2025-04-27 07:49:33 -04:00

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############################################################################
#
# Copyright (C) 1999, Microsoft Corporation.
#
# All rights reserved.
#
############################################################################
!include $(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
SOURCES_USED=$(PROJECT_ROOT)\wmi\wbem\common\makefile.cmn
TARGETNAME=a51test
TARGETPATH=obj
TARGETTYPE=PROGRAM
# The INCLUDES variable specifies any include paths that are specific to
# this source directory. Separate multiple paths with single
# semicolons. Relative path specifications are okay.
INCLUDES=$(INCLUDES); \
$(WBEMCOMN_INC); \
$(WBEMINT_INC); \
$(WMIREPOSITIDL_INC); \
$(COMLIB_INC); \
$(ESSCLI_INC); \
$(PROJECT_ROOT)\wmi\wbem\winmgmt\a51; \
$(WMIMSG_INC)
# The developer defines the SOURCES macro. It contains a list of all the
# source files for this component. Specify each source file on a separate
# line using the line-continuation character. This minimizes merge
# conflicts if two developers are adding source files to the same component.
SOURCES= \
..\stage.cpp \
..\filecach.cpp \
main.cpp
LINKLIBS= \
$(COMDLLSV_LIB)
TARGETLIBS= \
$(WMIIDL_LIB) \
$(WBEMINT_LIB) \
$(WMIREPOSITIDL_LIB) \
$(WMIMSG_LIB) \
$(WBEMCOMN_DLL_LIB) \
$(ESSCLI_DLL_LIB) \
$(STDLIBRARY_LIB) \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\msvcprt.lib \
$(SDK_LIB_PATH)\msvcrt.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\user32.lib
# Next, specify options for the compiler using C_DEFINES.
C_DEFINES=$(C_DEFINES) /D__WINNT_BUILD__
USE_NATIVE_EH=1
USE_MSVCRT=1
DLLENTRY=_DllMainCRTStartup
LINKER_STACKSIZE=/DEBUGTYPE:FIXUP
UMTYPE=console
UMENTRY=main
DLLDEF=$(O)\eprov.def