget[i].value != -1; i++) {
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for (j = 0; enum_TextureEnvParameter[j].value != -1; j++) {
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switch (enum_TextureEnvParameter[j].value) {
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case GL_TEXTURE_ENV_MODE:
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for (k = 0; enum_TextureEnvMode[k].value != -1; k++) {
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Output("\t%s, %s, %s\n", enum_TextureEnvTarget[i].name, enum_TextureEnvParameter[j].name, enum_TextureEnvMode[k].name);
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{
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GLint buf[1];
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buf[0] = (GLint)enum_TextureEnvMode[k].value;
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glTexEnviv(enum_TextureEnvTarget[i].value, enum_TextureEnvParameter[j].value, buf);
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}
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{
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GLfloat buf[1];
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buf[0] = (GLfloat)enum_TextureEnvMode[k].value;
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glTexEnvfv(enum_TextureEnvTarget[i].value, enum_TextureEnvParameter[j].value, buf);
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}
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ProbeEnum();
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}
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break;
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case GL_TEXTURE_ENV_COLOR:
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Output("\t%s, %s\n", enum_TextureEnvTarget[i].name, enum_TextureEnvParameter[j].name);
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{
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static GLint buf[] = {
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0, 0, 0, 0
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};
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glTexEnviv(enum_TextureEnvTarget[i].value, enum_TextureEnvParameter[j].value, buf);
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}
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{
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static GLfloat buf[] = {
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0.0, 0.0, 0.0, 0.0
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};
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glTexEnvfv(enum_TextureEnvTarget[i].value, enum_TextureEnvParameter[j].value, buf);
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}
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ProbeEnum();
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break;
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}
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}
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}
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Output("\n");
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}
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void CallTexGen(void)
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{
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GLint i, j, k;
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Output("glTexGeni, ");
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Output("glTexGenf, ");
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Output("glTexGend\n");
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for (i = 0; enum_TextureCoordName[i].value != -1; i++) {
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for (j = 0; enum_TextureGenParameter[j].value != -1; j++) {
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if (enum_TextureGenParameter[j].value == GL_OBJECT_PLANE) {
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continue;
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} else if (enum_TextureGenParameter[j].value == GL_EYE_PLANE) {
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continue;
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}
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for (k = 0; enum_TextureGenMode[k].value != -1; k++) {
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if (enum_TextureGenMode[k].value == GL_SPHERE_MAP) {
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if (enum_TextureCoordName[i].value == GL_R) {
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continue;
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} else if (enum_TextureCoordName[i].value == GL_Q) {
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continue;
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}
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}
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Output("\t%s, %s, %s\n", enum_TextureCoordName[i].name, enum_TextureGenParameter[j].name, enum_TextureGenMode[k].name);
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glTexGeni(enum_TextureCoordName[i].value, enum_TextureGenParameter[j].value, (GLint)enum_TextureGenMode[k].value);
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glTexGenf(enum_TextureCoordName[i].value, enum_TextureGenParameter[j].value, (GLfloat)enum_TextureGenMode[k].value);
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glTexGend(enum_TextureCoordName[i].value, enum_TextureGenParameter[j].value, (GLdouble)enum_TextureGenMode[k].value);
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ProbeEnum();
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}
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}
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}
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Output("\n");
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Output("glTexGeniv, ");
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Output("glTexGenfv, ");
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Output("glTexGendv\n");
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for (i = 0; enum_TextureCoordName[i].value != -1; i++) {
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for (j = 0; enum_TextureGenParameter[j].value != -1; j++) {
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if (enum_TextureGenParameter[j].value == GL_TEXTURE_GEN_MODE) {
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for (k = 0; enum_TextureGenMode[k].value != -1; k++) {
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if (enum_TextureGenMode[k].value == GL_SPHERE_MAP) {
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if (enum_TextureCoordName[i].value == GL_R) {
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continue;
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} else if (enum_TextureCoordName[i].value == GL_Q) {
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continue;
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}
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}
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Output("\t%s, %s, %s\n", enum_TextureCoordName[i].name, enum_TextureGenParameter[j].name, enum_TextureGenMode[k].name);
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{
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GLint buf[1];
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buf[0] = (GLint)enum_TextureGenMode[k].value;
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glTexGeniv(enum_TextureCoordName[i].value, enum_TextureGenParameter[j].value, buf);
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}
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{
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GLfloat buf[1];
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buf[0] = (GLfloat)enum_TextureGenMode[k].value;
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glTexGenfv(enum_TextureCoordName[i].value, enum_TextureGenParameter[j].value, buf);
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}
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{
