2025-04-27 07:49:33 -04:00

191 lines
5.5 KiB
C++

// Studio.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Studio.h"
#include "MainFrm.h"
#include "StudioDoc.h"
#include "StudioView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CStudioApp
BEGIN_MESSAGE_MAP(CStudioApp, CWinApp)
//{{AFX_MSG_MAP(CStudioApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CStudioApp construction
CStudioApp::CStudioApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CStudioApp object
CStudioApp theApp;
// This identifier was generated to be statistically unique for your app.
// You may change it if you prefer to choose a specific identifier.
// {32AA4D12-9F38-11D1-850E-00C04FD7BB08}
static const CLSID clsid =
{ 0x32aa4d12, 0x9f38, 0x11d1, { 0x85, 0xe, 0x0, 0xc0, 0x4f, 0xd7, 0xbb, 0x8 } };
/////////////////////////////////////////////////////////////////////////////
// CStudioApp initialization
BOOL CStudioApp::InitInstance()
{
// Initialize OLE libraries
if (!AfxOleInit())
{
AfxMessageBox(IDP_OLE_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CSingleDocTemplate* pDocTemplate;
pDocTemplate = new CSingleDocTemplate(
IDR_MAINFRAME,
RUNTIME_CLASS(CStudioDoc),
RUNTIME_CLASS(CMainFrame), // main SDI frame window
RUNTIME_CLASS(CStudioView));
pDocTemplate->SetContainerInfo(IDR_CNTR_INPLACE);
AddDocTemplate(pDocTemplate);
// Connect the COleTemplateServer to the document template.
// The COleTemplateServer creates new documents on behalf
// of requesting OLE containers by using information
// specified in the document template.
m_server.ConnectTemplate(clsid, pDocTemplate, TRUE);
// Note: SDI applications register server objects only if /Embedding
// or /Automation is present on the command line.
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Check to see if launched as OLE server
if (cmdInfo.m_bRunEmbedded || cmdInfo.m_bRunAutomated)
{
// Register all OLE server (factories) as running. This enables the
// OLE libraries to create objects from other applications.
COleTemplateServer::RegisterAll();
// Application was run with /Embedding or /Automation. Don't show the
// main window in this case.
return TRUE;
}
// When a server application is launched stand-alone, it is a good idea
// to update the system registry in case it has been damaged.
m_server.UpdateRegistry(OAT_DISPATCH_OBJECT);
COleObjectFactory::UpdateRegistryAll();
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The one and only window has been initialized, so show and update it.
m_pMainWnd->ShowWindow(SW_SHOW);
m_pMainWnd->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CStudioApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CStudioApp commands