2025-04-27 07:49:33 -04:00

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!IF 0
Copyright (c) 1989 - 1999 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
!ENDIF
TARGETNAME=work
TARGETTYPE=PROGRAM
TARGETPATH=obj
UMTYPE=windows
UMENTRY=winmain
C_DEFINES=$(C_DEFINES) -DUNICODE
C_DEFINES=$(C_DEFINES) -DBGDEBUG
SOURCES= \
work.rc \
bgdebug.cpp \
bgevent.cpp \
bgitem.cpp \
bgapp.cpp \
work.cpp
INCLUDES=$(INCLUDES); \
..\inc; \
$(BASEDIR)\public\sdk\inc; \
$(BASEDIR)\public\sdk\amovie\inc;
TARGETLIBS=\
$(LIBRARY_PATH)\ole32.lib \
$(LIBRARY_PATH)\oleaut32.lib \
$(LIBRARY_PATH)\t3iid.lib \
$(LIBRARY_PATH)\strmiids.lib \
$(LIBRARY_PATH)\uuid.lib \
$(LIBRARY_PATH)\confid.lib \
$(LIBRARY_PATH)\rtutils.lib
PRECOMPILED_INCLUDE=stdafx.h
PRECOMPILED_PCH=stdafx.pch
PRECOMPILED_OBJ=stdafx.obj
PRECOMPILED_CXX=1
##### optional macros #####
USE_CRTDLL=1
USE_ATL=1
BROWSER_INFO=1
DEBUG_CRTS=1
#ATL_DEBUG_INTERFACES=1
# do we need the following?
USE_RTTI=1
USE_NATIVE_EH=1