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GLdouble buf[1];
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buf[0] = (GLdouble)enum_TextureGenMode[k].value;
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glTexGendv(enum_TextureCoordName[i].value, enum_TextureGenParameter[j].value, buf);
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}
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ProbeEnum();
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}
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} else {
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{
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static GLint buf[] = {
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0, 0, 0, 0
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};
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glTexGeniv(enum_TextureCoordName[i].value, enum_TextureGenParameter[j].value, buf);
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}
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{
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static GLfloat buf[] = {
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0.0, 0.0, 0.0, 0.0
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};
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glTexGenfv(enum_TextureCoordName[i].value, enum_TextureGenParameter[j].value, buf);
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}
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{
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static GLdouble buf[] = {
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0.0, 0.0, 0.0, 0.0
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};
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glTexGendv(enum_TextureCoordName[i].value, enum_TextureGenParameter[j].value, buf);
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}
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ProbeEnum();
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}
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}
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}
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Output("\n");
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}
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void CallTexImage1D(void)
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{
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GLubyte buf[1000];
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GLint component, i, j, k, l;
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Output("glTexImage1D\n");
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for (i = 0; enum_TextureTarget[i].value != -1; i++) {
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for (j = 0; enum_PixelFormat[j].value != -1; j++) {
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for (k = 0; enum_PixelType[k].value != -1; k++) {
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for (l = 0; enum_TextureBorder[l].value != -1; l++) {
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if (enum_TextureTarget[i].value == GL_TEXTURE_2D) {
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continue;
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}
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if (enum_PixelFormat[j].value == GL_COLOR_INDEX) {
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continue;
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} else if (enum_PixelFormat[j].value == GL_STENCIL_INDEX) {
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continue;
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} else if (enum_PixelFormat[j].value == GL_DEPTH_COMPONENT) {
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continue;
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}
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if (enum_PixelType[k].value == GL_BITMAP) {
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continue;
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}
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Output("\t%s, %s, %s, %s\n", enum_TextureTarget[i].name, enum_PixelFormat[j].name, enum_PixelType[k].name, enum_TextureBorder[l].name);
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switch (enum_PixelFormat[j].value) {
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case GL_RED:
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component = 1;
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break;
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case GL_GREEN:
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component = 1;
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break;
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case GL_BLUE:
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component = 1;
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break;
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case GL_ALPHA:
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component = 1;
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break;
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case GL_RGB:
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component = 3;
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break;
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case GL_RGBA:
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component = 4;
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break;
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case GL_LUMINANCE:
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component = 1;
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break;
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case GL_LUMINANCE_ALPHA:
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component = 2;
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break;
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}
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ZeroBuf(enum_PixelType[k].value, 100, buf);
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glTexImage1D(enum_TextureTarget[i].value, 0, component, (enum_TextureBorder[l].value) ? 3 : 1, enum_TextureBorder[l].value, enum_PixelFormat[j].value, enum_PixelType[k].value, buf);
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ProbeEnum();
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}
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}
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}
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}
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Output("\n");
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}
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void CallTexImage2D(void)
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{
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GLubyte buf[1000];
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GLint component, i, j, k, l;
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Output("glTexImage2D\n");
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for (i = 0; enum_TextureTarget[i].value != -1; i++) {
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for (j = 0; enum_PixelFormat[j].value != -1; j++) {
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for (k = 0; enum_PixelType[k].value != -1; k++) {
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for (l = 0; enum_TextureBorder[l].value != -1; l++) {
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if (enum_TextureTarget[i].value == GL_TEXTURE_1D) {
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continue;
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}
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if (enum_PixelFormat[j].value == GL_COLOR_INDEX) {
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continue;
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} else if (enum_PixelFormat[j].value == GL_STENCIL_INDEX) {
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continue;
