187 lines
3.8 KiB
C
187 lines
3.8 KiB
C
/*
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** Copyright 1992, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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*/
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#include <windows.h>
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#include <GL/gl.h>
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#include "shell.h"
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void CallVertex(void)
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{
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GLfloat x, y, z, w;
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x = 1.0;
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y = 1.0;
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z = 1.0;
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w = 1.0;
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Output("glVertex2s, ");
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Output("glVertex2sv, ");
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Output("glVertex2i, ");
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Output("glVertex2iv, ");
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Output("glVertex2f, ");
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Output("glVertex2fv, ");
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Output("glVertex2d, ");
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Output("glVertex2dv, ");
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Output("glVertex3s, ");
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Output("glVertex3sv, ");
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Output("glVertex3i, ");
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Output("glVertex3iv, ");
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Output("glVertex3f, ");
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Output("glVertex3fv, ");
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Output("glVertex3d, ");
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Output("glVertex3dv, ");
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Output("glVertex4s, ");
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Output("glVertex4sv, ");
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Output("glVertex4i, ");
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Output("glVertex4iv, ");
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Output("glVertex4f, ");
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Output("glVertex4fv, ");
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Output("glVertex4d, ");
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Output("glVertex4dv\n");
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glVertex2s((GLshort)x, (GLshort)y);
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{
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GLshort buf[2];
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buf[0] = (GLshort)x;
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buf[1] = (GLshort)y;
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glVertex2sv(buf);
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}
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glVertex2i((GLint)x, (GLint)y);
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{
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GLint buf[2];
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buf[0] = (GLint)x;
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buf[1] = (GLint)y;
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glVertex2iv(buf);
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}
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glVertex2f((GLfloat)x, (GLfloat)y);
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{
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GLfloat buf[2];
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buf[0] = (GLfloat)x;
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buf[1] = (GLfloat)y;
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glVertex2fv(buf);
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}
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glVertex2d((GLdouble)x, (GLdouble)y);
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{
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GLdouble buf[2];
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buf[0] = (GLdouble)x;
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buf[1] = (GLdouble)y;
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glVertex2dv(buf);
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}
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glVertex3s((GLshort)x, (GLshort)y, (GLshort)z);
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{
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GLshort buf[3];
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buf[0] = (GLshort)x;
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buf[1] = (GLshort)y;
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buf[2] = (GLshort)z;
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glVertex3sv(buf);
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}
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glVertex3i((GLint)x, (GLint)y, (GLint)z);
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{
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GLint buf[3];
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buf[0] = (GLint)x;
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buf[1] = (GLint)y;
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buf[2] = (GLint)z;
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glVertex3iv(buf);
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}
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glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
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{
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GLfloat buf[3];
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buf[0] = (GLfloat)x;
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buf[1] = (GLfloat)y;
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buf[2] = (GLfloat)z;
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glVertex3fv(buf);
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}
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glVertex3d((GLdouble)x, (GLdouble)y, (GLdouble)z);
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{
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GLdouble buf[3];
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buf[0] = (GLdouble)x;
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buf[1] = (GLdouble)y;
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buf[2] = (GLdouble)z;
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glVertex3dv(buf);
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}
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glVertex4s((GLshort)x, (GLshort)y, (GLshort)z, (GLshort)w);
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{
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GLshort buf[4];
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buf[0] = (GLshort)x;
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buf[1] = (GLshort)y;
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buf[2] = (GLshort)z;
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buf[3] = (GLshort)w;
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glVertex4sv(buf);
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}
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glVertex4i((GLint)x, (GLint)y, (GLint)z, (GLint)w);
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{
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GLint buf[4];
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buf[0] = (GLint)x;
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buf[1] = (GLint)y;
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buf[2] = (GLint)z;
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buf[3] = (GLint)w;
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glVertex4iv(buf);
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}
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glVertex4f((GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w);
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{
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GLfloat buf[4];
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buf[0] = (GLfloat)x;
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buf[1] = (GLfloat)y;
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buf[2] = (GLfloat)z;
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buf[3] = (GLfloat)w;
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glVertex4fv(buf);
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}
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glVertex4d((GLdouble)x, (GLdouble)y, (GLdouble)z, (GLdouble)w);
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{
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GLdouble buf[4];
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buf[0] = (GLdouble)x;
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buf[1] = (GLdouble)y;
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buf[2] = (GLdouble)z;
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buf[3] = (GLdouble)w;
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glVertex4dv(buf);
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}
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Output("\n");
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}
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void CallViewport(void)
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{
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Output("glViewport\n");
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glViewport(0, 0, WINSIZE, WINSIZE);
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Output("\n");
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}
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