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} else if (enum_PixelFormat[j].value == GL_DEPTH_COMPONENT) {
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continue;
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}
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if (enum_PixelType[k].value == GL_BITMAP) {
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continue;
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}
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Output("\t%s, %s, %s, %s\n", enum_TextureTarget[i].name, enum_PixelFormat[j].name, enum_PixelType[k].name, enum_TextureBorder[l].name);
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switch (enum_PixelFormat[j].value) {
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case GL_RED:
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component = 1;
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break;
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case GL_GREEN:
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component = 1;
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break;
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case GL_BLUE:
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component = 1;
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break;
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case GL_ALPHA:
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component = 1;
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break;
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case GL_RGB:
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component = 3;
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break;
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case GL_RGBA:
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component = 4;
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break;
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case GL_LUMINANCE:
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component = 1;
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break;
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case GL_LUMINANCE_ALPHA:
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component = 2;
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break;
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}
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ZeroBuf(enum_PixelType[k].value, 100, buf);
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glTexImage2D(enum_TextureTarget[i].value, 0, component, (enum_TextureBorder[l].value) ? 3 : 1, (enum_TextureBorder[l].value) ? 3 : 1, enum_TextureBorder[l].value, enum_PixelFormat[j].value, enum_PixelType[k].value, buf);
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ProbeEnum();
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}
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}
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}
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}
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Output("\n");
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}
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void CallTexParameter(void)
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{
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GLint i, j, k;
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Output("glTexParameteri, ");
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Output("glTexParameterf\n");
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for (i = 0; enum_TextureTarget[i].value != -1; i++) {
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for (j = 0; enum_TextureParameterName[j].value != -1; j++) {
|
|
switch (enum_TextureParameterName[j].value) {
|
|
case GL_TEXTURE_WRAP_S:
|
|
case GL_TEXTURE_WRAP_T:
|
|
for (k = 0; enum_TextureWrapMode[k].value != -1; k++) {
|
|
Output("\t%s, %s, %s\n", enum_TextureTarget[i].name, enum_TextureParameterName[j].name, enum_TextureWrapMode[k].name);
|
|
glTexParameteri(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, (GLint)enum_TextureWrapMode[k].value);
|
|
glTexParameterf(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, (GLfloat)enum_TextureWrapMode[k].value);
|
|
ProbeEnum();
|
|
}
|
|
break;
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
for (k = 0; enum_TextureMinFilter[k].value != -1; k++) {
|
|
Output("\t%s, %s, %s\n", enum_TextureTarget[i].name, enum_TextureParameterName[j].name, enum_TextureMinFilter[k].name);
|
|
glTexParameteri(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, (GLint)enum_TextureMinFilter[k].value);
|
|
glTexParameterf(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, (GLfloat)enum_TextureMinFilter[k].value);
|
|
ProbeEnum();
|
|
}
|
|
break;
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
for (k = 0; enum_TextureMagFilter[k].value != -1; k++) {
|
|
Output("\t%s, %s, %s\n", enum_TextureTarget[i].name, enum_TextureParameterName[j].name, enum_TextureMagFilter[k].name);
|
|
glTexParameteri(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, (GLint)enum_TextureMagFilter[k].value);
|
|
glTexParameterf(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, (GLfloat)enum_TextureMagFilter[k].value);
|
|
ProbeEnum();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
Output("\n");
|
|
|
|
Output("glTexParameteriv, ");
|
|
Output("glTexParameterfv\n");
|
|
for (i = 0; enum_TextureTarget[i].value != -1; i++) {
|
|
for (j = 0; enum_TextureParameterName[j].value != -1; j++) {
|
|
switch (enum_TextureParameterName[j].value) {
|
|
case GL_TEXTURE_WRAP_S:
|
|
case GL_TEXTURE_WRAP_T:
|
|
for (k = 0; enum_TextureWrapMode[k].value != -1; k++) {
|
|
Output("\t%s, %s, %s\n", enum_TextureTarget[i].name, enum_TextureParameterName[j].name, enum_TextureWrapMode[k].name);
|
|
{
|
|
GLint buf[1];
|
|
buf[0] = (GLint)enum_TextureWrapMode[k].value;
|
|
glTexParameteriv(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, buf);
|
|
}
|
|
{
|
|
GLfloat buf[1];
|
|
buf[0] = (GLfloat)enum_TextureWrapMode[k].value;
|
|
glTexParameterfv(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, buf);
|
|
}
|
|
ProbeEnum();
|
|
}
|
|
break;
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
for (k = 0; enum_TextureMinFilter[k].value != -1; k++) {
|
|
Output("\t%s, %s, %s\n", enum_TextureTarget[i].name, enum_TextureParameterName[j].name, enum_TextureMinFilter[k].name);
|
|
{
|
|
GLint buf[1];
|
|
buf[0] = (GLint)enum_TextureMinFilter[k].value;
|
|
glTexParameteriv(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, buf);
|
|
}
|
|
{
|
|
GLfloat buf[1];
|
|
buf[0] = (GLfloat)enum_TextureMinFilter[k].value;
|
|
glTexParameterfv(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, buf);
|
|
}
|
|
ProbeEnum();
|
|
}
|
|
break;
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
for (k = 0; enum_TextureMagFilter[k].value != -1; k++) {
|
|
Output("\t%s, %s, %s\n", enum_TextureTarget[i].name, enum_TextureParameterName[j].name, enum_TextureMagFilter[k].name);
|
|
{
|
|
GLint buf[1];
|
|
buf[0] = (GLint)enum_TextureMagFilter[k].value;
|
|
glTexParameteriv(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, buf);
|
|
}
|
|
{
|
|
GLfloat buf[1];
|
|
buf[0] = (GLfloat)enum_TextureMagFilter[k].value;
|
|
glTexParameterfv(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, buf);
|
|
}
|
|
ProbeEnum();
|
|
}
|
|
break;
|
|
case GL_TEXTURE_BORDER_COLOR:
|
|
Output("\t%s, %s\n", enum_TextureTarget[i].name, enum_TextureParameterName[j].name);
|
|
{
|
|
static GLint buf[] = {
|
|
0, 0, 0, 0
|
|
};
|
|
glTexParameteriv(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, buf);
|
|
}
|
|
{
|
|
static GLfloat buf[] = {
|
|
0.0, 0.0, 0.0, 0.0
|
|
};
|
|
glTexParameterfv(enum_TextureTarget[i].value, enum_TextureParameterName[j].value, buf);
|
|
}
|
|
ProbeEnum();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
Output("\n");
|
|
}
|
|
|
|
void CallTranslate(void)
|
|
{
|
|
|
|
Output("glTranslatef, ");
|
|
Output("glTranslated\n");
|
|
glTranslatef(1.0, 1.0, 1.0);
|
|
glTranslated(1.0, 1.0, 1.0);
|
|
Output("\n");
|
|
}
|